pub trait IFortuneTellingSequenceMethods: IFortuneTellingSequence {
// Provided methods
fn ctor(self) { ... }
fn create_desc(self) -> Array<ProcDesc> { ... }
fn load_resources(self) { ... }
fn start_sequence(self) { ... }
fn create_unit_select_menu(self) { ... }
fn result(self) { ... }
fn end_sequence(self) { ... }
fn get_select_unit(self) -> Unit { ... }
fn set_select_unit(self, value: impl Into<Unit>) { ... }
fn get_seadas(self) -> Character { ... }
fn set_seadas(self, value: impl Into<Character>) { ... }
}Provided Methods§
Sourcefn create_desc(self) -> Array<ProcDesc>
fn create_desc(self) -> Array<ProcDesc>
CreateDesc() overload
Sourcefn load_resources(self)
fn load_resources(self)
LoadResources() overload
Sourcefn start_sequence(self)
fn start_sequence(self)
StartSequence() overload
CreateUnitSelectMenu() overload
Sourcefn end_sequence(self)
fn end_sequence(self)
EndSequence() overload
Sourcefn get_select_unit(self) -> Unit
fn get_select_unit(self) -> Unit
get_SelectUnit() overload
Sourcefn set_select_unit(self, value: impl Into<Unit>)
fn set_select_unit(self, value: impl Into<Unit>)
set_SelectUnit(crate::app::unit::Unit) overload
Sourcefn get_seadas(self) -> Character
fn get_seadas(self) -> Character
get_Seadas() overload
Sourcefn set_seadas(self, value: impl Into<Character>)
fn set_seadas(self, value: impl Into<Character>)
set_Seadas(crate::combat::character::Character) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFortuneTellingSequence> IFortuneTellingSequenceMethods for __T
Available on crate feature
app-fortunetellingsequence only.