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IRelay

Trait IRelay 

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pub trait IRelay: ISingletonClass_1<Relay> {
Show 40 methods // Provided methods fn m_meta_data(self) -> RelayServerMetaData { ... } fn set_m_meta_data(self, value: RelayServerMetaData) { ... } fn m_data(self) -> RelayServerData { ... } fn set_m_data(self, value: RelayServerData) { ... } fn m_selected_meta_data(self) -> RelayServerMetaData { ... } fn set_m_selected_meta_data(self, value: RelayServerMetaData) { ... } fn m_backup_data_for_replay(self) -> RelayBackupData { ... } fn set_m_backup_data_for_replay(self, value: RelayBackupData) { ... } fn m_backup_data_for_all(self) -> RelayBackupData { ... } fn set_m_backup_data_for_all(self, value: RelayBackupData) { ... } fn m_copied_user_data(self) -> RelayUserData { ... } fn set_m_copied_user_data(self, value: RelayUserData) { ... } fn m_mode(self) -> Relay_Modes { ... } fn set_m_mode(self, value: Relay_Modes) { ... } fn m_flag(self) -> Relay_FlagsField { ... } fn set_m_flag(self, value: Relay_FlagsField) { ... } fn m_dispos_player_counts(self) -> Dictionary_2<Il2CppString, i32> { ... } fn set_m_dispos_player_counts(self, value: Dictionary_2<Il2CppString, i32>) { ... } fn m_sortie(self) -> RelaySortie { ... } fn set_m_sortie(self, value: RelaySortie) { ... } fn m_appearance_units(self) -> List_1<Unit> { ... } fn set_m_appearance_units(self, value: List_1<Unit>) { ... } fn m_leaving_units(self) -> List_1<Unit> { ... } fn set_m_leaving_units(self, value: List_1<Unit>) { ... } fn m_max_turn(self) -> i32 { ... } fn set_m_max_turn(self, value: i32) { ... } fn m_limit_turn(self) -> i32 { ... } fn set_m_limit_turn(self, value: i32) { ... } fn m_current_player_index(self) -> i32 { ... } fn set_m_current_player_index(self, value: i32) { ... } fn m_current_battle(self) -> RelayUserData_EnteredBattle { ... } fn set_m_current_battle(self, value: RelayUserData_EnteredBattle) { ... } fn m_replay_player_index(self) -> i32 { ... } fn set_m_replay_player_index(self, value: i32) { ... } fn m_playing_term_holder(self) -> GameParam_Holder { ... } fn set_m_playing_term_holder(self, value: GameParam_Holder) { ... } fn m_pool_units(self) -> List_1<Il2CppString> { ... } fn set_m_pool_units(self, value: List_1<Il2CppString>) { ... } fn m_pool_gods(self) -> List_1<Il2CppString> { ... } fn set_m_pool_gods(self, value: List_1<Il2CppString>) { ... }
}

Provided Methods§

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fn m_meta_data(self) -> RelayServerMetaData

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fn set_m_meta_data(self, value: RelayServerMetaData)

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fn m_data(self) -> RelayServerData

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fn set_m_data(self, value: RelayServerData)

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fn m_selected_meta_data(self) -> RelayServerMetaData

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fn set_m_selected_meta_data(self, value: RelayServerMetaData)

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fn m_backup_data_for_replay(self) -> RelayBackupData

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fn set_m_backup_data_for_replay(self, value: RelayBackupData)

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fn m_backup_data_for_all(self) -> RelayBackupData

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fn set_m_backup_data_for_all(self, value: RelayBackupData)

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fn m_copied_user_data(self) -> RelayUserData

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fn set_m_copied_user_data(self, value: RelayUserData)

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fn m_mode(self) -> Relay_Modes

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fn set_m_mode(self, value: Relay_Modes)

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fn m_flag(self) -> Relay_FlagsField

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fn set_m_flag(self, value: Relay_FlagsField)

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fn m_dispos_player_counts(self) -> Dictionary_2<Il2CppString, i32>

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fn set_m_dispos_player_counts(self, value: Dictionary_2<Il2CppString, i32>)

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fn m_sortie(self) -> RelaySortie

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fn set_m_sortie(self, value: RelaySortie)

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fn m_appearance_units(self) -> List_1<Unit>

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fn set_m_appearance_units(self, value: List_1<Unit>)

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fn m_leaving_units(self) -> List_1<Unit>

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fn set_m_leaving_units(self, value: List_1<Unit>)

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fn m_max_turn(self) -> i32

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fn set_m_max_turn(self, value: i32)

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fn m_limit_turn(self) -> i32

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fn set_m_limit_turn(self, value: i32)

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fn m_current_player_index(self) -> i32

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fn set_m_current_player_index(self, value: i32)

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fn m_current_battle(self) -> RelayUserData_EnteredBattle

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fn set_m_current_battle(self, value: RelayUserData_EnteredBattle)

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fn m_replay_player_index(self) -> i32

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fn set_m_replay_player_index(self, value: i32)

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fn m_playing_term_holder(self) -> GameParam_Holder

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fn set_m_playing_term_holder(self, value: GameParam_Holder)

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fn m_pool_units(self) -> List_1<Il2CppString>

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fn set_m_pool_units(self, value: List_1<Il2CppString>)

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fn m_pool_gods(self) -> List_1<Il2CppString>

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fn set_m_pool_gods(self, value: List_1<Il2CppString>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§