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ISoundWwise_SoundHandleMethods

Trait ISoundWwise_SoundHandleMethods 

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pub trait ISoundWwise_SoundHandleMethods: ISoundWwise_SoundHandle {
Show 19 methods // Provided methods fn ctor(self) { ... } fn init( self, event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, playing_id: impl Into<u32>, is_temporary_game_object: impl Into<bool>, ) { ... } fn get_event_name(self) -> Il2CppString { ... } fn get_event_id(self) -> u32 { ... } fn is_playing(self) -> bool { ... } fn get_game_object(self) -> GameObject { ... } fn get_playing_id(self) -> u32 { ... } fn get_character(self) -> Character { ... } fn get_event_character_mouth_controller( self, ) -> EventCharacterMouthController { ... } fn set_character(self, character: impl Into<Character>) { ... } fn set_event_character_mouth_controller( self, event_character_mouth_controller: impl Into<EventCharacterMouthController>, ) { ... } fn get_lip_sync_data_file_name(self) -> Il2CppString { ... } fn is_temporary_object(self) -> bool { ... } fn set_is_playing(self, is_playing: impl Into<bool>) { ... } fn set_lip_sync_data_file_name( self, lip_sync_data_file_name: impl Into<Il2CppString>, ) { ... } fn is_enable(self) -> bool { ... } fn stop(self, fade_msec: impl Into<i32>) { ... } fn pause(self, fade_msec: impl Into<i32>) { ... } fn resume(self, fade_msec: impl Into<i32>) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn init( self, event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, playing_id: impl Into<u32>, is_temporary_game_object: impl Into<bool>, )

Init(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, u32, bool) overload

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fn get_event_name(self) -> Il2CppString

GetEventName() overload

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fn get_event_id(self) -> u32

GetEventId() overload

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fn is_playing(self) -> bool

IsPlaying() overload

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fn get_game_object(self) -> GameObject

GetGameObject() overload

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fn get_playing_id(self) -> u32

GetPlayingId() overload

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fn get_character(self) -> Character

GetCharacter() overload

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fn get_event_character_mouth_controller(self) -> EventCharacterMouthController

GetEventCharacterMouthController() overload

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fn set_character(self, character: impl Into<Character>)

SetCharacter(crate::combat::character::Character) overload

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fn set_event_character_mouth_controller( self, event_character_mouth_controller: impl Into<EventCharacterMouthController>, )

SetEventCharacterMouthController(crate::app::eventcharactermouthcontroller::EventCharacterMouthController) overload

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fn get_lip_sync_data_file_name(self) -> Il2CppString

GetLipSyncDataFileName() overload

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fn is_temporary_object(self) -> bool

IsTemporaryObject() overload

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fn set_is_playing(self, is_playing: impl Into<bool>)

SetIsPlaying(bool) overload

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fn set_lip_sync_data_file_name( self, lip_sync_data_file_name: impl Into<Il2CppString>, )

SetLipSyncDataFileName(::unity::Il2CppString) overload

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fn is_enable(self) -> bool

IsEnable() overload

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fn stop(self, fade_msec: impl Into<i32>)

Stop(i32) overload

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fn pause(self, fade_msec: impl Into<i32>)

Pause(i32) overload

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fn resume(self, fade_msec: impl Into<i32>)

Resume(i32) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ISoundWwise_SoundHandle> ISoundWwise_SoundHandleMethods for __T

Available on crate feature app-soundwwise only.