pub trait IForceTextureSetter: IObject {
// Provided methods
fn m_image(self) -> Image { ... }
fn set_m_image(self, value: Image) { ... }
fn m_player_texture(self) -> Sprite { ... }
fn set_m_player_texture(self, value: Sprite) { ... }
fn m_enemy_texture(self) -> Sprite { ... }
fn set_m_enemy_texture(self, value: Sprite) { ... }
fn m_ally_texture(self) -> Sprite { ... }
fn set_m_ally_texture(self, value: Sprite) { ... }
fn m_f4th_texture(self) -> Sprite { ... }
fn set_m_f4th_texture(self, value: Sprite) { ... }
}Provided Methods§
fn m_image(self) -> Image
fn set_m_image(self, value: Image)
fn m_player_texture(self) -> Sprite
fn set_m_player_texture(self, value: Sprite)
fn m_enemy_texture(self) -> Sprite
fn set_m_enemy_texture(self, value: Sprite)
fn m_ally_texture(self) -> Sprite
fn set_m_ally_texture(self, value: Sprite)
fn m_f4th_texture(self) -> Sprite
fn set_m_f4th_texture(self, value: Sprite)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.