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IUnitInfoWindowCharaUpdater

Trait IUnitInfoWindowCharaUpdater 

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pub trait IUnitInfoWindowCharaUpdater: IMonoBehaviour {
Show 32 methods // Provided methods fn m_is_request_to_play_body(self) -> bool { ... } fn set_m_is_request_to_play_body(self, value: bool) { ... } fn m_is_request_to_play_face(self) -> bool { ... } fn set_m_is_request_to_play_face(self, value: bool) { ... } fn m_body_anim_hash(self) -> i32 { ... } fn set_m_body_anim_hash(self, value: i32) { ... } fn m_body_anim_transition_duration(self) -> f32 { ... } fn set_m_body_anim_transition_duration(self, value: f32) { ... } fn m_face_anim_hash(self) -> i32 { ... } fn set_m_face_anim_hash(self, value: i32) { ... } fn m_is_request_to_set_param(self) -> bool { ... } fn set_m_is_request_to_set_param(self, value: bool) { ... } fn m_body_param_hash(self) -> i32 { ... } fn set_m_body_param_hash(self, value: i32) { ... } fn m_body_param_value(self) -> bool { ... } fn set_m_body_param_value(self, value: bool) { ... } fn m_is_request_to_weapon(self) -> bool { ... } fn set_m_is_request_to_weapon(self, value: bool) { ... } fn m_request_weapon(self) -> ItemData { ... } fn set_m_request_weapon(self, value: ItemData) { ... } fn m_anime_change_wait_count(self) -> i32 { ... } fn set_m_anime_change_wait_count(self, value: i32) { ... } fn m_camera_object(self) -> GameObject { ... } fn set_m_camera_object(self, value: GameObject) { ... } fn m_chara_image_simple(self) -> Image { ... } fn set_m_chara_image_simple(self, value: Image) { ... } fn m_default_zoom_camera_local_height(self) -> f32 { ... } fn set_m_default_zoom_camera_local_height(self, value: f32) { ... } fn m_head_look_at_obj(self) -> GameObject { ... } fn set_m_head_look_at_obj(self, value: GameObject) { ... } fn m_is_request_to_offset(self) -> bool { ... } fn set_m_is_request_to_offset(self, value: bool) { ... }
}

Provided Methods§

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fn m_is_request_to_play_body(self) -> bool

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fn set_m_is_request_to_play_body(self, value: bool)

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fn m_is_request_to_play_face(self) -> bool

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fn set_m_is_request_to_play_face(self, value: bool)

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fn m_body_anim_hash(self) -> i32

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fn set_m_body_anim_hash(self, value: i32)

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fn m_body_anim_transition_duration(self) -> f32

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fn set_m_body_anim_transition_duration(self, value: f32)

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fn m_face_anim_hash(self) -> i32

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fn set_m_face_anim_hash(self, value: i32)

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fn m_is_request_to_set_param(self) -> bool

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fn set_m_is_request_to_set_param(self, value: bool)

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fn m_body_param_hash(self) -> i32

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fn set_m_body_param_hash(self, value: i32)

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fn m_body_param_value(self) -> bool

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fn set_m_body_param_value(self, value: bool)

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fn m_is_request_to_weapon(self) -> bool

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fn set_m_is_request_to_weapon(self, value: bool)

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fn m_request_weapon(self) -> ItemData

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fn set_m_request_weapon(self, value: ItemData)

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fn m_anime_change_wait_count(self) -> i32

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fn set_m_anime_change_wait_count(self, value: i32)

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fn m_camera_object(self) -> GameObject

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fn set_m_camera_object(self, value: GameObject)

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fn m_chara_image_simple(self) -> Image

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fn set_m_chara_image_simple(self, value: Image)

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fn m_default_zoom_camera_local_height(self) -> f32

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fn set_m_default_zoom_camera_local_height(self, value: f32)

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fn m_head_look_at_obj(self) -> GameObject

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fn set_m_head_look_at_obj(self, value: GameObject)

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fn m_is_request_to_offset(self) -> bool

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fn set_m_is_request_to_offset(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§