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ITransformAnimation_Animator_NodeMethods

Trait ITransformAnimation_Animator_NodeMethods 

Source
pub trait ITransformAnimation_Animator_NodeMethods: ITransformAnimation_Animator_Node {
    // Provided methods
    fn ctor(self, go: impl Into<GameObject>) { ... }
    fn commit(self, animation: impl Into<TransformAnimation_Animation>) { ... }
    fn update(
        self,
        animation: impl Into<TransformAnimation_Animation>,
        t: impl Into<f32>,
    ) { ... }
}

Provided Methods§

Source

fn ctor(self, go: impl Into<GameObject>)

.ctor(crate::unity_engine::gameobject::GameObject) overload

Source

fn commit(self, animation: impl Into<TransformAnimation_Animation>)

Commit(crate::app::transformanimation::TransformAnimation_Animation) overload

Source

fn update( self, animation: impl Into<TransformAnimation_Animation>, t: impl Into<f32>, )

Update(crate::app::transformanimation::TransformAnimation_Animation, f32) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ITransformAnimation_Animator_Node> ITransformAnimation_Animator_NodeMethods for __T

Available on crate feature app-transformanimation only.