pub trait IProfileCardRoot: IMonoBehaviour {
Show 170 methods
// Provided methods
fn m_rect_transform(self) -> RectTransform { ... }
fn set_m_rect_transform(self, value: RectTransform) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_canvas_group(self) -> CanvasGroup { ... }
fn set_m_canvas_group(self, value: CanvasGroup) { ... }
fn m_frame_image(self) -> Image { ... }
fn set_m_frame_image(self, value: Image) { ... }
fn m_bg_image(self) -> Image { ... }
fn set_m_bg_image(self, value: Image) { ... }
fn m_front_page(self) -> GameObject { ... }
fn set_m_front_page(self, value: GameObject) { ... }
fn m_user_name(self) -> TextMeshProUGUI { ... }
fn set_m_user_name(self, value: TextMeshProUGUI) { ... }
fn m_hyphen(self) -> GameObject { ... }
fn set_m_hyphen(self, value: GameObject) { ... }
fn m_title(self) -> TextMeshProUGUI { ... }
fn set_m_title(self, value: TextMeshProUGUI) { ... }
fn m_title_bg_image(self) -> Image { ... }
fn set_m_title_bg_image(self, value: Image) { ... }
fn m_photo(self) -> Image { ... }
fn set_m_photo(self, value: Image) { ... }
fn m_character_stamp(self) -> Image { ... }
fn set_m_character_stamp(self, value: Image) { ... }
fn m_comment(self) -> TextMeshProUGUI { ... }
fn set_m_comment(self, value: TextMeshProUGUI) { ... }
fn m_comment_bg_image(self) -> Image { ... }
fn set_m_comment_bg_image(self, value: Image) { ... }
fn m_player_info_caption(self) -> TextMeshProUGUI { ... }
fn set_m_player_info_caption(self, value: TextMeshProUGUI) { ... }
fn m_player_info_caption_bg_image(self) -> Image { ... }
fn set_m_player_info_caption_bg_image(self, value: Image) { ... }
fn m_play_time_caption(self) -> TextMeshProUGUI { ... }
fn set_m_play_time_caption(self, value: TextMeshProUGUI) { ... }
fn m_play_time(self) -> TextMeshProUGUI { ... }
fn set_m_play_time(self, value: TextMeshProUGUI) { ... }
fn m_play_time_bg_image(self) -> Image { ... }
fn set_m_play_time_bg_image(self, value: Image) { ... }
fn m_birthday_caption(self) -> TextMeshProUGUI { ... }
fn set_m_birthday_caption(self, value: TextMeshProUGUI) { ... }
fn m_birthday(self) -> TextMeshProUGUI { ... }
fn set_m_birthday(self, value: TextMeshProUGUI) { ... }
fn m_birthday_bg_imane(self) -> Image { ... }
fn set_m_birthday_bg_imane(self, value: Image) { ... }
fn m_difficulty_caption(self) -> TextMeshProUGUI { ... }
fn set_m_difficulty_caption(self, value: TextMeshProUGUI) { ... }
fn m_difficulty(self) -> TextMeshProUGUI { ... }
fn set_m_difficulty(self, value: TextMeshProUGUI) { ... }
fn m_difficulty_bg_image(self) -> Image { ... }
fn set_m_difficulty_bg_image(self, value: Image) { ... }
fn m_mode_caption(self) -> TextMeshProUGUI { ... }
fn set_m_mode_caption(self, value: TextMeshProUGUI) { ... }
fn m_mode(self) -> TextMeshProUGUI { ... }
fn set_m_mode(self, value: TextMeshProUGUI) { ... }
fn m_mode_bg_image(self) -> Image { ... }
fn set_m_mode_bg_image(self, value: Image) { ... }
fn m_favorite_character_caption(self) -> TextMeshProUGUI { ... }
fn set_m_favorite_character_caption(self, value: TextMeshProUGUI) { ... }
fn m_favorite_character(self) -> TextMeshProUGUI { ... }
fn set_m_favorite_character(self, value: TextMeshProUGUI) { ... }
fn m_favorite_character_bg_image(self) -> Image { ... }
fn set_m_favorite_character_bg_image(self, value: Image) { ... }
fn m_favorite_map_caption(self) -> TextMeshProUGUI { ... }
fn set_m_favorite_map_caption(self, value: TextMeshProUGUI) { ... }
fn m_favorite_map(self) -> TextMeshProUGUI { ... }
fn set_m_favorite_map(self, value: TextMeshProUGUI) { ... }
fn m_favorite_map_bg_image(self) -> Image { ... }
