Skip to main content

ISortieInventoryManagerMethods

Trait ISortieInventoryManagerMethods 

Source
pub trait ISortieInventoryManagerMethods: ISortieInventoryManager {
Show 25 methods // Provided methods fn ctor(self) { ... } fn reset(self) { ... } fn is_mode_sortie(self) -> bool { ... } fn is_mode_transporter(self) -> bool { ... } fn reset_mode(self) { ... } fn update_unit_menu(self, is_rebuild: impl Into<bool>) { ... } fn update_pool_menu(self, is_auto_select: impl Into<bool>) { ... } fn set_menu_item_display_index(self, menu: impl Into<BasicMenu>) { ... } fn get_menu_item_display_index_from_unit_item_list_index( self, unit: impl Into<Unit>, unit_item_list_index: impl Into<i32>, ) -> i32 { ... } fn set_item_info(self, unit: impl Into<Unit>, item: impl Into<UnitItem>) { ... } fn get_mode(self) -> SortieInventoryManager_Modes { ... } fn set_mode(self, value: impl Into<SortieInventoryManager_Modes>) { ... } fn get_selection(self) -> SortieInventoryManager_SelectionInfo { ... } fn get_unit_item_menu(self) -> InventoryUnitItemMenu { ... } fn set_unit_item_menu(self, value: impl Into<InventoryUnitItemMenu>) { ... } fn get_pool_item_menu(self) -> InventoryPoolItemMenu { ... } fn set_pool_item_menu(self, value: impl Into<InventoryPoolItemMenu>) { ... } fn get_active(self) -> SortieInventoryManager_ActiveWindow { ... } fn set_active(self, value: impl Into<SortieInventoryManager_ActiveWindow>) { ... } fn get_item_info(self) -> GameObject { ... } fn set_item_info_2(self, value: impl Into<GameObject>) { ... } fn get_menu_item_display_index(self) -> i32 { ... } fn set_menu_item_display_index_2(self, value: impl Into<i32>) { ... } fn get_item_detail_display_with_unit(self) -> bool { ... } fn set_item_detail_display_with_unit(self, value: impl Into<bool>) { ... }
}

Provided Methods§

Source

fn ctor(self)

.ctor() overload

Source

fn reset(self)

Reset() overload

Source

fn is_mode_sortie(self) -> bool

IsModeSortie() overload

Source

fn is_mode_transporter(self) -> bool

IsModeTransporter() overload

Source

fn reset_mode(self)

ResetMode() overload

Source

fn update_unit_menu(self, is_rebuild: impl Into<bool>)

UpdateUnitMenu(bool) overload

Source

fn update_pool_menu(self, is_auto_select: impl Into<bool>)

UpdatePoolMenu(bool) overload

Source

fn set_menu_item_display_index(self, menu: impl Into<BasicMenu>)

SetMenuItemDisplayIndex(crate::app::basicmenu::BasicMenu) overload

Source

fn get_menu_item_display_index_from_unit_item_list_index( self, unit: impl Into<Unit>, unit_item_list_index: impl Into<i32>, ) -> i32

GetMenuItemDisplayIndexFromUnitItemListIndex(crate::app::unit::Unit, i32) overload

Source

fn set_item_info(self, unit: impl Into<Unit>, item: impl Into<UnitItem>)

SetItemInfo(crate::app::unit::Unit, crate::app::unititem::UnitItem) overload

Source

fn get_mode(self) -> SortieInventoryManager_Modes

get_Mode() overload

Source

fn set_mode(self, value: impl Into<SortieInventoryManager_Modes>)

set_Mode(crate::app::sortieinventorymanager::SortieInventoryManager_Modes) overload

Source

fn get_selection(self) -> SortieInventoryManager_SelectionInfo

get_Selection() overload

Source

fn get_unit_item_menu(self) -> InventoryUnitItemMenu

get_UnitItemMenu() overload

Source

fn set_unit_item_menu(self, value: impl Into<InventoryUnitItemMenu>)

set_UnitItemMenu(crate::app::inventoryunititemmenu::InventoryUnitItemMenu) overload

Source

fn get_pool_item_menu(self) -> InventoryPoolItemMenu

get_PoolItemMenu() overload

Source

fn set_pool_item_menu(self, value: impl Into<InventoryPoolItemMenu>)

set_PoolItemMenu(crate::app::inventorypoolitemmenu::InventoryPoolItemMenu) overload

Source

fn get_active(self) -> SortieInventoryManager_ActiveWindow

get_Active() overload

Source

fn set_active(self, value: impl Into<SortieInventoryManager_ActiveWindow>)

set_Active(crate::app::sortieinventorymanager::SortieInventoryManager_ActiveWindow) overload

Source

fn get_item_info(self) -> GameObject

get_ItemInfo() overload

Source

fn set_item_info_2(self, value: impl Into<GameObject>)

set_ItemInfo(crate::unity_engine::gameobject::GameObject) overload

Source

fn get_menu_item_display_index(self) -> i32

get_MenuItemDisplayIndex() overload

Source

fn set_menu_item_display_index_2(self, value: impl Into<i32>)

set_MenuItemDisplayIndex(i32) overload

Source

fn get_item_detail_display_with_unit(self) -> bool

get_ItemDetailDisplayWithUnit() overload

Source

fn set_item_detail_display_with_unit(self, value: impl Into<bool>)

set_ItemDetailDisplayWithUnit(bool) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ISortieInventoryManager> ISortieInventoryManagerMethods for __T

Available on crate feature app-sortieinventorymanager only.