pub struct Relay(/* private fields */);Expand description
IL2CPP class: App.Relay
Inherits: SingletonClass_1<crate::app::relay::Relay>
Implementations§
Source§impl Relay
impl Relay
Sourcepub fn is_my_unit(unit: impl Into<Unit>) -> bool
pub fn is_my_unit(unit: impl Into<Unit>) -> bool
IsMyUnit(crate::app::unit::Unit) overload
Sourcepub fn is_others_unit(unit: impl Into<Unit>) -> bool
pub fn is_others_unit(unit: impl Into<Unit>) -> bool
IsOthersUnit(crate::app::unit::Unit) overload
Sourcepub fn is_no_count_unit(unit: impl Into<Unit>) -> bool
pub fn is_no_count_unit(unit: impl Into<Unit>) -> bool
IsNoCountUnit(crate::app::unit::Unit) overload
Sourcepub fn get_nickname() -> Il2CppString
pub fn get_nickname() -> Il2CppString
GetNickname() overload
Sourcepub fn convert_to_kinds(
country: impl Into<PersonData_Country>,
) -> RelayStampData_Kinds
pub fn convert_to_kinds( country: impl Into<PersonData_Country>, ) -> RelayStampData_Kinds
ConvertToKinds(crate::app::persondata::PersonData_Country) overload
Sourcepub fn get_max_turn_from_relay_data(cid: impl Into<Il2CppString>) -> i32
pub fn get_max_turn_from_relay_data(cid: impl Into<Il2CppString>) -> i32
GetMaxTurnFromRelayData(::unity::Il2CppString) overload
Sourcepub fn get_play_turn_from_relay_data(
cid: impl Into<Il2CppString>,
is_new: impl Into<bool>,
) -> i32
pub fn get_play_turn_from_relay_data( cid: impl Into<Il2CppString>, is_new: impl Into<bool>, ) -> i32
GetPlayTurnFromRelayData(::unity::Il2CppString, bool) overload
Source§impl Relay
impl Relay
pub fn is_valid_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn dispos_player_counts_method_info() -> &'static MethodInfo
pub fn can_select_new_method_info() -> &'static MethodInfo
pub fn can_select_take_over_method_info() -> &'static MethodInfo
pub fn initialize_for_new_method_info() -> &'static MethodInfo
pub fn initialize_for_take_over_method_info() -> &'static MethodInfo
pub fn initialize_for_replay_method_info() -> &'static MethodInfo
pub fn try_reinitialize_for_replay_method_info() -> &'static MethodInfo
pub fn set_playing_done_method_info() -> &'static MethodInfo
pub fn delete_god_link_method_info() -> &'static MethodInfo
pub fn initialize_for_sortie_method_info() -> &'static MethodInfo
pub fn setup_for_sortie_method_info() -> &'static MethodInfo
pub fn get_sortie_count_method_info() -> &'static MethodInfo
pub fn get_sortie_count_2_method_info() -> &'static MethodInfo
pub fn get_sortie_count_from_data_method_info() -> &'static MethodInfo
pub fn get_player_unit_count_method_info() -> &'static MethodInfo
pub fn decide_to_battle_method_info() -> &'static MethodInfo
pub fn map_begin_method_info() -> &'static MethodInfo
pub fn map_end_method_info() -> &'static MethodInfo
pub fn complete_method_info() -> &'static MethodInfo
pub fn game_over_method_info() -> &'static MethodInfo
pub fn add_entered_battle_method_info() -> &'static MethodInfo
pub fn get_entered_battle_method_info() -> &'static MethodInfo
pub fn clear_current_battle_method_info() -> &'static MethodInfo
pub fn get_player_name_method_info() -> &'static MethodInfo
pub fn get_last_player_name_method_info() -> &'static MethodInfo
pub fn get_replay_player_name_method_info() -> &'static MethodInfo
pub fn next_replay_player_method_info() -> &'static MethodInfo
pub fn set_replay_player_for_skip_method_info() -> &'static MethodInfo
