pub struct ForceTextureSetter(/* private fields */);Expand description
IL2CPP class: App.ForceTextureSetter
Inherits: Object
Implementations§
Source§impl ForceTextureSetter
impl ForceTextureSetter
pub fn set_texture_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ForceTextureSetter
impl ClassIdentity for ForceTextureSetter
Source§impl Clone for ForceTextureSetter
impl Clone for ForceTextureSetter
Source§fn clone(&self) -> ForceTextureSetter
fn clone(&self) -> ForceTextureSetter
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ForceTextureSetter
impl FromIlInstance for ForceTextureSetter
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IForceTextureSetter for ForceTextureSetter
impl IForceTextureSetter for ForceTextureSetter
fn m_image(self) -> Image
fn set_m_image(self, value: Image)
fn m_player_texture(self) -> Sprite
fn set_m_player_texture(self, value: Sprite)
fn m_enemy_texture(self) -> Sprite
fn set_m_enemy_texture(self, value: Sprite)
fn m_ally_texture(self) -> Sprite
fn set_m_ally_texture(self, value: Sprite)
fn m_f4th_texture(self) -> Sprite
fn set_m_f4th_texture(self, value: Sprite)
impl Copy for ForceTextureSetter
impl IObject for ForceTextureSetter
Auto Trait Implementations§
impl Freeze for ForceTextureSetter
impl RefUnwindSafe for ForceTextureSetter
impl !Send for ForceTextureSetter
impl !Sync for ForceTextureSetter
impl Unpin for ForceTextureSetter
impl UnwindSafe for ForceTextureSetter
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Source§impl<__T> IForceTextureSetterMethods for __Twhere
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impl<__T> IForceTextureSetterMethods for __Twhere
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Source§fn set_texture(self, type: impl Into<Force_Type>)
fn set_texture(self, type: impl Into<Force_Type>)
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