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IGodGrowthDataMethods

Trait IGodGrowthDataMethods 

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pub trait IGodGrowthDataMethods: IGodGrowthData {
Show 65 methods // Provided methods fn get_ggid(self) -> Il2CppString { ... } fn set_ggid(self, value: impl Into<Il2CppString>) { ... } fn get_level(self) -> u8 { ... } fn set_level(self, value: impl Into<u8>) { ... } fn get_inheritance_skills(self) -> Array<Il2CppString> { ... } fn set_inheritance_skills(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_synchro_skills(self) -> Array<Il2CppString> { ... } fn set_synchro_skills(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_skills(self) -> Array<Il2CppString> { ... } fn set_engage_skills(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_items(self) -> Array<Il2CppString> { ... } fn set_engage_items(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_cooperations(self) -> Array<Il2CppString> { ... } fn set_engage_cooperations(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_horses(self) -> Array<Il2CppString> { ... } fn set_engage_horses(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_coverts(self) -> Array<Il2CppString> { ... } fn set_engage_coverts(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_heavys(self) -> Array<Il2CppString> { ... } fn set_engage_heavys(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_flys(self) -> Array<Il2CppString> { ... } fn set_engage_flys(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_magics(self) -> Array<Il2CppString> { ... } fn set_engage_magics(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_pranas(self) -> Array<Il2CppString> { ... } fn set_engage_pranas(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_engage_dragons(self) -> Array<Il2CppString> { ... } fn set_engage_dragons(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_aptitude(self) -> WeaponMask { ... } fn set_aptitude(self, value: impl Into<WeaponMask>) { ... } fn get_aptitude_cost_none(self) -> u16 { ... } fn set_aptitude_cost_none(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_sword(self) -> u16 { ... } fn set_aptitude_cost_sword(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_lance(self) -> u16 { ... } fn set_aptitude_cost_lance(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_axe(self) -> u16 { ... } fn set_aptitude_cost_axe(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_bow(self) -> u16 { ... } fn set_aptitude_cost_bow(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_dagger(self) -> u16 { ... } fn set_aptitude_cost_dagger(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_magic(self) -> u16 { ... } fn set_aptitude_cost_magic(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_rod(self) -> u16 { ... } fn set_aptitude_cost_rod(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_fist(self) -> u16 { ... } fn set_aptitude_cost_fist(self, value: impl Into<u16>) { ... } fn get_aptitude_cost_special(self) -> u16 { ... } fn set_aptitude_cost_special(self, value: impl Into<u16>) { ... } fn get_aptitude_costs(self) -> Array<u16> { ... } fn set_aptitude_costs(self, value: impl Into<Array<u16>>) { ... } fn get_flag(self) -> GodGrowthData_FlagField { ... } fn set_flag(self, value: impl Into<GodGrowthData_FlagField>) { ... } fn get_synchro_skill_array(self) -> SkillArray { ... } fn set_synchro_skill_array(self, value: impl Into<SkillArray>) { ... } fn get_engage_skill_array(self) -> SkillArray { ... } fn set_engage_skill_array(self, value: impl Into<SkillArray>) { ... } fn add_enage_items( self, style: impl Into<BattleStyle_Types>, items: impl Into<Array<Il2CppString>>, ) { ... } fn on_completed(self) { ... } fn on_completed_end(self) { ... } fn get_style_engage_items( self, style: impl Into<BattleStyle_Types>, ) -> List_1<ItemData> { ... } fn get_style_engage_items_total_count(self) -> i32 { ... } fn get_debug_name(self) -> Il2CppString { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_ggid(self) -> Il2CppString

get_Ggid() overload

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fn set_ggid(self, value: impl Into<Il2CppString>)

set_Ggid(::unity::Il2CppString) overload

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fn get_level(self) -> u8

get_Level() overload

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fn set_level(self, value: impl Into<u8>)

set_Level(u8) overload

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fn get_inheritance_skills(self) -> Array<Il2CppString>

get_InheritanceSkills() overload

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fn set_inheritance_skills(self, value: impl Into<Array<Il2CppString>>)

set_InheritanceSkills(::unity::Array<::unity::Il2CppString>) overload

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fn get_synchro_skills(self) -> Array<Il2CppString>

get_SynchroSkills() overload

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fn set_synchro_skills(self, value: impl Into<Array<Il2CppString>>)

set_SynchroSkills(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_skills(self) -> Array<Il2CppString>

get_EngageSkills() overload

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fn set_engage_skills(self, value: impl Into<Array<Il2CppString>>)

set_EngageSkills(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_items(self) -> Array<Il2CppString>

get_EngageItems() overload

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fn set_engage_items(self, value: impl Into<Array<Il2CppString>>)

set_EngageItems(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_cooperations(self) -> Array<Il2CppString>

get_EngageCooperations() overload

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fn set_engage_cooperations(self, value: impl Into<Array<Il2CppString>>)

set_EngageCooperations(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_horses(self) -> Array<Il2CppString>

get_EngageHorses() overload

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fn set_engage_horses(self, value: impl Into<Array<Il2CppString>>)

set_EngageHorses(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_coverts(self) -> Array<Il2CppString>

get_EngageCoverts() overload

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fn set_engage_coverts(self, value: impl Into<Array<Il2CppString>>)

