pub trait ISynthesisRingInfoWindow: IMonoBehaviour {
Show 58 methods
// Provided methods
fn m_needed_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_needed_title_text(self, value: TextMeshProUGUI) { ... }
fn m_needed_ring_icon_image(self) -> Image { ... }
fn set_m_needed_ring_icon_image(self, value: Image) { ... }
fn m_character_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_character_name_text(self, value: TextMeshProUGUI) { ... }
fn m_needed_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_needed_value_text(self, value: TextMeshProUGUI) { ... }
fn m_pieces_of_bond_text(self) -> TextMeshProUGUI { ... }
fn set_m_pieces_of_bond_text(self, value: TextMeshProUGUI) { ... }
fn m_pieces_of_bond_value_text(self) -> TextMeshProUGUI { ... }
fn set_m_pieces_of_bond_value_text(self, value: TextMeshProUGUI) { ... }
fn m_base_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto> { ... }
fn set_m_base_photos(self, value: Array<SynthesisRingInfoWindow_CharaPhoto>) { ... }
fn m_base_photo_idx(self) -> i32 { ... }
fn set_m_base_photo_idx(self, value: i32) { ... }
fn m_base_ring_image(self) -> Image { ... }
fn set_m_base_ring_image(self, value: Image) { ... }
fn m_base_ring_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_base_ring_name_text(self, value: TextMeshProUGUI) { ... }
fn m_base_ring_enhances(self) -> Array<SynthesisRingInfoWindow_RingEnhance> { ... }
fn set_m_base_ring_enhances(
self,
value: Array<SynthesisRingInfoWindow_RingEnhance>,
) { ... }
fn m_base_ring_count_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_base_ring_count_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_base_ring_count_before_text(self) -> TextMeshProUGUI { ... }
fn set_m_base_ring_count_before_text(self, value: TextMeshProUGUI) { ... }
fn m_base_ring_count_after_text(self) -> TextMeshProUGUI { ... }
fn set_m_base_ring_count_after_text(self, value: TextMeshProUGUI) { ... }
fn m_synthesised_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto> { ... }
fn set_m_synthesised_photos(
self,
value: Array<SynthesisRingInfoWindow_CharaPhoto>,
) { ... }
fn m_synthesised_photo_idx(self) -> i32 { ... }
fn set_m_synthesised_photo_idx(self, value: i32) { ... }
fn m_synthesised_ring_image(self) -> Image { ... }
fn set_m_synthesised_ring_image(self, value: Image) { ... }
fn m_synthesised_ring_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_synthesised_ring_name_text(self, value: TextMeshProUGUI) { ... }
fn m_synthesised_ring_enhances(
self,
) -> Array<SynthesisRingInfoWindow_RingEnhance> { ... }
fn set_m_synthesised_ring_enhances(
self,
value: Array<SynthesisRingInfoWindow_RingEnhance>,
) { ... }
fn m_synthesised_ring_count_caption_text(self) -> TextMeshProUGUI { ... }
fn set_m_synthesised_ring_count_caption_text(self, value: TextMeshProUGUI) { ... }
fn m_synthesised_ring_count_before_text(self) -> TextMeshProUGUI { ... }
fn set_m_synthesised_ring_count_before_text(self, value: TextMeshProUGUI) { ... }
fn m_synthesised_ring_count_after_text(self) -> TextMeshProUGUI { ... }
fn set_m_synthesised_ring_count_after_text(self, value: TextMeshProUGUI) { ... }
fn m_skill_parent_object(self) -> GameObject { ... }
fn set_m_skill_parent_object(self, value: GameObject) { ... }
fn m_skill_icon_image(self) -> Image { ... }
fn set_m_skill_icon_image(self, value: Image) { ... }
fn m_skill_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_skill_name_text(self, value: TextMeshProUGUI) { ... }
fn m_skill_help_text(self) -> TextMeshProUGUI { ... }
fn set_m_skill_help_text(self, value: TextMeshProUGUI) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_material_before(self) -> Material { ... }
