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IProfileCardRoot

Trait IProfileCardRoot 

Source
pub trait IProfileCardRoot: IMonoBehaviour {
Show 170 methods // Provided methods fn m_rect_transform(self) -> RectTransform { ... } fn set_m_rect_transform(self, value: RectTransform) { ... } fn m_animator(self) -> Animator { ... } fn set_m_animator(self, value: Animator) { ... } fn m_canvas_group(self) -> CanvasGroup { ... } fn set_m_canvas_group(self, value: CanvasGroup) { ... } fn m_frame_image(self) -> Image { ... } fn set_m_frame_image(self, value: Image) { ... } fn m_bg_image(self) -> Image { ... } fn set_m_bg_image(self, value: Image) { ... } fn m_front_page(self) -> GameObject { ... } fn set_m_front_page(self, value: GameObject) { ... } fn m_user_name(self) -> TextMeshProUGUI { ... } fn set_m_user_name(self, value: TextMeshProUGUI) { ... } fn m_hyphen(self) -> GameObject { ... } fn set_m_hyphen(self, value: GameObject) { ... } fn m_title(self) -> TextMeshProUGUI { ... } fn set_m_title(self, value: TextMeshProUGUI) { ... } fn m_title_bg_image(self) -> Image { ... } fn set_m_title_bg_image(self, value: Image) { ... } fn m_photo(self) -> Image { ... } fn set_m_photo(self, value: Image) { ... } fn m_character_stamp(self) -> Image { ... } fn set_m_character_stamp(self, value: Image) { ... } fn m_comment(self) -> TextMeshProUGUI { ... } fn set_m_comment(self, value: TextMeshProUGUI) { ... } fn m_comment_bg_image(self) -> Image { ... } fn set_m_comment_bg_image(self, value: Image) { ... } fn m_player_info_caption(self) -> TextMeshProUGUI { ... } fn set_m_player_info_caption(self, value: TextMeshProUGUI) { ... } fn m_player_info_caption_bg_image(self) -> Image { ... } fn set_m_player_info_caption_bg_image(self, value: Image) { ... } fn m_play_time_caption(self) -> TextMeshProUGUI { ... } fn set_m_play_time_caption(self, value: TextMeshProUGUI) { ... } fn m_play_time(self) -> TextMeshProUGUI { ... } fn set_m_play_time(self, value: TextMeshProUGUI) { ... } fn m_play_time_bg_image(self) -> Image { ... } fn set_m_play_time_bg_image(self, value: Image) { ... } fn m_birthday_caption(self) -> TextMeshProUGUI { ... } fn set_m_birthday_caption(self, value: TextMeshProUGUI) { ... } fn m_birthday(self) -> TextMeshProUGUI { ... } fn set_m_birthday(self, value: TextMeshProUGUI) { ... } fn m_birthday_bg_imane(self) -> Image { ... } fn set_m_birthday_bg_imane(self, value: Image) { ... } fn m_difficulty_caption(self) -> TextMeshProUGUI { ... } fn set_m_difficulty_caption(self, value: TextMeshProUGUI) { ... } fn m_difficulty(self) -> TextMeshProUGUI { ... } fn set_m_difficulty(self, value: TextMeshProUGUI) { ... } fn m_difficulty_bg_image(self) -> Image { ... } fn set_m_difficulty_bg_image(self, value: Image) { ... } fn m_mode_caption(self) -> TextMeshProUGUI { ... } fn set_m_mode_caption(self, value: TextMeshProUGUI) { ... } fn m_mode(self) -> TextMeshProUGUI { ... } fn set_m_mode(self, value: TextMeshProUGUI) { ... } fn m_mode_bg_image(self) -> Image { ... } fn set_m_mode_bg_image(self, value: Image) { ... } fn m_favorite_character_caption(self) -> TextMeshProUGUI { ... } fn set_m_favorite_character_caption(self, value: TextMeshProUGUI) { ... } fn m_favorite_character(self) -> TextMeshProUGUI { ... } fn set_m_favorite_character(self, value: TextMeshProUGUI) { ... } fn m_favorite_character_bg_image(self) -> Image { ... } fn set_m_favorite_character_bg_image(self, value: Image) { ... } fn m_favorite_map_caption(self) -> TextMeshProUGUI { ... } fn set_m_favorite_map_caption(self, value: TextMeshProUGUI) { ... } fn m_favorite_map(self) -> TextMeshProUGUI { ... } fn set_m_favorite_map(self, value: TextMeshProUGUI) { ... } fn m_favorite_map_bg_image(self) -> Image { ... } fn set_m_favorite_map_bg_image(self, value: Image) { ... } fn m_relay_caption(self) -> TextMeshProUGUI { ... } fn set_m_relay_caption(self, value: TextMeshProUGUI) { ... } fn m_relay_caption_bg_image(self) -> Image { ... } fn set_m_relay_caption_bg_image(self, value: Image) { ... } fn m_relay_play_count_caption(self) -> TextMeshProUGUI { ... } fn set_m_relay_play_count_caption(self, value: TextMeshProUGUI) { ... } fn m_relay_play_count(self) -> TextMeshProUGUI { ... } fn set_m_relay_play_count(self, value: TextMeshProUGUI) { ... } fn m_relay_play_count_bg_image(self) -> Image { ... } fn set_m_relay_play_count_bg_image(self, value: Image) { ... } fn m_versus_caption(self) -> TextMeshProUGUI { ... } fn set_m_versus_caption(self, value: TextMeshProUGUI) { ... } fn m_versus_caption_bg_image(self) -> Image { ... } fn set_m_versus_caption_bg_image(self, value: Image) { ... } fn m_versus_map_theme_caption(self) -> TextMeshProUGUI { ... } fn set_m_versus_map_theme_caption(self, value: TextMeshProUGUI) { ... } fn m_versus_map_theme(self) -> TextMeshProUGUI { ... } fn set_m_versus_map_theme(self, value: TextMeshProUGUI) { ... } fn m_versus_map_theme_bg_image(self) -> Image { ... } fn set_m_versus_map_theme_bg_image(self, value: Image) { ... } fn m_versus_play_count_caption(self) -> TextMeshProUGUI { ... } fn set_m_versus_play_count_caption(self, value: TextMeshProUGUI) { ... } fn m_versus_play_count(self) -> TextMeshProUGUI { ... } fn set_m_versus_play_count(self, value: TextMeshProUGUI) { ... } fn m_versus_play_count_bg_image(self) -> Image { ... } fn set_m_versus_play_count_bg_image(self, value: Image) { ... } fn m_versus_rate_caption(self) -> TextMeshProUGUI { ... } fn set_m_versus_rate_caption(self, value: TextMeshProUGUI) { ... } fn m_versus_rate(self) -> TextMeshProUGUI { ... } fn set_m_versus_rate(self, value: TextMeshProUGUI) { ... } fn m_versus_rate_bg_image(self) -> Image { ... } fn set_m_versus_rate_bg_image(self, value: Image) { ... } fn m_info_line_image(self) -> Array<Image> { ... } fn set_m_info_line_image(self, value: Array<Image>) { ... } fn m_front_stamp_root(self) -> GameObject { ... } fn set_m_front_stamp_root(self, value: GameObject) { ... } fn m_front_stamp_origin(self) -> GameObject { ... } fn set_m_front_stamp_origin(self, value: GameObject) { ... } fn m_back_page(self) -> GameObject { ... } fn set_m_back_page(self, value: GameObject) { ... } fn m_sortie_count_caption(self) -> TextMeshProUGUI { ... } fn set_m_sortie_count_caption(self, value: TextMeshProUGUI) { ... } fn m_sortie_count_caption_bg_image(self) -> Image { ... } fn set_m_sortie_count_caption_bg_image(self, value: Image) { ... } fn m_sortie_count(self) -> Array<ProfileCardRoot_SortieCountInfo> { ... } fn set_m_sortie_count(self, value: Array<ProfileCardRoot_SortieCountInfo>) { ... } fn m_achievement_caption(self) -> TextMeshProUGUI { ... } fn set_m_achievement_caption(self, value: TextMeshProUGUI) { ... } fn m_achievement_caption_bg_image(self) -> Image { ... } fn set_m_achievement_caption_bg_image(self, value: Image) { ... } fn m_achievement(self) -> Array<ProfileCardRoot_AchievementInfo> { ... } fn set_m_achievement(self, value: Array<ProfileCardRoot_AchievementInfo>) { ... } fn m_back_stamp_root(self) -> GameObject { ... } fn set_m_back_stamp_root(self, value: GameObject) { ... } fn m_back_stamp_origin(self) -> GameObject { ... } fn set_m_back_stamp_origin(self, value: GameObject) { ... } fn m_bg_highlight_animator(self) -> Animator { ... } fn set_m_bg_highlight_animator(self, value: Animator) { ... } fn m_frame_highlight_animator(self) -> Animator { ... } fn set_m_frame_highlight_animator(self, value: Animator) { ... } fn m_text_deco_highlight_animator(self) -> Animator { ... } fn set_m_text_deco_highlight_animator(self, value: Animator) { ... } fn m_text_highlight_animator(self) -> Animator { ... } fn set_m_text_highlight_animator(self, value: Animator) { ... } fn m_title_hightlight_animator(self) -> Animator { ... } fn set_m_title_hightlight_animator(self, value: Animator) { ... } fn m_photo_highlight_animator(self) -> Animator { ... } fn set_m_photo_highlight_animator(self, value: Animator) { ... } fn m_chara_stamp_highlight_animator(self) -> Animator { ... } fn set_m_chara_stamp_highlight_animator(self, value: Animator) { ... } fn m_comment_highlight_animator(self) -> Animator { ... } fn set_m_comment_highlight_animator(self, value: Animator) { ... } fn m_favorite_character_highlight_animator(self) -> Animator { ... } fn set_m_favorite_character_highlight_animator(self, value: Animator) { ... } fn m_favorite_relay_map_highlight_animator(self) -> Animator { ... } fn set_m_favorite_relay_map_highlight_animator(self, value: Animator) { ... } fn m_open_position_y(self) -> f32 { ... } fn set_m_open_position_y(self, value: f32) { ... } fn m_small_position(self) -> Vector2 { ... } fn set_m_small_position(self, value: Vector2) { ... } fn m_small_scale(self) -> Vector2 { ... } fn set_m_small_scale(self, value: Vector2) { ... } fn m_is_front(self) -> bool { ... } fn set_m_is_front(self, value: bool) { ... } fn m_is_efigs(self) -> bool { ... } fn set_m_is_efigs(self, value: bool) { ... } fn m_stamp_is_visible(self) -> bool { ... } fn set_m_stamp_is_visible(self, value: bool) { ... } fn m_bg_data(self) -> ProfileCardBgData { ... } fn set_m_bg_data(self, value: ProfileCardBgData) { ... } fn m_bg_data_loading(self) -> ProfileCardBgData { ... } fn set_m_bg_data_loading(self, value: ProfileCardBgData) { ... } fn m_frame_data(self) -> ProfileCardFrameData { ... } fn set_m_frame_data(self, value: ProfileCardFrameData) { ... } fn m_frame_data_loading(self) -> ProfileCardFrameData { ... } fn set_m_frame_data_loading(self, value: ProfileCardFrameData) { ... } fn m_photo_texture2d(self) -> Texture2D { ... } fn set_m_photo_texture2d(self, value: Texture2D) { ... } fn m_photo_sprite(self) -> Sprite { ... } fn set_m_photo_sprite(self, value: Sprite) { ... } fn m_start_handler(self) -> ProfileCardRoot_StartHandler { ... } fn set_m_start_handler(self, value: ProfileCardRoot_StartHandler) { ... }
}