fn set_m_favorite_map_bg_image(self, value: Image) { ... }
fn m_relay_caption(self) -> TextMeshProUGUI { ... }
fn set_m_relay_caption(self, value: TextMeshProUGUI) { ... }
fn m_relay_caption_bg_image(self) -> Image { ... }
fn set_m_relay_caption_bg_image(self, value: Image) { ... }
fn m_relay_play_count_caption(self) -> TextMeshProUGUI { ... }
fn set_m_relay_play_count_caption(self, value: TextMeshProUGUI) { ... }
fn m_relay_play_count(self) -> TextMeshProUGUI { ... }
fn set_m_relay_play_count(self, value: TextMeshProUGUI) { ... }
fn m_relay_play_count_bg_image(self) -> Image { ... }
fn set_m_relay_play_count_bg_image(self, value: Image) { ... }
fn m_versus_caption(self) -> TextMeshProUGUI { ... }
fn set_m_versus_caption(self, value: TextMeshProUGUI) { ... }
fn m_versus_caption_bg_image(self) -> Image { ... }
fn set_m_versus_caption_bg_image(self, value: Image) { ... }
fn m_versus_map_theme_caption(self) -> TextMeshProUGUI { ... }
fn set_m_versus_map_theme_caption(self, value: TextMeshProUGUI) { ... }
fn m_versus_map_theme(self) -> TextMeshProUGUI { ... }
fn set_m_versus_map_theme(self, value: TextMeshProUGUI) { ... }
fn m_versus_map_theme_bg_image(self) -> Image { ... }
fn set_m_versus_map_theme_bg_image(self, value: Image) { ... }
fn m_versus_play_count_caption(self) -> TextMeshProUGUI { ... }
fn set_m_versus_play_count_caption(self, value: TextMeshProUGUI) { ... }
fn m_versus_play_count(self) -> TextMeshProUGUI { ... }
fn set_m_versus_play_count(self, value: TextMeshProUGUI) { ... }
fn m_versus_play_count_bg_image(self) -> Image { ... }
fn set_m_versus_play_count_bg_image(self, value: Image) { ... }
fn m_versus_rate_caption(self) -> TextMeshProUGUI { ... }
fn set_m_versus_rate_caption(self, value: TextMeshProUGUI) { ... }
fn m_versus_rate(self) -> TextMeshProUGUI { ... }
fn set_m_versus_rate(self, value: TextMeshProUGUI) { ... }
fn m_versus_rate_bg_image(self) -> Image { ... }
fn set_m_versus_rate_bg_image(self, value: Image) { ... }
fn m_info_line_image(self) -> Array<Image> { ... }
fn set_m_info_line_image(self, value: Array<Image>) { ... }
fn m_front_stamp_root(self) -> GameObject { ... }
fn set_m_front_stamp_root(self, value: GameObject) { ... }
fn m_front_stamp_origin(self) -> GameObject { ... }
fn set_m_front_stamp_origin(self, value: GameObject) { ... }
fn m_back_page(self) -> GameObject { ... }
fn set_m_back_page(self, value: GameObject) { ... }
fn m_sortie_count_caption(self) -> TextMeshProUGUI { ... }
fn set_m_sortie_count_caption(self, value: TextMeshProUGUI) { ... }
fn m_sortie_count_caption_bg_image(self) -> Image { ... }
fn set_m_sortie_count_caption_bg_image(self, value: Image) { ... }
fn m_sortie_count(self) -> Array<ProfileCardRoot_SortieCountInfo> { ... }
fn set_m_sortie_count(self, value: Array<ProfileCardRoot_SortieCountInfo>) { ... }
fn m_achievement_caption(self) -> TextMeshProUGUI { ... }
fn set_m_achievement_caption(self, value: TextMeshProUGUI) { ... }
fn m_achievement_caption_bg_image(self) -> Image { ... }
fn set_m_achievement_caption_bg_image(self, value: Image) { ... }
fn m_achievement(self) -> Array<ProfileCardRoot_AchievementInfo> { ... }
fn set_m_achievement(self, value: Array<ProfileCardRoot_AchievementInfo>) { ... }
fn m_back_stamp_root(self) -> GameObject { ... }
fn set_m_back_stamp_root(self, value: GameObject) { ... }
fn m_back_stamp_origin(self) -> GameObject { ... }
fn set_m_back_stamp_origin(self, value: GameObject) { ... }
fn m_bg_highlight_animator(self) -> Animator { ... }
fn set_m_bg_highlight_animator(self, value: Animator) { ... }