fn set_m_material_before(self, value: Material) { ... }
fn m_material_after(self) -> Material { ... }
fn set_m_material_after(self, value: Material) { ... }
}Provided Methods§
fn m_needed_title_text(self) -> TextMeshProUGUI
fn set_m_needed_title_text(self, value: TextMeshProUGUI)
fn m_needed_ring_icon_image(self) -> Image
fn set_m_needed_ring_icon_image(self, value: Image)
fn m_character_name_text(self) -> TextMeshProUGUI
fn set_m_character_name_text(self, value: TextMeshProUGUI)
fn m_needed_value_text(self) -> TextMeshProUGUI
fn set_m_needed_value_text(self, value: TextMeshProUGUI)
fn m_pieces_of_bond_text(self) -> TextMeshProUGUI
fn set_m_pieces_of_bond_text(self, value: TextMeshProUGUI)
fn m_pieces_of_bond_value_text(self) -> TextMeshProUGUI
fn set_m_pieces_of_bond_value_text(self, value: TextMeshProUGUI)
fn m_base_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto>
fn set_m_base_photos(self, value: Array<SynthesisRingInfoWindow_CharaPhoto>)
fn m_base_photo_idx(self) -> i32
fn set_m_base_photo_idx(self, value: i32)
fn m_base_ring_image(self) -> Image
fn set_m_base_ring_image(self, value: Image)
fn m_base_ring_name_text(self) -> TextMeshProUGUI
fn set_m_base_ring_name_text(self, value: TextMeshProUGUI)
fn m_base_ring_enhances(self) -> Array<SynthesisRingInfoWindow_RingEnhance>
fn set_m_base_ring_enhances( self, value: Array<SynthesisRingInfoWindow_RingEnhance>, )
fn m_base_ring_count_caption_text(self) -> TextMeshProUGUI
fn set_m_base_ring_count_caption_text(self, value: TextMeshProUGUI)
fn m_base_ring_count_before_text(self) -> TextMeshProUGUI
fn set_m_base_ring_count_before_text(self, value: TextMeshProUGUI)
fn m_base_ring_count_after_text(self) -> TextMeshProUGUI
fn set_m_base_ring_count_after_text(self, value: TextMeshProUGUI)
fn m_synthesised_photos(self) -> Array<SynthesisRingInfoWindow_CharaPhoto>
fn set_m_synthesised_photos( self, value: Array<SynthesisRingInfoWindow_CharaPhoto>, )
fn m_synthesised_photo_idx(self) -> i32
fn set_m_synthesised_photo_idx(self, value: i32)
fn m_synthesised_ring_image(self) -> Image
fn set_m_synthesised_ring_image(self, value: Image)
fn m_synthesised_ring_name_text(self) -> TextMeshProUGUI
fn set_m_synthesised_ring_name_text(self, value: TextMeshProUGUI)
fn m_synthesised_ring_enhances( self, ) -> Array<SynthesisRingInfoWindow_RingEnhance>
fn set_m_synthesised_ring_enhances( self, value: Array<SynthesisRingInfoWindow_RingEnhance>, )
fn m_synthesised_ring_count_caption_text(self) -> TextMeshProUGUI
fn set_m_synthesised_ring_count_caption_text(self, value: TextMeshProUGUI)
fn m_synthesised_ring_count_before_text(self) -> TextMeshProUGUI
fn set_m_synthesised_ring_count_before_text(self, value: TextMeshProUGUI)
fn m_synthesised_ring_count_after_text(self) -> TextMeshProUGUI
fn set_m_synthesised_ring_count_after_text(self, value: TextMeshProUGUI)
fn m_skill_parent_object(self) -> GameObject
fn set_m_skill_parent_object(self, value: GameObject)
fn m_skill_icon_image(self) -> Image
fn set_m_skill_icon_image(self, value: Image)
fn m_skill_name_text(self) -> TextMeshProUGUI
fn set_m_skill_name_text(self, value: TextMeshProUGUI)
fn m_skill_help_text(self) -> TextMeshProUGUI
fn set_m_skill_help_text(self, value: TextMeshProUGUI)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_material_before(self) -> Material
fn set_m_material_before(self, value: Material)
fn m_material_after(self) -> Material
fn set_m_material_after(self, value: Material)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.