pub trait ISoundWwise_SoundHandleMethods: ISoundWwise_SoundHandle {
Show 19 methods
// Provided methods
fn ctor(self) { ... }
fn init(
self,
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
playing_id: impl Into<u32>,
is_temporary_game_object: impl Into<bool>,
) { ... }
fn get_event_name(self) -> Il2CppString { ... }
fn get_event_id(self) -> u32 { ... }
fn is_playing(self) -> bool { ... }
fn get_game_object(self) -> GameObject { ... }
fn get_playing_id(self) -> u32 { ... }
fn get_character(self) -> Character { ... }
fn get_event_character_mouth_controller(
self,
) -> EventCharacterMouthController { ... }
fn set_character(self, character: impl Into<Character>) { ... }
fn set_event_character_mouth_controller(
self,
event_character_mouth_controller: impl Into<EventCharacterMouthController>,
) { ... }
fn get_lip_sync_data_file_name(self) -> Il2CppString { ... }
fn is_temporary_object(self) -> bool { ... }
fn set_is_playing(self, is_playing: impl Into<bool>) { ... }
fn set_lip_sync_data_file_name(
self,
lip_sync_data_file_name: impl Into<Il2CppString>,
) { ... }
fn is_enable(self) -> bool { ... }
fn stop(self, fade_msec: impl Into<i32>) { ... }
fn pause(self, fade_msec: impl Into<i32>) { ... }
fn resume(self, fade_msec: impl Into<i32>) { ... }
}Provided Methods§
Sourcefn init(
self,
event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
playing_id: impl Into<u32>,
is_temporary_game_object: impl Into<bool>,
)
fn init( self, event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, playing_id: impl Into<u32>, is_temporary_game_object: impl Into<bool>, )
Init(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, u32, bool) overload
Sourcefn get_event_name(self) -> Il2CppString
fn get_event_name(self) -> Il2CppString
GetEventName() overload
Sourcefn get_event_id(self) -> u32
fn get_event_id(self) -> u32
GetEventId() overload
Sourcefn is_playing(self) -> bool
fn is_playing(self) -> bool
IsPlaying() overload
Sourcefn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
GetGameObject() overload
Sourcefn get_playing_id(self) -> u32
fn get_playing_id(self) -> u32
GetPlayingId() overload
Sourcefn get_character(self) -> Character
fn get_character(self) -> Character
GetCharacter() overload
Sourcefn get_event_character_mouth_controller(self) -> EventCharacterMouthController
fn get_event_character_mouth_controller(self) -> EventCharacterMouthController
GetEventCharacterMouthController() overload
Sourcefn set_character(self, character: impl Into<Character>)
fn set_character(self, character: impl Into<Character>)
SetCharacter(crate::combat::character::Character) overload
Sourcefn set_event_character_mouth_controller(
self,
event_character_mouth_controller: impl Into<EventCharacterMouthController>,
)
fn set_event_character_mouth_controller( self, event_character_mouth_controller: impl Into<EventCharacterMouthController>, )
SetEventCharacterMouthController(crate::app::eventcharactermouthcontroller::EventCharacterMouthController) overload
Sourcefn get_lip_sync_data_file_name(self) -> Il2CppString
fn get_lip_sync_data_file_name(self) -> Il2CppString
GetLipSyncDataFileName() overload
Sourcefn is_temporary_object(self) -> bool
fn is_temporary_object(self) -> bool
IsTemporaryObject() overload
Sourcefn set_is_playing(self, is_playing: impl Into<bool>)
fn set_is_playing(self, is_playing: impl Into<bool>)
SetIsPlaying(bool) overload
Sourcefn set_lip_sync_data_file_name(
self,
lip_sync_data_file_name: impl Into<Il2CppString>,
)
fn set_lip_sync_data_file_name( self, lip_sync_data_file_name: impl Into<Il2CppString>, )
SetLipSyncDataFileName(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISoundWwise_SoundHandle> ISoundWwise_SoundHandleMethods for __T
Available on crate feature
app-soundwwise only.