pub fn dbg_fake_awardee_method_info() -> &'static MethodInfo
pub fn is_my_unit_method_info() -> &'static MethodInfo
pub fn is_others_unit_method_info() -> &'static MethodInfo
pub fn is_no_count_unit_method_info() -> &'static MethodInfo
pub fn get_nickname_method_info() -> &'static MethodInfo
pub fn get_meta_data_method_info() -> &'static MethodInfo
pub fn get_data_method_info() -> &'static MethodInfo
pub fn get_selected_meta_data_method_info() -> &'static MethodInfo
pub fn get_backup_data_for_replay_method_info() -> &'static MethodInfo
pub fn get_backup_data_for_all_method_info() -> &'static MethodInfo
pub fn get_flag_method_info() -> &'static MethodInfo
pub fn get_is_new_method_info() -> &'static MethodInfo
pub fn get_is_take_over_method_info() -> &'static MethodInfo
pub fn get_is_replay_method_info() -> &'static MethodInfo
pub fn get_max_turn_method_info() -> &'static MethodInfo
pub fn get_limit_turn_method_info() -> &'static MethodInfo
pub fn get_sortie_method_info() -> &'static MethodInfo
pub fn get_appearance_units_method_info() -> &'static MethodInfo
pub fn get_leaving_units_method_info() -> &'static MethodInfo
pub fn get_current_player_index_method_info() -> &'static MethodInfo
pub fn set_current_player_index_method_info() -> &'static MethodInfo
pub fn get_current_battle_method_info() -> &'static MethodInfo
pub fn get_pool_units_method_info() -> &'static MethodInfo
pub fn get_pool_gods_method_info() -> &'static MethodInfo
pub fn convert_to_kinds_method_info() -> &'static MethodInfo
pub fn delete_unneeded_units_method_info() -> &'static MethodInfo
pub fn delete_unneeded_god_units_and_bonds_method_info() -> &'static MethodInfo
pub fn delete_unneeded_rings_method_info() -> &'static MethodInfo
pub fn choose_awardee_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn save_temp_pool_unit_method_info() -> &'static MethodInfo
pub fn get_max_turn_from_relay_data_method_info() -> &'static MethodInfo
pub fn get_play_turn_from_relay_data_method_info() -> &'static MethodInfo
pub fn dbg_log_begin_method_info() -> &'static MethodInfo
pub fn dbg_log_end_method_info() -> &'static MethodInfo
pub fn dbg_log_append_line_method_info() -> &'static MethodInfo
pub fn dbg_log_begin_impl_method_info() -> &'static MethodInfo
pub fn dbg_log_end_impl_method_info() -> &'static MethodInfo
pub fn dbg_log_append_line_impl_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Relay
impl ClassIdentity for Relay
Source§impl FromIlInstance for Relay
impl FromIlInstance for Relay
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IRelay for Relay
impl IRelay for Relay
fn m_meta_data(self) -> RelayServerMetaData
fn set_m_meta_data(self, value: RelayServerMetaData)
fn m_data(self) -> RelayServerData
fn set_m_data(self, value: RelayServerData)
fn m_selected_meta_data(self) -> RelayServerMetaData
fn set_m_selected_meta_data(self, value: RelayServerMetaData)
fn m_backup_data_for_replay(self) -> RelayBackupData
fn set_m_backup_data_for_replay(self, value: RelayBackupData)
fn m_backup_data_for_all(self) -> RelayBackupData
fn set_m_backup_data_for_all(self, value: RelayBackupData)
fn m_copied_user_data(self) -> RelayUserData
fn set_m_copied_user_data(self, value: RelayUserData)
fn m_mode(self) -> Relay_Modes
fn set_m_mode(self, value: Relay_Modes)
fn m_flag(self) -> Relay_FlagsField
fn set_m_flag(self, value: Relay_FlagsField)