fn m_frame_highlight_animator(self) -> Animator { ... }
fn set_m_frame_highlight_animator(self, value: Animator) { ... }
fn m_text_deco_highlight_animator(self) -> Animator { ... }
fn set_m_text_deco_highlight_animator(self, value: Animator) { ... }
fn m_text_highlight_animator(self) -> Animator { ... }
fn set_m_text_highlight_animator(self, value: Animator) { ... }
fn m_title_hightlight_animator(self) -> Animator { ... }
fn set_m_title_hightlight_animator(self, value: Animator) { ... }
fn m_photo_highlight_animator(self) -> Animator { ... }
fn set_m_photo_highlight_animator(self, value: Animator) { ... }
fn m_chara_stamp_highlight_animator(self) -> Animator { ... }
fn set_m_chara_stamp_highlight_animator(self, value: Animator) { ... }
fn m_comment_highlight_animator(self) -> Animator { ... }
fn set_m_comment_highlight_animator(self, value: Animator) { ... }
fn m_favorite_character_highlight_animator(self) -> Animator { ... }
fn set_m_favorite_character_highlight_animator(self, value: Animator) { ... }
fn m_favorite_relay_map_highlight_animator(self) -> Animator { ... }
fn set_m_favorite_relay_map_highlight_animator(self, value: Animator) { ... }
fn m_open_position_y(self) -> f32 { ... }
fn set_m_open_position_y(self, value: f32) { ... }
fn m_small_position(self) -> Vector2 { ... }
fn set_m_small_position(self, value: Vector2) { ... }
fn m_small_scale(self) -> Vector2 { ... }
fn set_m_small_scale(self, value: Vector2) { ... }
fn m_is_front(self) -> bool { ... }
fn set_m_is_front(self, value: bool) { ... }
fn m_is_efigs(self) -> bool { ... }
fn set_m_is_efigs(self, value: bool) { ... }
fn m_stamp_is_visible(self) -> bool { ... }
fn set_m_stamp_is_visible(self, value: bool) { ... }
fn m_bg_data(self) -> ProfileCardBgData { ... }
fn set_m_bg_data(self, value: ProfileCardBgData) { ... }
fn m_bg_data_loading(self) -> ProfileCardBgData { ... }
fn set_m_bg_data_loading(self, value: ProfileCardBgData) { ... }
fn m_frame_data(self) -> ProfileCardFrameData { ... }
fn set_m_frame_data(self, value: ProfileCardFrameData) { ... }
fn m_frame_data_loading(self) -> ProfileCardFrameData { ... }
fn set_m_frame_data_loading(self, value: ProfileCardFrameData) { ... }
fn m_photo_texture2d(self) -> Texture2D { ... }
fn set_m_photo_texture2d(self, value: Texture2D) { ... }
fn m_photo_sprite(self) -> Sprite { ... }
fn set_m_photo_sprite(self, value: Sprite) { ... }
fn m_start_handler(self) -> ProfileCardRoot_StartHandler { ... }
fn set_m_start_handler(self, value: ProfileCardRoot_StartHandler) { ... }
}Provided Methods§
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_canvas_group(self) -> CanvasGroup
fn set_m_canvas_group(self, value: CanvasGroup)
fn m_frame_image(self) -> Image
fn set_m_frame_image(self, value: Image)
fn m_bg_image(self) -> Image
fn set_m_bg_image(self, value: Image)
fn m_front_page(self) -> GameObject
fn set_m_front_page(self, value: GameObject)
fn m_user_name(self) -> TextMeshProUGUI
fn set_m_user_name(self, value: TextMeshProUGUI)
fn m_hyphen(self) -> GameObject
fn set_m_hyphen(self, value: GameObject)
fn m_title(self) -> TextMeshProUGUI
fn set_m_title(self, value: TextMeshProUGUI)
fn m_title_bg_image(self) -> Image
fn set_m_title_bg_image(self, value: Image)
fn m_photo(self) -> Image
fn set_m_photo(self, value: Image)
fn m_character_stamp(self) -> Image
fn set_m_character_stamp(self, value: Image)
fn m_comment(self) -> TextMeshProUGUI
fn set_m_comment(self, value: TextMeshProUGUI)
fn m_comment_bg_image(self) -> Image
fn set_m_comment_bg_image(self, value: Image)
fn m_player_info_caption(self) -> TextMeshProUGUI