Provided Methods§

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fn m_rect_transform(self) -> RectTransform

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fn set_m_rect_transform(self, value: RectTransform)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

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fn m_canvas_group(self) -> CanvasGroup

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fn set_m_canvas_group(self, value: CanvasGroup)

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fn m_frame_image(self) -> Image

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fn set_m_frame_image(self, value: Image)

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fn m_bg_image(self) -> Image

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fn set_m_bg_image(self, value: Image)

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fn m_front_page(self) -> GameObject

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fn set_m_front_page(self, value: GameObject)

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fn m_user_name(self) -> TextMeshProUGUI

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fn set_m_user_name(self, value: TextMeshProUGUI)

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fn m_hyphen(self) -> GameObject

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fn set_m_hyphen(self, value: GameObject)

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fn m_title(self) -> TextMeshProUGUI

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fn set_m_title(self, value: TextMeshProUGUI)

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fn m_title_bg_image(self) -> Image

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fn set_m_title_bg_image(self, value: Image)

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fn m_photo(self) -> Image

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fn set_m_photo(self, value: Image)

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fn m_character_stamp(self) -> Image

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fn set_m_character_stamp(self, value: Image)

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fn m_comment(self) -> TextMeshProUGUI

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fn set_m_comment(self, value: TextMeshProUGUI)

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fn m_comment_bg_image(self) -> Image

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fn set_m_comment_bg_image(self, value: Image)

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fn m_player_info_caption(self) -> TextMeshProUGUI

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fn set_m_player_info_caption(self, value: TextMeshProUGUI)

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fn m_player_info_caption_bg_image(self) -> Image

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fn set_m_player_info_caption_bg_image(self, value: Image)

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fn m_play_time_caption(self) -> TextMeshProUGUI

