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ILaterTalkSequence

Trait ILaterTalkSequence 

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pub trait ILaterTalkSequence: ISingletonProcInst_1<LaterTalkSequence> {
Show 34 methods // Provided methods fn m_bgm_header(self) -> Il2CppString { ... } fn set_m_bgm_header(self, value: Il2CppString) { ... } fn m_locator(self) -> BaseCombatLocation { ... } fn set_m_locator(self, value: BaseCombatLocation) { ... } fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... } fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... } fn m_camera(self) -> GameObject { ... } fn set_m_camera(self, value: GameObject) { ... } fn m_volume_alive(self) -> Volume { ... } fn set_m_volume_alive(self, value: Volume) { ... } fn m_volume_dead(self) -> Volume { ... } fn set_m_volume_dead(self, value: Volume) { ... } fn m_gc_mode(self) -> GarbageCollector_Mode { ... } fn set_m_gc_mode(self, value: GarbageCollector_Mode) { ... } fn m_current_bg(self) -> ResourceHandle_2 { ... } fn set_m_current_bg(self, value: ResourceHandle_2) { ... } fn m_next_bg(self) -> ResourceHandle_2 { ... } fn set_m_next_bg(self, value: ResourceHandle_2) { ... } fn m_fade_in_time(self) -> f32 { ... } fn set_m_fade_in_time(self, value: f32) { ... } fn m_fade_out_time(self) -> f32 { ... } fn set_m_fade_out_time(self, value: f32) { ... } fn m_camera_ctrls(self) -> Array<CameraControllerUnitDetail> { ... } fn set_m_camera_ctrls(self, value: Array<CameraControllerUnitDetail>) { ... } fn m_default_slip_slide_scales(self) -> Array<f32> { ... } fn set_m_default_slip_slide_scales(self, value: Array<f32>) { ... } fn m_slide_time(self) -> f32 { ... } fn set_m_slide_time(self, value: f32) { ... } fn m_slide_start(self) -> f32 { ... } fn set_m_slide_start(self, value: f32) { ... } fn m_slide_end(self) -> f32 { ... } fn set_m_slide_end(self, value: f32) { ... } fn m_power(self) -> f32 { ... } fn set_m_power(self, value: f32) { ... }
}

Provided Methods§

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fn m_bgm_header(self) -> Il2CppString

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fn set_m_bgm_header(self, value: Il2CppString)

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fn m_locator(self) -> BaseCombatLocation

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fn set_m_locator(self, value: BaseCombatLocation)

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fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>

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fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)

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fn m_camera(self) -> GameObject

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fn set_m_camera(self, value: GameObject)

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fn m_volume_alive(self) -> Volume

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fn set_m_volume_alive(self, value: Volume)

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fn m_volume_dead(self) -> Volume

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fn set_m_volume_dead(self, value: Volume)

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fn m_gc_mode(self) -> GarbageCollector_Mode

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fn set_m_gc_mode(self, value: GarbageCollector_Mode)

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fn m_current_bg(self) -> ResourceHandle_2

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fn set_m_current_bg(self, value: ResourceHandle_2)

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fn m_next_bg(self) -> ResourceHandle_2

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fn set_m_next_bg(self, value: ResourceHandle_2)

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fn m_fade_in_time(self) -> f32

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fn set_m_fade_in_time(self, value: f32)

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fn m_fade_out_time(self) -> f32

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fn set_m_fade_out_time(self, value: f32)

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fn m_camera_ctrls(self) -> Array<CameraControllerUnitDetail>

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fn set_m_camera_ctrls(self, value: Array<CameraControllerUnitDetail>)

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fn m_default_slip_slide_scales(self) -> Array<f32>

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fn set_m_default_slip_slide_scales(self, value: Array<f32>)

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fn m_slide_time(self) -> f32

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fn set_m_slide_time(self, value: f32)

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fn m_slide_start(self) -> f32

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fn set_m_slide_start(self, value: f32)

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fn m_slide_end(self) -> f32

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fn set_m_slide_end(self, value: f32)

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fn m_power(self) -> f32

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fn set_m_power(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§