fn m_dispos_player_counts(self) -> Dictionary_2<Il2CppString, i32>
fn set_m_dispos_player_counts(self, value: Dictionary_2<Il2CppString, i32>)
fn m_sortie(self) -> RelaySortie
fn set_m_sortie(self, value: RelaySortie)
fn m_appearance_units(self) -> List_1<Unit>
fn set_m_appearance_units(self, value: List_1<Unit>)
fn m_leaving_units(self) -> List_1<Unit>
fn set_m_leaving_units(self, value: List_1<Unit>)
fn m_max_turn(self) -> i32
fn set_m_max_turn(self, value: i32)
fn m_limit_turn(self) -> i32
fn set_m_limit_turn(self, value: i32)
fn m_current_player_index(self) -> i32
fn set_m_current_player_index(self, value: i32)
fn m_current_battle(self) -> RelayUserData_EnteredBattle
fn set_m_current_battle(self, value: RelayUserData_EnteredBattle)
fn m_replay_player_index(self) -> i32
fn set_m_replay_player_index(self, value: i32)
fn m_playing_term_holder(self) -> GameParam_Holder
fn set_m_playing_term_holder(self, value: GameParam_Holder)
fn m_pool_units(self) -> List_1<Il2CppString>
fn set_m_pool_units(self, value: List_1<Il2CppString>)
fn m_pool_gods(self) -> List_1<Il2CppString>
fn set_m_pool_gods(self, value: List_1<Il2CppString>)
Source§impl ISingletonClass_1<Relay> for Relay
impl ISingletonClass_1<Relay> for Relay
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for Relay
impl IObject for Relay
Auto Trait Implementations§
impl Freeze for Relay
impl RefUnwindSafe for Relay
impl !Send for Relay
impl !Sync for Relay
impl Unpin for Relay
impl UnwindSafe for Relay
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Source§impl<__T> IRelayMethods for __Twhere
__T: IRelay,
impl<__T> IRelayMethods for __Twhere
__T: IRelay,
Source§fn dispos_player_counts(self, super_: impl Into<ProcInst>)
fn dispos_player_counts(self, super_: impl Into<ProcInst>)
DisposPlayerCounts(crate::app::procinst::ProcInst) overloadSource§fn can_select_new(self, cid: impl Into<Il2CppString>) -> bool
fn can_select_new(self, cid: impl Into<Il2CppString>) -> bool
CanSelectNew(::unity::Il2CppString) overloadSource§fn can_select_take_over(
self,
meta_data: impl Into<RelayServerMetaData>,
principal_id: impl Into<u64>,
current_unix_time: impl Into<i64>,
) -> (bool, Relay_CstoResult)
fn can_select_take_over( self, meta_data: impl Into<RelayServerMetaData>, principal_id: impl Into<u64>, current_unix_time: impl Into<i64>, ) -> (bool, Relay_CstoResult)
CanSelectTakeOver(crate::app::relayservermetadata::RelayServerMetaData, u64, i64, *mutcrate::app::relay::Relay_CstoResult) overloadSource§fn initialize_for_new(self, cid: impl Into<Il2CppString>)
fn initialize_for_new(self, cid: impl Into<Il2CppString>)
InitializeForNew(::unity::Il2CppString) overloadSource§fn initialize_for_take_over(self, meta_data: impl Into<RelayServerMetaData>)
fn initialize_for_take_over(self, meta_data: impl Into<RelayServerMetaData>)
InitializeForTakeOver(crate::app::relayservermetadata::RelayServerMetaData) overloadSource§fn initialize_for_replay(
self,
meta_data: impl Into<RelayServerMetaData>,
reinit_meta: impl Into<bool>,
)
fn initialize_for_replay( self, meta_data: impl Into<RelayServerMetaData>, reinit_meta: impl Into<bool>, )
InitializeForReplay(crate::app::relayservermetadata::RelayServerMetaData, bool) overloadSource§fn try_reinitialize_for_replay(
self,
new_meta_data: impl Into<RelayServerMetaData>,
) -> Relay_TrfrResult
