pub trait IRelay: ISingletonClass_1<Relay> {
Show 40 methods
// Provided methods
fn m_meta_data(self) -> RelayServerMetaData { ... }
fn set_m_meta_data(self, value: RelayServerMetaData) { ... }
fn m_data(self) -> RelayServerData { ... }
fn set_m_data(self, value: RelayServerData) { ... }
fn m_selected_meta_data(self) -> RelayServerMetaData { ... }
fn set_m_selected_meta_data(self, value: RelayServerMetaData) { ... }
fn m_backup_data_for_replay(self) -> RelayBackupData { ... }
fn set_m_backup_data_for_replay(self, value: RelayBackupData) { ... }
fn m_backup_data_for_all(self) -> RelayBackupData { ... }
fn set_m_backup_data_for_all(self, value: RelayBackupData) { ... }
fn m_copied_user_data(self) -> RelayUserData { ... }
fn set_m_copied_user_data(self, value: RelayUserData) { ... }
fn m_mode(self) -> Relay_Modes { ... }
fn set_m_mode(self, value: Relay_Modes) { ... }
fn m_flag(self) -> Relay_FlagsField { ... }
fn set_m_flag(self, value: Relay_FlagsField) { ... }
fn m_dispos_player_counts(self) -> Dictionary_2<Il2CppString, i32> { ... }
fn set_m_dispos_player_counts(self, value: Dictionary_2<Il2CppString, i32>) { ... }
fn m_sortie(self) -> RelaySortie { ... }
fn set_m_sortie(self, value: RelaySortie) { ... }
fn m_appearance_units(self) -> List_1<Unit> { ... }
fn set_m_appearance_units(self, value: List_1<Unit>) { ... }
fn m_leaving_units(self) -> List_1<Unit> { ... }
fn set_m_leaving_units(self, value: List_1<Unit>) { ... }
fn m_max_turn(self) -> i32 { ... }
fn set_m_max_turn(self, value: i32) { ... }
fn m_limit_turn(self) -> i32 { ... }
fn set_m_limit_turn(self, value: i32) { ... }
fn m_current_player_index(self) -> i32 { ... }
fn set_m_current_player_index(self, value: i32) { ... }
fn m_current_battle(self) -> RelayUserData_EnteredBattle { ... }
fn set_m_current_battle(self, value: RelayUserData_EnteredBattle) { ... }
fn m_replay_player_index(self) -> i32 { ... }
fn set_m_replay_player_index(self, value: i32) { ... }
fn m_playing_term_holder(self) -> GameParam_Holder { ... }
fn set_m_playing_term_holder(self, value: GameParam_Holder) { ... }
fn m_pool_units(self) -> List_1<Il2CppString> { ... }
fn set_m_pool_units(self, value: List_1<Il2CppString>) { ... }
fn m_pool_gods(self) -> List_1<Il2CppString> { ... }
fn set_m_pool_gods(self, value: List_1<Il2CppString>) { ... }
}Provided Methods§
fn m_meta_data(self) -> RelayServerMetaData
fn set_m_meta_data(self, value: RelayServerMetaData)
fn m_data(self) -> RelayServerData
fn set_m_data(self, value: RelayServerData)
fn m_selected_meta_data(self) -> RelayServerMetaData
fn set_m_selected_meta_data(self, value: RelayServerMetaData)
fn m_backup_data_for_replay(self) -> RelayBackupData
fn set_m_backup_data_for_replay(self, value: RelayBackupData)
fn m_backup_data_for_all(self) -> RelayBackupData
fn set_m_backup_data_for_all(self, value: RelayBackupData)
fn m_copied_user_data(self) -> RelayUserData
fn set_m_copied_user_data(self, value: RelayUserData)
fn m_mode(self) -> Relay_Modes
fn set_m_mode(self, value: Relay_Modes)
fn m_flag(self) -> Relay_FlagsField
fn set_m_flag(self, value: Relay_FlagsField)
fn m_dispos_player_counts(self) -> Dictionary_2<Il2CppString, i32>
fn set_m_dispos_player_counts(self, value: Dictionary_2<Il2CppString, i32>)
fn m_sortie(self) -> RelaySortie
fn set_m_sortie(self, value: RelaySortie)
fn m_appearance_units(self) -> List_1<Unit>
fn set_m_appearance_units(self, value: List_1<Unit>)
fn m_leaving_units(self) -> List_1<Unit>
fn set_m_leaving_units(self, value: List_1<Unit>)
fn m_max_turn(self) -> i32
fn set_m_max_turn(self, value: i32)
fn m_limit_turn(self) -> i32
fn set_m_limit_turn(self, value: i32)
fn m_current_player_index(self) -> i32
fn set_m_current_player_index(self, value: i32)
fn m_current_battle(self) -> RelayUserData_EnteredBattle
fn set_m_current_battle(self, value: RelayUserData_EnteredBattle)
fn m_replay_player_index(self) -> i32
fn set_m_replay_player_index(self, value: i32)
fn m_playing_term_holder(self) -> GameParam_Holder
fn set_m_playing_term_holder(self, value: GameParam_Holder)
fn m_pool_units(self) -> List_1<Il2CppString>
fn set_m_pool_units(self, value: List_1<Il2CppString>)
fn m_pool_gods(self) -> List_1<Il2CppString>
fn set_m_pool_gods(self, value: List_1<Il2CppString>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.