fn set_m_player_info_caption(self, value: TextMeshProUGUI)
fn m_player_info_caption_bg_image(self) -> Image
fn set_m_player_info_caption_bg_image(self, value: Image)
fn m_play_time_caption(self) -> TextMeshProUGUI
fn set_m_play_time_caption(self, value: TextMeshProUGUI)
fn m_play_time(self) -> TextMeshProUGUI
fn set_m_play_time(self, value: TextMeshProUGUI)
fn m_play_time_bg_image(self) -> Image
fn set_m_play_time_bg_image(self, value: Image)
fn m_birthday_caption(self) -> TextMeshProUGUI
fn set_m_birthday_caption(self, value: TextMeshProUGUI)
fn m_birthday(self) -> TextMeshProUGUI
fn set_m_birthday(self, value: TextMeshProUGUI)
fn m_birthday_bg_imane(self) -> Image
fn set_m_birthday_bg_imane(self, value: Image)
fn m_difficulty_caption(self) -> TextMeshProUGUI
fn set_m_difficulty_caption(self, value: TextMeshProUGUI)
fn m_difficulty(self) -> TextMeshProUGUI
fn set_m_difficulty(self, value: TextMeshProUGUI)
fn m_difficulty_bg_image(self) -> Image
fn set_m_difficulty_bg_image(self, value: Image)
fn m_mode_caption(self) -> TextMeshProUGUI
fn set_m_mode_caption(self, value: TextMeshProUGUI)
fn m_mode(self) -> TextMeshProUGUI
fn set_m_mode(self, value: TextMeshProUGUI)
fn m_mode_bg_image(self) -> Image
fn set_m_mode_bg_image(self, value: Image)
fn m_favorite_character_caption(self) -> TextMeshProUGUI
fn set_m_favorite_character_caption(self, value: TextMeshProUGUI)
fn m_favorite_character(self) -> TextMeshProUGUI
fn set_m_favorite_character(self, value: TextMeshProUGUI)
fn m_favorite_character_bg_image(self) -> Image
fn set_m_favorite_character_bg_image(self, value: Image)
fn m_favorite_map_caption(self) -> TextMeshProUGUI
fn set_m_favorite_map_caption(self, value: TextMeshProUGUI)
fn m_favorite_map(self) -> TextMeshProUGUI
fn set_m_favorite_map(self, value: TextMeshProUGUI)
fn m_favorite_map_bg_image(self) -> Image
fn set_m_favorite_map_bg_image(self, value: Image)
fn m_relay_caption(self) -> TextMeshProUGUI
fn set_m_relay_caption(self, value: TextMeshProUGUI)
fn m_relay_caption_bg_image(self) -> Image
fn set_m_relay_caption_bg_image(self, value: Image)
fn m_relay_play_count_caption(self) -> TextMeshProUGUI
fn set_m_relay_play_count_caption(self, value: TextMeshProUGUI)
fn m_relay_play_count(self) -> TextMeshProUGUI
fn set_m_relay_play_count(self, value: TextMeshProUGUI)
fn m_relay_play_count_bg_image(self) -> Image
fn set_m_relay_play_count_bg_image(self, value: Image)
fn m_versus_caption(self) -> TextMeshProUGUI
fn set_m_versus_caption(self, value: TextMeshProUGUI)
fn m_versus_caption_bg_image(self) -> Image
fn set_m_versus_caption_bg_image(self, value: Image)
fn m_versus_map_theme_caption(self) -> TextMeshProUGUI
fn set_m_versus_map_theme_caption(self, value: TextMeshProUGUI)
fn m_versus_map_theme(self) -> TextMeshProUGUI
fn set_m_versus_map_theme(self, value: TextMeshProUGUI)
fn m_versus_map_theme_bg_image(self) -> Image
fn set_m_versus_map_theme_bg_image(self, value: Image)
fn m_versus_play_count_caption(self) -> TextMeshProUGUI
fn set_m_versus_play_count_caption(self, value: TextMeshProUGUI)
fn m_versus_play_count(self) -> TextMeshProUGUI
fn set_m_versus_play_count(self, value: TextMeshProUGUI)
fn m_versus_play_count_bg_image(self) -> Image
fn set_m_versus_play_count_bg_image(self, value: Image)
fn m_versus_rate_caption(self) -> TextMeshProUGUI
fn set_m_versus_rate_caption(self, value: TextMeshProUGUI)
fn m_versus_rate(self) -> TextMeshProUGUI
fn set_m_versus_rate(self, value: TextMeshProUGUI)
fn m_versus_rate_bg_image(self) -> Image
fn set_m_versus_rate_bg_image(self, value: Image)
fn m_info_line_image(self) -> Array<Image>
