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ISkillEditEquipSkillMenuContentMethods

Trait ISkillEditEquipSkillMenuContentMethods 

Source
pub trait ISkillEditEquipSkillMenuContentMethods: ISkillEditEquipSkillMenuContent {
    // Provided methods
    fn calc_cursor_moved_pos_x(self, menu_item_index: impl Into<i32>) -> f32 { ... }
    fn calc_cursor_moved_pos_y(self, menu_item_index: impl Into<i32>) -> f32 { ... }
    fn set_unit_name(self, unit: impl Into<Unit>) { ... }
    fn set_skill_ng_active(self, is_active: impl Into<bool>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn calc_cursor_moved_pos_x(self, menu_item_index: impl Into<i32>) -> f32

CalcCursorMovedPosX(i32) overload

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fn calc_cursor_moved_pos_y(self, menu_item_index: impl Into<i32>) -> f32

CalcCursorMovedPosY(i32) overload

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fn set_unit_name(self, unit: impl Into<Unit>)

SetUnitName(crate::app::unit::Unit) overload

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fn set_skill_ng_active(self, is_active: impl Into<bool>)

SetSkillNgActive(bool) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ISkillEditEquipSkillMenuContent> ISkillEditEquipSkillMenuContentMethods for __T

Available on crate feature app-skilleditequipskillmenucontent only.