pub trait IMuscleStartSequence: IProcInst {
Show 16 methods
// Provided methods
fn m_selected_type(self) -> i32 { ... }
fn set_m_selected_type(self, value: i32) { ... }
fn m_selected_level(self) -> i32 { ... }
fn set_m_selected_level(self, value: i32) { ... }
fn m_assist_deside(self) -> i32 { ... }
fn set_m_assist_deside(self, value: i32) { ... }
fn m_is_create_game_sequence(self) -> bool { ... }
fn set_m_is_create_game_sequence(self, value: bool) { ... }
fn m_is_cotinue_exercise(self) -> bool { ... }
fn set_m_is_cotinue_exercise(self, value: bool) { ... }
fn m_talker_chara(self) -> Character { ... }
fn set_m_talker_chara(self, value: Character) { ... }
fn m_annouce_difficult(self) -> List_1<Il2CppString> { ... }
fn set_m_annouce_difficult(self, value: List_1<Il2CppString>) { ... }
fn m_is_announce_voice_once(self) -> bool { ... }
fn set_m_is_announce_voice_once(self, value: bool) { ... }
}Provided Methods§
fn m_selected_type(self) -> i32
fn set_m_selected_type(self, value: i32)
fn m_selected_level(self) -> i32
fn set_m_selected_level(self, value: i32)
fn m_assist_deside(self) -> i32
fn set_m_assist_deside(self, value: i32)
fn m_is_create_game_sequence(self) -> bool
fn set_m_is_create_game_sequence(self, value: bool)
fn m_is_cotinue_exercise(self) -> bool
fn set_m_is_cotinue_exercise(self, value: bool)
fn m_talker_chara(self) -> Character
fn set_m_talker_chara(self, value: Character)
fn m_annouce_difficult(self) -> List_1<Il2CppString>
fn set_m_annouce_difficult(self, value: List_1<Il2CppString>)
fn m_is_announce_voice_once(self) -> bool
fn set_m_is_announce_voice_once(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.