fn try_reinitialize_for_replay( self, new_meta_data: impl Into<RelayServerMetaData>, ) -> Relay_TrfrResult
TryReinitializeForReplay(crate::app::relayservermetadata::RelayServerMetaData) overloadSource§fn set_playing_done(self)
fn set_playing_done(self)
SetPlayingDone() overloadSource§fn delete_god_link(self)
fn delete_god_link(self)
DeleteGodLink() overloadSource§fn initialize_for_sortie(self)
fn initialize_for_sortie(self)
InitializeForSortie() overloadSource§fn setup_for_sortie(self)
fn setup_for_sortie(self)
SetupForSortie() overloadSource§fn get_sortie_count(self) -> (i32, i32)
fn get_sortie_count(self) -> (i32, i32)
GetSortieCount(*muti32, *muti32) overloadSource§fn get_sortie_count_2(
self,
mode: impl Into<Relay_Modes>,
cid: impl Into<Il2CppString>,
pids: impl Into<List_1<Il2CppString>>,
) -> (i32, i32, i32, i32)
fn get_sortie_count_2( self, mode: impl Into<Relay_Modes>, cid: impl Into<Il2CppString>, pids: impl Into<List_1<Il2CppString>>, ) -> (i32, i32, i32, i32)
GetSortieCount(crate::app::relay::Relay_Modes, ::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, *muti32, *muti32, *muti32, *muti32) overloadSource§fn get_sortie_count_from_data(
self,
mode: impl Into<Relay_Modes>,
cid: impl Into<Il2CppString>,
) -> (i32, i32)
fn get_sortie_count_from_data( self, mode: impl Into<Relay_Modes>, cid: impl Into<Il2CppString>, ) -> (i32, i32)
GetSortieCountFromData(crate::app::relay::Relay_Modes, ::unity::Il2CppString, *muti32, *muti32) overloadSource§fn get_player_unit_count(
self,
mode: impl Into<Relay_Modes>,
pids: impl Into<List_1<Il2CppString>>,
) -> (i32, i32)
fn get_player_unit_count( self, mode: impl Into<Relay_Modes>, pids: impl Into<List_1<Il2CppString>>, ) -> (i32, i32)
GetPlayerUnitCount(crate::app::relay::Relay_Modes, crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, *muti32, *muti32) overloadSource§fn decide_to_battle(self)
fn decide_to_battle(self)
DecideToBattle() overloadSource§fn add_entered_battle(self, new_battle: impl Into<RelayUserData_EnteredBattle>)
fn add_entered_battle(self, new_battle: impl Into<RelayUserData_EnteredBattle>)
AddEnteredBattle(crate::app::relayuserdata::RelayUserData_EnteredBattle) overloadSource§fn get_entered_battle(
self,
data_id: impl Into<u64>,
) -> RelayUserData_EnteredBattle
fn get_entered_battle( self, data_id: impl Into<u64>, ) -> RelayUserData_EnteredBattle
GetEnteredBattle(u64) overloadSource§fn clear_current_battle(self)
fn clear_current_battle(self)
ClearCurrentBattle() overloadSource§fn get_player_name(self, player_index: impl Into<i32>) -> Il2CppString
fn get_player_name(self, player_index: impl Into<i32>) -> Il2CppString
GetPlayerName(i32) overloadSource§fn get_last_player_name(self) -> Il2CppString
fn get_last_player_name(self) -> Il2CppString
GetLastPlayerName() overloadSource§fn get_replay_player_name(self) -> Il2CppString
fn get_replay_player_name(self) -> Il2CppString
GetReplayPlayerName() overloadSource§fn next_replay_player(self)
fn next_replay_player(self)
NextReplayPlayer() overloadSource§fn set_replay_player_for_skip(self, player_index: impl Into<i32>)
fn set_replay_player_for_skip(self, player_index: impl Into<i32>)
SetReplayPlayerForSkip(i32) overloadSource§fn dbg_fake_awardee(self)
fn dbg_fake_awardee(self)
DbgFakeAwardee() overloadSource§fn get_meta_data(self) -> RelayServerMetaData
fn get_meta_data(self) -> RelayServerMetaData
