pub trait ILaterTalkSequence: ISingletonProcInst_1<LaterTalkSequence> {
Show 34 methods
// Provided methods
fn m_bgm_header(self) -> Il2CppString { ... }
fn set_m_bgm_header(self, value: Il2CppString) { ... }
fn m_locator(self) -> BaseCombatLocation { ... }
fn set_m_locator(self, value: BaseCombatLocation) { ... }
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_camera(self) -> GameObject { ... }
fn set_m_camera(self, value: GameObject) { ... }
fn m_volume_alive(self) -> Volume { ... }
fn set_m_volume_alive(self, value: Volume) { ... }
fn m_volume_dead(self) -> Volume { ... }
fn set_m_volume_dead(self, value: Volume) { ... }
fn m_gc_mode(self) -> GarbageCollector_Mode { ... }
fn set_m_gc_mode(self, value: GarbageCollector_Mode) { ... }
fn m_current_bg(self) -> ResourceHandle_2 { ... }
fn set_m_current_bg(self, value: ResourceHandle_2) { ... }
fn m_next_bg(self) -> ResourceHandle_2 { ... }
fn set_m_next_bg(self, value: ResourceHandle_2) { ... }
fn m_fade_in_time(self) -> f32 { ... }
fn set_m_fade_in_time(self, value: f32) { ... }
fn m_fade_out_time(self) -> f32 { ... }
fn set_m_fade_out_time(self, value: f32) { ... }
fn m_camera_ctrls(self) -> Array<CameraControllerUnitDetail> { ... }
fn set_m_camera_ctrls(self, value: Array<CameraControllerUnitDetail>) { ... }
fn m_default_slip_slide_scales(self) -> Array<f32> { ... }
fn set_m_default_slip_slide_scales(self, value: Array<f32>) { ... }
fn m_slide_time(self) -> f32 { ... }
fn set_m_slide_time(self, value: f32) { ... }
fn m_slide_start(self) -> f32 { ... }
fn set_m_slide_start(self, value: f32) { ... }
fn m_slide_end(self) -> f32 { ... }
fn set_m_slide_end(self, value: f32) { ... }
fn m_power(self) -> f32 { ... }
fn set_m_power(self, value: f32) { ... }
}Provided Methods§
fn m_bgm_header(self) -> Il2CppString
fn set_m_bgm_header(self, value: Il2CppString)
fn m_locator(self) -> BaseCombatLocation
fn set_m_locator(self, value: BaseCombatLocation)
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_camera(self) -> GameObject
fn set_m_camera(self, value: GameObject)
fn m_volume_alive(self) -> Volume
fn set_m_volume_alive(self, value: Volume)
fn m_volume_dead(self) -> Volume
fn set_m_volume_dead(self, value: Volume)
fn m_gc_mode(self) -> GarbageCollector_Mode
fn set_m_gc_mode(self, value: GarbageCollector_Mode)
fn m_current_bg(self) -> ResourceHandle_2
fn set_m_current_bg(self, value: ResourceHandle_2)
fn m_next_bg(self) -> ResourceHandle_2
fn set_m_next_bg(self, value: ResourceHandle_2)
fn m_fade_in_time(self) -> f32
fn set_m_fade_in_time(self, value: f32)
fn m_fade_out_time(self) -> f32
fn set_m_fade_out_time(self, value: f32)
fn m_camera_ctrls(self) -> Array<CameraControllerUnitDetail>
fn set_m_camera_ctrls(self, value: Array<CameraControllerUnitDetail>)
fn m_default_slip_slide_scales(self) -> Array<f32>
fn set_m_default_slip_slide_scales(self, value: Array<f32>)
fn m_slide_time(self) -> f32
fn set_m_slide_time(self, value: f32)
fn m_slide_start(self) -> f32
fn set_m_slide_start(self, value: f32)
fn m_slide_end(self) -> f32
fn set_m_slide_end(self, value: f32)
fn m_power(self) -> f32
fn set_m_power(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.