pub trait ISaveDataMenuSequence: ISingletonProcInst_1<SaveDataMenuSequence> {
// Provided methods
fn m_mode(self) -> SaveDataMenuSequence_Mode { ... }
fn set_m_mode(self, value: SaveDataMenuSequence_Mode) { ... }
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader { ... }
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader) { ... }
}Provided Methods§
fn m_mode(self) -> SaveDataMenuSequence_Mode
fn set_m_mode(self, value: SaveDataMenuSequence_Mode)
fn m_save_data_header_reader(self) -> GameSaveDataHeaderReader
fn set_m_save_data_header_reader(self, value: GameSaveDataHeaderReader)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.