fn set_m_info_line_image(self, value: Array<Image>)
fn m_front_stamp_root(self) -> GameObject
fn set_m_front_stamp_root(self, value: GameObject)
fn m_front_stamp_origin(self) -> GameObject
fn set_m_front_stamp_origin(self, value: GameObject)
fn m_back_page(self) -> GameObject
fn set_m_back_page(self, value: GameObject)
fn m_sortie_count_caption(self) -> TextMeshProUGUI
fn set_m_sortie_count_caption(self, value: TextMeshProUGUI)
fn m_sortie_count_caption_bg_image(self) -> Image
fn set_m_sortie_count_caption_bg_image(self, value: Image)
fn m_sortie_count(self) -> Array<ProfileCardRoot_SortieCountInfo>
fn set_m_sortie_count(self, value: Array<ProfileCardRoot_SortieCountInfo>)
fn m_achievement_caption(self) -> TextMeshProUGUI
fn set_m_achievement_caption(self, value: TextMeshProUGUI)
fn m_achievement_caption_bg_image(self) -> Image
fn set_m_achievement_caption_bg_image(self, value: Image)
fn m_achievement(self) -> Array<ProfileCardRoot_AchievementInfo>
fn set_m_achievement(self, value: Array<ProfileCardRoot_AchievementInfo>)
fn m_back_stamp_root(self) -> GameObject
fn set_m_back_stamp_root(self, value: GameObject)
fn m_back_stamp_origin(self) -> GameObject
fn set_m_back_stamp_origin(self, value: GameObject)
fn m_bg_highlight_animator(self) -> Animator
fn set_m_bg_highlight_animator(self, value: Animator)
fn m_frame_highlight_animator(self) -> Animator
fn set_m_frame_highlight_animator(self, value: Animator)
fn m_text_deco_highlight_animator(self) -> Animator
fn set_m_text_deco_highlight_animator(self, value: Animator)
fn m_text_highlight_animator(self) -> Animator
fn set_m_text_highlight_animator(self, value: Animator)
fn m_title_hightlight_animator(self) -> Animator
fn set_m_title_hightlight_animator(self, value: Animator)
fn m_photo_highlight_animator(self) -> Animator
fn set_m_photo_highlight_animator(self, value: Animator)
fn m_chara_stamp_highlight_animator(self) -> Animator
fn set_m_chara_stamp_highlight_animator(self, value: Animator)
fn m_comment_highlight_animator(self) -> Animator
fn set_m_comment_highlight_animator(self, value: Animator)
fn m_favorite_character_highlight_animator(self) -> Animator
fn set_m_favorite_character_highlight_animator(self, value: Animator)
fn m_favorite_relay_map_highlight_animator(self) -> Animator
fn set_m_favorite_relay_map_highlight_animator(self, value: Animator)
fn m_open_position_y(self) -> f32
fn set_m_open_position_y(self, value: f32)
fn m_small_position(self) -> Vector2
fn set_m_small_position(self, value: Vector2)
fn m_small_scale(self) -> Vector2
fn set_m_small_scale(self, value: Vector2)
fn m_is_front(self) -> bool
fn set_m_is_front(self, value: bool)
fn m_is_efigs(self) -> bool
fn set_m_is_efigs(self, value: bool)
fn m_stamp_is_visible(self) -> bool
fn set_m_stamp_is_visible(self, value: bool)
fn m_bg_data(self) -> ProfileCardBgData
fn set_m_bg_data(self, value: ProfileCardBgData)
fn m_bg_data_loading(self) -> ProfileCardBgData
fn set_m_bg_data_loading(self, value: ProfileCardBgData)
fn m_frame_data(self) -> ProfileCardFrameData
fn set_m_frame_data(self, value: ProfileCardFrameData)
fn m_frame_data_loading(self) -> ProfileCardFrameData
fn set_m_frame_data_loading(self, value: ProfileCardFrameData)
fn m_photo_texture2d(self) -> Texture2D
fn set_m_photo_texture2d(self, value: Texture2D)
fn m_photo_sprite(self) -> Sprite
fn set_m_photo_sprite(self, value: Sprite)
fn m_start_handler(self) -> ProfileCardRoot_StartHandler
fn set_m_start_handler(self, value: ProfileCardRoot_StartHandler)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.