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ISynthesisRingInfoWindow

Trait ISynthesisRingInfoWindow 

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pub trait ISynthesisRingInfoWindow: IMonoBehaviour {
Show 58 methods // Provided methods fn m_needed_title_text(self) -> TextMeshProUGUI { ... } fn set_m_needed_title_text(self, value: TextMeshProUGUI) { ... } fn m_needed_ring_icon_image(self) -> Image { ... } fn set_m_needed_ring_icon_image(self, value: Image) { ... } fn m_character_name_text(self) -> TextMeshProUGUI { ... } fn set_m_character_name_text(self, value: TextMeshProUGUI) { ... } fn m_needed_value_text(self) -> TextMeshProUGUI { ... } fn set_m_needed_value_text(self, value: TextMeshProUGUI) { ... } fn m_pieces_of_bond_text(self) -> TextMeshProUGUI { ... } fn set_m_pieces_of_bond_text(self, value: TextMeshProUGUI) { ... } fn m_pieces_of_bond_value_text(self) -> TextMeshProUGUI { ... } fn set_m_pieces_of_bond_value_text(self, value: TextMeshProUGUI) { ... } fn m_base_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto> { ... } fn set_m_base_photos(self, value: Array<SynthesisRingInfoWindow_CharaPhoto>) { ... } fn m_base_photo_idx(self) -> i32 { ... } fn set_m_base_photo_idx(self, value: i32) { ... } fn m_base_ring_image(self) -> Image { ... } fn set_m_base_ring_image(self, value: Image) { ... } fn m_base_ring_name_text(self) -> TextMeshProUGUI { ... } fn set_m_base_ring_name_text(self, value: TextMeshProUGUI) { ... } fn m_base_ring_enhances(self) -> Array<SynthesisRingInfoWindow_RingEnhance> { ... } fn set_m_base_ring_enhances( self, value: Array<SynthesisRingInfoWindow_RingEnhance>, ) { ... } fn m_base_ring_count_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_base_ring_count_caption_text(self, value: TextMeshProUGUI) { ... } fn m_base_ring_count_before_text(self) -> TextMeshProUGUI { ... } fn set_m_base_ring_count_before_text(self, value: TextMeshProUGUI) { ... } fn m_base_ring_count_after_text(self) -> TextMeshProUGUI { ... } fn set_m_base_ring_count_after_text(self, value: TextMeshProUGUI) { ... } fn m_synthesised_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto> { ... } fn set_m_synthesised_photos( self, value: Array<SynthesisRingInfoWindow_CharaPhoto>, ) { ... } fn m_synthesised_photo_idx(self) -> i32 { ... } fn set_m_synthesised_photo_idx(self, value: i32) { ... } fn m_synthesised_ring_image(self) -> Image { ... } fn set_m_synthesised_ring_image(self, value: Image) { ... } fn m_synthesised_ring_name_text(self) -> TextMeshProUGUI { ... } fn set_m_synthesised_ring_name_text(self, value: TextMeshProUGUI) { ... } fn m_synthesised_ring_enhances( self, ) -> Array<SynthesisRingInfoWindow_RingEnhance> { ... } fn set_m_synthesised_ring_enhances( self, value: Array<SynthesisRingInfoWindow_RingEnhance>, ) { ... } fn m_synthesised_ring_count_caption_text(self) -> TextMeshProUGUI { ... } fn set_m_synthesised_ring_count_caption_text(self, value: TextMeshProUGUI) { ... } fn m_synthesised_ring_count_before_text(self) -> TextMeshProUGUI { ... } fn set_m_synthesised_ring_count_before_text(self, value: TextMeshProUGUI) { ... } fn m_synthesised_ring_count_after_text(self) -> TextMeshProUGUI { ... } fn set_m_synthesised_ring_count_after_text(self, value: TextMeshProUGUI) { ... } fn m_skill_parent_object(self) -> GameObject { ... } fn set_m_skill_parent_object(self, value: GameObject) { ... } fn m_skill_icon_image(self) -> Image { ... } fn set_m_skill_icon_image(self, value: Image) { ... } fn m_skill_name_text(self) -> TextMeshProUGUI { ... } fn set_m_skill_name_text(self, value: TextMeshProUGUI) { ... } fn m_skill_help_text(self) -> TextMeshProUGUI { ... } fn set_m_skill_help_text(self, value: TextMeshProUGUI) { ... } fn m_animator(self) -> Animator { ... } fn set_m_animator(self, value: Animator) { ... } fn m_material_before(self) -> Material { ... } fn set_m_material_before(self, value: Material) { ... } fn m_material_after(self) -> Material { ... } fn set_m_material_after(self, value: Material) { ... }
}