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fn set_m_play_time_caption(self, value: TextMeshProUGUI)

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fn m_play_time(self) -> TextMeshProUGUI

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fn set_m_play_time(self, value: TextMeshProUGUI)

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fn m_play_time_bg_image(self) -> Image

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fn set_m_play_time_bg_image(self, value: Image)

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fn m_birthday_caption(self) -> TextMeshProUGUI

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fn set_m_birthday_caption(self, value: TextMeshProUGUI)

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fn m_birthday(self) -> TextMeshProUGUI

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fn set_m_birthday(self, value: TextMeshProUGUI)

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fn m_birthday_bg_imane(self) -> Image

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fn set_m_birthday_bg_imane(self, value: Image)

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fn m_difficulty_caption(self) -> TextMeshProUGUI

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fn set_m_difficulty_caption(self, value: TextMeshProUGUI)

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fn m_difficulty(self) -> TextMeshProUGUI

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fn set_m_difficulty(self, value: TextMeshProUGUI)

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fn m_difficulty_bg_image(self) -> Image

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fn set_m_difficulty_bg_image(self, value: Image)

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fn m_mode_caption(self) -> TextMeshProUGUI

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fn set_m_mode_caption(self, value: TextMeshProUGUI)

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fn m_mode(self) -> TextMeshProUGUI

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fn set_m_mode(self, value: TextMeshProUGUI)

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fn m_mode_bg_image(self) -> Image

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fn set_m_mode_bg_image(self, value: Image)

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fn m_favorite_character_caption(self) -> TextMeshProUGUI

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fn set_m_favorite_character_caption(self, value: TextMeshProUGUI)

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fn m_favorite_character(self) -> TextMeshProUGUI

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fn set_m_favorite_character(self, value: TextMeshProUGUI)

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fn m_favorite_character_bg_image(self) -> Image

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fn set_m_favorite_character_bg_image(self, value: Image)

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fn m_favorite_map_caption(self) -> TextMeshProUGUI

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fn set_m_favorite_map_caption(self, value: TextMeshProUGUI)

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fn m_favorite_map(self) -> TextMeshProUGUI

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fn set_m_favorite_map(self, value: TextMeshProUGUI)

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fn m_favorite_map_bg_image(self) -> Image

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fn set_m_favorite_map_bg_image(self, value: Image)

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fn m_relay_caption(self) -> TextMeshProUGUI

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fn set_m_relay_caption(self, value: TextMeshProUGUI)

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fn m_relay_caption_bg_image(self) -> Image

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fn set_m_relay_caption_bg_image(self, value: Image)

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fn m_relay_play_count_caption(self) -> TextMeshProUGUI

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fn set_m_relay_play_count_caption(self, value: TextMeshProUGUI)

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fn m_relay_play_count(self) -> TextMeshProUGUI

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fn set_m_relay_play_count(self, value: TextMeshProUGUI)

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fn m_relay_play_count_bg_image(self) -> Image

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fn set_m_relay_play_count_bg_image(self, value: Image)

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fn m_versus_caption(self) -> TextMeshProUGUI

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fn set_m_versus_caption(self, value: TextMeshProUGUI)

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fn m_versus_caption_bg_image(self) -> Image

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fn set_m_versus_caption_bg_image(self, value: Image)

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fn m_versus_map_theme_caption(self) -> TextMeshProUGUI

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fn set_m_versus_map_theme_caption(self, value: TextMeshProUGUI)

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fn m_versus_map_theme(self) -> TextMeshProUGUI

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fn set_m_versus_map_theme(self, value: TextMeshProUGUI)

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fn m_versus_map_theme_bg_image(self) -> Image

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fn set_m_versus_map_theme_bg_image(self, value: Image)

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fn m_versus_play_count_caption(self) -> TextMeshProUGUI

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fn set_m_versus_play_count_caption(self, value: TextMeshProUGUI)

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fn m_versus_play_count(self) -> TextMeshProUGUI

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fn set_m_versus_play_count(self, value: TextMeshProUGUI)

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fn m_versus_play_count_bg_image(self) -> Image

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fn set_m_versus_play_count_bg_image(self, value: Image)

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fn m_versus_rate_caption(self) -> TextMeshProUGUI

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fn set_m_versus_rate_caption(self, value: TextMeshProUGUI)

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fn m_versus_rate(self) -> TextMeshProUGUI

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fn set_m_versus_rate(self, value: TextMeshProUGUI)

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fn m_versus_rate_bg_image(self) -> Image

