pub trait IUnitSelectRootMethods: IUnitSelectRoot {
// Provided methods
fn get_unit_list_root(self) -> GameObject { ... }
fn init(self) { ... }
fn update(self) { ... }
fn update_unit_data(self) { ... }
fn timer_end(self) { ... }
fn update_unit_data_2(self, unit: impl Into<Unit>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_unit_list_root(self) -> GameObject
fn get_unit_list_root(self) -> GameObject
GetUnitListRoot() overload
Sourcefn update_unit_data(self)
fn update_unit_data(self)
UpdateUnitData() overload
Sourcefn update_unit_data_2(self, unit: impl Into<Unit>)
fn update_unit_data_2(self, unit: impl Into<Unit>)
UpdateUnitData(crate::app::unit::Unit) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IUnitSelectRoot> IUnitSelectRootMethods for __T
Available on crate feature
app-unitselectroot only.