pub trait ITransformAnimation_Animator_NodeMethods: ITransformAnimation_Animator_Node {
// Provided methods
fn ctor(self, go: impl Into<GameObject>) { ... }
fn commit(self, animation: impl Into<TransformAnimation_Animation>) { ... }
fn update(
self,
animation: impl Into<TransformAnimation_Animation>,
t: impl Into<f32>,
) { ... }
}Provided Methods§
Sourcefn ctor(self, go: impl Into<GameObject>)
fn ctor(self, go: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn commit(self, animation: impl Into<TransformAnimation_Animation>)
fn commit(self, animation: impl Into<TransformAnimation_Animation>)
Commit(crate::app::transformanimation::TransformAnimation_Animation) overload
Sourcefn update(
self,
animation: impl Into<TransformAnimation_Animation>,
t: impl Into<f32>,
)
fn update( self, animation: impl Into<TransformAnimation_Animation>, t: impl Into<f32>, )
Update(crate::app::transformanimation::TransformAnimation_Animation, f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITransformAnimation_Animator_Node> ITransformAnimation_Animator_NodeMethods for __T
Available on crate feature
app-transformanimation only.