Provided Methods§

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fn m_needed_title_text(self) -> TextMeshProUGUI

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fn set_m_needed_title_text(self, value: TextMeshProUGUI)

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fn m_needed_ring_icon_image(self) -> Image

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fn set_m_needed_ring_icon_image(self, value: Image)

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fn m_character_name_text(self) -> TextMeshProUGUI

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fn set_m_character_name_text(self, value: TextMeshProUGUI)

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fn m_needed_value_text(self) -> TextMeshProUGUI

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fn set_m_needed_value_text(self, value: TextMeshProUGUI)

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fn m_pieces_of_bond_text(self) -> TextMeshProUGUI

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fn set_m_pieces_of_bond_text(self, value: TextMeshProUGUI)

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fn m_pieces_of_bond_value_text(self) -> TextMeshProUGUI

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fn set_m_pieces_of_bond_value_text(self, value: TextMeshProUGUI)

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fn m_base_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto>

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fn set_m_base_photos(self, value: Array<SynthesisRingInfoWindow_CharaPhoto>)

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fn m_base_photo_idx(self) -> i32

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fn set_m_base_photo_idx(self, value: i32)

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fn m_base_ring_image(self) -> Image

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fn set_m_base_ring_image(self, value: Image)

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fn m_base_ring_name_text(self) -> TextMeshProUGUI

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fn set_m_base_ring_name_text(self, value: TextMeshProUGUI)

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fn m_base_ring_enhances(self) -> Array<SynthesisRingInfoWindow_RingEnhance>

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fn set_m_base_ring_enhances( self, value: Array<SynthesisRingInfoWindow_RingEnhance>, )

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fn m_base_ring_count_caption_text(self) -> TextMeshProUGUI

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fn set_m_base_ring_count_caption_text(self, value: TextMeshProUGUI)

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fn m_base_ring_count_before_text(self) -> TextMeshProUGUI

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fn set_m_base_ring_count_before_text(self, value: TextMeshProUGUI)

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fn m_base_ring_count_after_text(self) -> TextMeshProUGUI

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fn set_m_base_ring_count_after_text(self, value: TextMeshProUGUI)

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fn m_synthesised_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto>

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fn set_m_synthesised_photos( self, value: Array<SynthesisRingInfoWindow_CharaPhoto>, )

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fn m_synthesised_photo_idx(self) -> i32

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fn set_m_synthesised_photo_idx(self, value: i32)

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fn m_synthesised_ring_image(self) -> Image

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fn set_m_synthesised_ring_image(self, value: Image)

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fn m_synthesised_ring_name_text(self) -> TextMeshProUGUI

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fn set_m_synthesised_ring_name_text(self, value: TextMeshProUGUI)

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fn m_synthesised_ring_enhances( self, ) -> Array<SynthesisRingInfoWindow_RingEnhance>

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fn set_m_synthesised_ring_enhances( self, value: Array<SynthesisRingInfoWindow_RingEnhance>, )

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fn m_synthesised_ring_count_caption_text(self) -> TextMeshProUGUI

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fn set_m_synthesised_ring_count_caption_text(self, value: TextMeshProUGUI)

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fn m_synthesised_ring_count_before_text(self) -> TextMeshProUGUI

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fn set_m_synthesised_ring_count_before_text(self, value: TextMeshProUGUI)

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fn m_synthesised_ring_count_after_text(self) -> TextMeshProUGUI

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fn set_m_synthesised_ring_count_after_text(self, value: TextMeshProUGUI)

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fn m_skill_parent_object(self) -> GameObject

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fn set_m_skill_parent_object(self, value: GameObject)

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fn m_skill_icon_image(self) -> Image

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fn set_m_skill_icon_image(self, value: Image)

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fn m_skill_name_text(self) -> TextMeshProUGUI

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fn set_m_skill_name_text(self, value: TextMeshProUGUI)

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fn m_skill_help_text(self) -> TextMeshProUGUI

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fn set_m_skill_help_text(self, value: TextMeshProUGUI)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

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fn m_material_before(self) -> Material

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fn set_m_material_before(self, value: Material)

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fn m_material_after(self) -> Material

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fn set_m_material_after(self, value: Material)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§