pub trait ITelopManager_ProcBondLevelUp: IProcInst {
Show 24 methods
// Provided methods
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_god(self) -> GodUnit { ... }
fn set_m_god(self, value: GodUnit) { ... }
fn m_level(self) -> i32 { ... }
fn set_m_level(self, value: i32) { ... }
fn m_next_level(self) -> i32 { ... }
fn set_m_next_level(self, value: i32) { ... }
fn m_god_data(self) -> GodData { ... }
fn set_m_god_data(self, value: GodData) { ... }
fn m_root_telop(self) -> TelopInstance { ... }
fn set_m_root_telop(self, value: TelopInstance) { ... }
fn m_level_telop(self) -> TelopInstance { ... }
fn set_m_level_telop(self, value: TelopInstance) { ... }
fn m_skill_obj(self) -> GameObject { ... }
fn set_m_skill_obj(self, value: GameObject) { ... }
fn m_effect_obj(self) -> GameObject { ... }
fn set_m_effect_obj(self, value: GameObject) { ... }
fn m_menu_item_list(self) -> List_1<BasicMenuItem> { ... }
fn set_m_menu_item_list(self, value: List_1<BasicMenuItem>) { ... }
fn m_menu_item_index(self) -> i32 { ... }
fn set_m_menu_item_index(self, value: i32) { ... }
fn m_sequence(self) -> TelopManager_ProcBondLevelUp_Sequence { ... }
fn set_m_sequence(self, value: TelopManager_ProcBondLevelUp_Sequence) { ... }
}Provided Methods§
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_god(self) -> GodUnit
fn set_m_god(self, value: GodUnit)
fn m_level(self) -> i32
fn set_m_level(self, value: i32)
fn m_next_level(self) -> i32
fn set_m_next_level(self, value: i32)
fn m_god_data(self) -> GodData
fn set_m_god_data(self, value: GodData)
fn m_root_telop(self) -> TelopInstance
fn set_m_root_telop(self, value: TelopInstance)
fn m_level_telop(self) -> TelopInstance
fn set_m_level_telop(self, value: TelopInstance)
fn m_skill_obj(self) -> GameObject
fn set_m_skill_obj(self, value: GameObject)
fn m_effect_obj(self) -> GameObject
fn set_m_effect_obj(self, value: GameObject)
fn m_sequence(self) -> TelopManager_ProcBondLevelUp_Sequence
fn set_m_sequence(self, value: TelopManager_ProcBondLevelUp_Sequence)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.