set_EngageCoverts(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_heavys(self) -> Array<Il2CppString>

get_EngageHeavys() overload

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fn set_engage_heavys(self, value: impl Into<Array<Il2CppString>>)

set_EngageHeavys(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_flys(self) -> Array<Il2CppString>

get_EngageFlys() overload

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fn set_engage_flys(self, value: impl Into<Array<Il2CppString>>)

set_EngageFlys(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_magics(self) -> Array<Il2CppString>

get_EngageMagics() overload

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fn set_engage_magics(self, value: impl Into<Array<Il2CppString>>)

set_EngageMagics(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_pranas(self) -> Array<Il2CppString>

get_EngagePranas() overload

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fn set_engage_pranas(self, value: impl Into<Array<Il2CppString>>)

set_EngagePranas(::unity::Array<::unity::Il2CppString>) overload

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fn get_engage_dragons(self) -> Array<Il2CppString>

get_EngageDragons() overload

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fn set_engage_dragons(self, value: impl Into<Array<Il2CppString>>)

set_EngageDragons(::unity::Array<::unity::Il2CppString>) overload

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fn get_aptitude(self) -> WeaponMask

get_Aptitude() overload

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fn set_aptitude(self, value: impl Into<WeaponMask>)

set_Aptitude(crate::app::weaponmask::WeaponMask) overload

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fn get_aptitude_cost_none(self) -> u16

get_AptitudeCostNone() overload

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fn set_aptitude_cost_none(self, value: impl Into<u16>)

set_AptitudeCostNone(u16) overload

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fn get_aptitude_cost_sword(self) -> u16

get_AptitudeCostSword() overload

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fn set_aptitude_cost_sword(self, value: impl Into<u16>)

set_AptitudeCostSword(u16) overload

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fn get_aptitude_cost_lance(self) -> u16

get_AptitudeCostLance() overload

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fn set_aptitude_cost_lance(self, value: impl Into<u16>)

set_AptitudeCostLance(u16) overload

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fn get_aptitude_cost_axe(self) -> u16

get_AptitudeCostAxe() overload

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fn set_aptitude_cost_axe(self, value: impl Into<u16>)

set_AptitudeCostAxe(u16) overload

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fn get_aptitude_cost_bow(self) -> u16

get_AptitudeCostBow() overload

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fn set_aptitude_cost_bow(self, value: impl Into<u16>)

set_AptitudeCostBow(u16) overload

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fn get_aptitude_cost_dagger(self) -> u16

get_AptitudeCostDagger() overload

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fn set_aptitude_cost_dagger(self, value: impl Into<u16>)

set_AptitudeCostDagger(u16) overload

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fn get_aptitude_cost_magic(self) -> u16

get_AptitudeCostMagic() overload

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fn set_aptitude_cost_magic(self, value: impl Into<u16>)

set_AptitudeCostMagic(u16) overload

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fn get_aptitude_cost_rod(self) -> u16

get_AptitudeCostRod() overload

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fn set_aptitude_cost_rod(self, value: impl Into<u16>)

set_AptitudeCostRod(u16) overload

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fn get_aptitude_cost_fist(self) -> u16

get_AptitudeCostFist() overload

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fn set_aptitude_cost_fist(self, value: impl Into<u16>)

set_AptitudeCostFist(u16) overload

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fn get_aptitude_cost_special(self) -> u16

get_AptitudeCostSpecial() overload

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fn set_aptitude_cost_special(self, value: impl Into<u16>)

set_AptitudeCostSpecial(u16) overload

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fn get_aptitude_costs(self) -> Array<u16>

get_AptitudeCosts() overload

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fn set_aptitude_costs(self, value: impl Into<Array<u16>>)

set_AptitudeCosts(::unity::Array<u16>) overload

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fn get_flag(self) -> GodGrowthData_FlagField

get_Flag() overload

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fn set_flag(self, value: impl Into<GodGrowthData_FlagField>)

set_Flag(crate::app::godgrowthdata::GodGrowthData_FlagField) overload

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fn get_synchro_skill_array(self) -> SkillArray

get_SynchroSkillArray() overload

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fn set_synchro_skill_array(self, value: impl Into<SkillArray>)

set_SynchroSkillArray(crate::app::skillarray::SkillArray) overload

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fn get_engage_skill_array(self) -> SkillArray

get_EngageSkillArray() overload

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fn set_engage_skill_array(self, value: impl Into<SkillArray>)

set_EngageSkillArray(crate::app::skillarray::SkillArray) overload

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fn add_enage_items( self, style: impl Into<BattleStyle_Types>, items: impl Into<Array<Il2CppString>>, )

AddEnageItems(crate::app::battlestyle::BattleStyle_Types, ::unity::Array<::unity::Il2CppString>) overload

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fn on_completed(self)

OnCompleted() overload

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fn on_completed_end(self)

OnCompletedEnd() overload

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fn get_style_engage_items( self, style: impl Into<BattleStyle_Types>, ) -> List_1<ItemData>

GetStyleEngageItems(crate::app::battlestyle::BattleStyle_Types) overload

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fn get_style_engage_items_total_count(self) -> i32

GetStyleEngageItemsTotalCount() overload

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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGodGrowthData> IGodGrowthDataMethods for __T

Available on crate feature app-godgrowthdata only.