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IMapMind

Trait IMapMind 

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pub trait IMapMind: ISingletonClass_1<MapMind> {
Show 56 methods // Provided methods fn m_unit_index(self) -> u8 { ... } fn set_m_unit_index(self, value: u8) { ... } fn m_first_unit_index(self) -> u8 { ... } fn set_m_first_unit_index(self, value: u8) { ... } fn m_first_x(self) -> i8 { ... } fn set_m_first_x(self, value: i8) { ... } fn m_first_z(self) -> i8 { ... } fn set_m_first_z(self, value: i8) { ... } fn m_unit_show_x(self) -> i8 { ... } fn set_m_unit_show_x(self, value: i8) { ... } fn m_unit_show_z(self) -> i8 { ... } fn set_m_unit_show_z(self, value: i8) { ... } fn m_x(self) -> i8 { ... } fn set_m_x(self, value: i8) { ... } fn m_z(self) -> i8 { ... } fn set_m_z(self, value: i8) { ... } fn m_mind(self) -> MapMind_Type { ... } fn set_m_mind(self, value: MapMind_Type) { ... } fn m_attack_x(self) -> i8 { ... } fn set_m_attack_x(self, value: i8) { ... } fn m_attack_z(self) -> i8 { ... } fn set_m_attack_z(self, value: i8) { ... } fn m_item_index(self) -> i8 { ... } fn set_m_item_index(self, value: i8) { ... } fn m_target_unit_index(self) -> u8 { ... } fn set_m_target_unit_index(self, value: u8) { ... } fn m_target_x(self) -> i8 { ... } fn set_m_target_x(self, value: i8) { ... } fn m_target_z(self) -> i8 { ... } fn set_m_target_z(self, value: i8) { ... } fn m_focus_x(self) -> i8 { ... } fn set_m_focus_x(self, value: i8) { ... } fn m_focus_z(self) -> i8 { ... } fn set_m_focus_z(self, value: i8) { ... } fn m_target_argument(self) -> i16 { ... } fn set_m_target_argument(self, value: i16) { ... } fn m_trade_unit_index(self) -> u8 { ... } fn set_m_trade_unit_index(self, value: u8) { ... } fn m_event_unit_index(self) -> u8 { ... } fn set_m_event_unit_index(self, value: u8) { ... } fn m_done(self) -> MapMind_DoneField { ... } fn set_m_done(self, value: MapMind_DoneField) { ... } fn m_move_power(self) -> u8 { ... } fn set_m_move_power(self, value: u8) { ... } fn m_transporter_index(self) -> i16 { ... } fn set_m_transporter_index(self, value: i16) { ... } fn m_command_skill(self) -> SkillData { ... } fn set_m_command_skill(self, value: SkillData) { ... } fn m_specified_item(self) -> ItemData { ... } fn set_m_specified_item(self, value: ItemData) { ... } fn m_ai_engage_rewarp_x(self) -> i8 { ... } fn set_m_ai_engage_rewarp_x(self, value: i8) { ... } fn m_ai_engage_rewarp_z(self) -> i8 { ... } fn set_m_ai_engage_rewarp_z(self, value: i8) { ... } fn m_routes(self) -> Array<Dir_Type> { ... } fn set_m_routes(self, value: Array<Dir_Type>) { ... }
}

Provided Methods§

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fn m_unit_index(self) -> u8

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fn set_m_unit_index(self, value: u8)

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fn m_first_unit_index(self) -> u8

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fn set_m_first_unit_index(self, value: u8)

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fn m_first_x(self) -> i8

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fn set_m_first_x(self, value: i8)

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fn m_first_z(self) -> i8

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fn set_m_first_z(self, value: i8)

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fn m_unit_show_x(self) -> i8

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fn set_m_unit_show_x(self, value: i8)

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fn m_unit_show_z(self) -> i8

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fn set_m_unit_show_z(self, value: i8)

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fn m_x(self) -> i8

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fn set_m_x(self, value: i8)

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fn m_z(self) -> i8

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fn set_m_z(self, value: i8)

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fn m_mind(self) -> MapMind_Type

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fn set_m_mind(self, value: MapMind_Type)

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fn m_attack_x(self) -> i8

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fn set_m_attack_x(self, value: i8)

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fn m_attack_z(self) -> i8

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fn set_m_attack_z(self, value: i8)

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fn m_item_index(self) -> i8

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fn set_m_item_index(self, value: i8)

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fn m_target_unit_index(self) -> u8

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fn set_m_target_unit_index(self, value: u8)

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fn m_target_x(self) -> i8

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fn set_m_target_x(self, value: i8)

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fn m_target_z(self) -> i8

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fn set_m_target_z(self, value: i8)

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fn m_focus_x(self) -> i8

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fn set_m_focus_x(self, value: i8)

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fn m_focus_z(self) -> i8

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fn set_m_focus_z(self, value: i8)

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fn m_target_argument(self) -> i16

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fn set_m_target_argument(self, value: i16)

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fn m_trade_unit_index(self) -> u8

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fn set_m_trade_unit_index(self, value: u8)

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fn m_event_unit_index(self) -> u8

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fn set_m_event_unit_index(self, value: u8)

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fn m_done(self) -> MapMind_DoneField

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fn set_m_done(self, value: MapMind_DoneField)

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fn m_move_power(self) -> u8

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fn set_m_move_power(self, value: u8)

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fn m_transporter_index(self) -> i16

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fn set_m_transporter_index(self, value: i16)

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fn m_command_skill(self) -> SkillData

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fn set_m_command_skill(self, value: SkillData)

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fn m_specified_item(self) -> ItemData

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fn set_m_specified_item(self, value: ItemData)

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fn m_ai_engage_rewarp_x(self) -> i8

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fn set_m_ai_engage_rewarp_x(self, value: i8)

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fn m_ai_engage_rewarp_z(self) -> i8

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fn set_m_ai_engage_rewarp_z(self, value: i8)

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fn m_routes(self) -> Array<Dir_Type>

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fn set_m_routes(self, value: Array<Dir_Type>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§