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fn set_m_versus_rate_bg_image(self, value: Image)

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fn m_info_line_image(self) -> Array<Image>

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fn set_m_info_line_image(self, value: Array<Image>)

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fn m_front_stamp_root(self) -> GameObject

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fn set_m_front_stamp_root(self, value: GameObject)

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fn m_front_stamp_origin(self) -> GameObject

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fn set_m_front_stamp_origin(self, value: GameObject)

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fn m_back_page(self) -> GameObject

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fn set_m_back_page(self, value: GameObject)

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fn m_sortie_count_caption(self) -> TextMeshProUGUI

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fn set_m_sortie_count_caption(self, value: TextMeshProUGUI)

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fn m_sortie_count_caption_bg_image(self) -> Image

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fn set_m_sortie_count_caption_bg_image(self, value: Image)

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fn m_sortie_count(self) -> Array<ProfileCardRoot_SortieCountInfo>

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fn set_m_sortie_count(self, value: Array<ProfileCardRoot_SortieCountInfo>)

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fn m_achievement_caption(self) -> TextMeshProUGUI

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fn set_m_achievement_caption(self, value: TextMeshProUGUI)

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fn m_achievement_caption_bg_image(self) -> Image

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fn set_m_achievement_caption_bg_image(self, value: Image)

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fn m_achievement(self) -> Array<ProfileCardRoot_AchievementInfo>

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fn set_m_achievement(self, value: Array<ProfileCardRoot_AchievementInfo>)

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fn m_back_stamp_root(self) -> GameObject

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fn set_m_back_stamp_root(self, value: GameObject)

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fn m_back_stamp_origin(self) -> GameObject

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fn set_m_back_stamp_origin(self, value: GameObject)

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fn m_bg_highlight_animator(self) -> Animator

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fn set_m_bg_highlight_animator(self, value: Animator)

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fn m_frame_highlight_animator(self) -> Animator

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fn set_m_frame_highlight_animator(self, value: Animator)

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fn m_text_deco_highlight_animator(self) -> Animator

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fn set_m_text_deco_highlight_animator(self, value: Animator)

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fn m_text_highlight_animator(self) -> Animator

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fn set_m_text_highlight_animator(self, value: Animator)

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fn m_title_hightlight_animator(self) -> Animator

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fn set_m_title_hightlight_animator(self, value: Animator)

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fn m_photo_highlight_animator(self) -> Animator

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fn set_m_photo_highlight_animator(self, value: Animator)

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fn m_chara_stamp_highlight_animator(self) -> Animator

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fn set_m_chara_stamp_highlight_animator(self, value: Animator)

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fn m_comment_highlight_animator(self) -> Animator

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fn set_m_comment_highlight_animator(self, value: Animator)

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fn m_favorite_character_highlight_animator(self) -> Animator

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fn set_m_favorite_character_highlight_animator(self, value: Animator)

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fn m_favorite_relay_map_highlight_animator(self) -> Animator

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fn set_m_favorite_relay_map_highlight_animator(self, value: Animator)

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fn m_open_position_y(self) -> f32

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fn set_m_open_position_y(self, value: f32)

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fn m_small_position(self) -> Vector2

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fn set_m_small_position(self, value: Vector2)

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fn m_small_scale(self) -> Vector2

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fn set_m_small_scale(self, value: Vector2)

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fn m_is_front(self) -> bool

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fn set_m_is_front(self, value: bool)

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fn m_is_efigs(self) -> bool

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fn set_m_is_efigs(self, value: bool)

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fn m_stamp_is_visible(self) -> bool

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fn set_m_stamp_is_visible(self, value: bool)

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fn m_bg_data(self) -> ProfileCardBgData

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fn set_m_bg_data(self, value: ProfileCardBgData)

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fn m_bg_data_loading(self) -> ProfileCardBgData

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fn set_m_bg_data_loading(self, value: ProfileCardBgData)

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fn m_frame_data(self) -> ProfileCardFrameData

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fn set_m_frame_data(self, value: ProfileCardFrameData)

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fn m_frame_data_loading(self) -> ProfileCardFrameData

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fn set_m_frame_data_loading(self, value: ProfileCardFrameData)

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fn m_photo_texture2d(self) -> Texture2D

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fn set_m_photo_texture2d(self, value: Texture2D)

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fn m_photo_sprite(self) -> Sprite

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fn set_m_photo_sprite(self, value: Sprite)

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fn m_start_handler(self) -> ProfileCardRoot_StartHandler

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fn set_m_start_handler(self, value: ProfileCardRoot_StartHandler)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§