get_MetaData() overloadSource§fn get_data(self) -> RelayServerData
fn get_data(self) -> RelayServerData
get_Data() overloadSource§fn get_selected_meta_data(self) -> RelayServerMetaData
fn get_selected_meta_data(self) -> RelayServerMetaData
get_SelectedMetaData() overloadSource§fn get_backup_data_for_replay(self) -> RelayBackupData
fn get_backup_data_for_replay(self) -> RelayBackupData
get_BackupDataForReplay() overloadSource§fn get_backup_data_for_all(self) -> RelayBackupData
fn get_backup_data_for_all(self) -> RelayBackupData
get_BackupDataForAll() overloadSource§fn get_flag(self) -> Relay_FlagsField
fn get_flag(self) -> Relay_FlagsField
get_Flag() overloadSource§fn get_is_new(self) -> bool
fn get_is_new(self) -> bool
get_IsNew() overloadSource§fn get_is_take_over(self) -> bool
fn get_is_take_over(self) -> bool
get_IsTakeOver() overloadSource§fn get_is_replay(self) -> bool
fn get_is_replay(self) -> bool
get_IsReplay() overloadSource§fn get_max_turn(self) -> i32
fn get_max_turn(self) -> i32
get_MaxTurn() overloadSource§fn get_limit_turn(self) -> i32
fn get_limit_turn(self) -> i32
get_LimitTurn() overloadSource§fn get_sortie(self) -> RelaySortie
fn get_sortie(self) -> RelaySortie
get_Sortie() overloadSource§fn get_appearance_units(self) -> List_1<Unit>
fn get_appearance_units(self) -> List_1<Unit>
get_AppearanceUnits() overloadSource§fn get_leaving_units(self) -> List_1<Unit>
fn get_leaving_units(self) -> List_1<Unit>
get_LeavingUnits() overloadSource§fn get_current_player_index(self) -> i32
fn get_current_player_index(self) -> i32
get_CurrentPlayerIndex() overloadSource§fn set_current_player_index(self, value: impl Into<i32>)
fn set_current_player_index(self, value: impl Into<i32>)
set_CurrentPlayerIndex(i32) overloadSource§fn get_current_battle(self) -> RelayUserData_EnteredBattle
fn get_current_battle(self) -> RelayUserData_EnteredBattle
get_CurrentBattle() overloadSource§fn get_pool_units(self) -> List_1<Il2CppString>
fn get_pool_units(self) -> List_1<Il2CppString>
get_PoolUnits() overloadSource§fn get_pool_gods(self) -> List_1<Il2CppString>
fn get_pool_gods(self) -> List_1<Il2CppString>
get_PoolGods() overloadSource§fn delete_unneeded_units(self)
fn delete_unneeded_units(self)
DeleteUnneededUnits() overloadSource§fn delete_unneeded_god_units_and_bonds(self)
fn delete_unneeded_god_units_and_bonds(self)
DeleteUnneededGodUnitsAndBonds() overloadSource§fn delete_unneeded_rings(self)
fn delete_unneeded_rings(self)
DeleteUnneededRings() overloadSource§fn choose_awardee(self)
fn choose_awardee(self)
ChooseAwardee() overloadSource§fn save_temp_pool_unit(self)
fn save_temp_pool_unit(self)
SaveTempPoolUnit() overloadSource§fn dbg_log_begin(self)
fn dbg_log_begin(self)
DbgLogBegin() overloadSource§fn dbg_log_end(self)
fn dbg_log_end(self)
DbgLogEnd() overloadSource§fn dbg_log_append_line(self, str: impl Into<Il2CppString>)
fn dbg_log_append_line(self, str: impl Into<Il2CppString>)
DbgLogAppendLine(::unity::Il2CppString) overloadSource§fn dbg_log_begin_impl(self)
fn dbg_log_begin_impl(self)
DbgLogBeginImpl() overloadSource§fn dbg_log_end_impl(self)
fn dbg_log_end_impl(self)
DbgLogEndImpl() overloadSource§fn dbg_log_append_line_impl(self, str: impl Into<Il2CppString>)
fn dbg_log_append_line_impl(self, str: impl Into<Il2CppString>)
DbgLogAppendLineImpl(::unity::Il2CppString) overload