pub struct TutorialSequence(/* private fields */);Expand description
IL2CPP class: App.TutorialSequence
Inherits: SingletonProcInst_1<crate::app::tutorialsequence::TutorialSequence>
Implementations§
Source§impl TutorialSequence
impl TutorialSequence
pub fn base(self) -> SingletonProcInst_1<TutorialSequence>
Source§impl TutorialSequence
impl TutorialSequence
pub fn prefab_path() -> Il2CppString
pub fn set_prefab_path(value: Il2CppString)
pub fn sprite_atlas_paths() -> Array<Il2CppString>
pub fn set_sprite_atlas_paths(value: Array<Il2CppString>)
pub fn cap_common_name() -> Il2CppString
pub fn set_cap_common_name(value: Il2CppString)
pub fn us_common_name() -> Il2CppString
pub fn set_us_common_name(value: Il2CppString)
pub fn eu_common_name() -> Il2CppString
pub fn set_eu_common_name(value: Il2CppString)
pub fn first_page() -> i32
pub fn set_first_page(value: i32)
pub fn class_change_key() -> Il2CppString
pub fn set_class_change_key(value: Il2CppString)
Source§impl TutorialSequence
impl TutorialSequence
Sourcepub fn get_language() -> Language_Langs
pub fn get_language() -> Language_Langs
GetLanguage() overload
Sourcepub fn get_sprite_atlas_path() -> Il2CppString
pub fn get_sprite_atlas_path() -> Il2CppString
GetSpriteAtlasPath() overload
Sourcepub fn get_image_name(
sprite_atlas: impl Into<SpriteAtlas>,
page: impl Into<i32>,
) -> Il2CppString
pub fn get_image_name( sprite_atlas: impl Into<SpriteAtlas>, page: impl Into<i32>, ) -> Il2CppString
GetImageName(crate::unity_engine::u2d::spriteatlas::SpriteAtlas, i32) overload
Sourcepub fn create_bind(super_: impl Into<ProcInst>, tid: impl Into<Il2CppString>)
pub fn create_bind(super_: impl Into<ProcInst>, tid: impl Into<Il2CppString>)
CreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcepub fn try_create_bind(
super_: impl Into<ProcInst>,
tid: impl Into<Il2CppString>,
) -> bool
pub fn try_create_bind( super_: impl Into<ProcInst>, tid: impl Into<Il2CppString>, ) -> bool
TryCreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString) overload
Sourcepub fn is_class_changed() -> bool
pub fn is_class_changed() -> bool
IsClassChanged() overload
Source§impl TutorialSequence
impl TutorialSequence
pub fn ctor_method_info() -> &'static MethodInfo
pub fn load_data_method_info() -> &'static MethodInfo
pub fn get_language_method_info() -> &'static MethodInfo
pub fn get_sprite_atlas_path_method_info() -> &'static MethodInfo
pub fn get_image_name_method_info() -> &'static MethodInfo
pub fn unload_data_method_info() -> &'static MethodInfo
pub fn is_load_data_method_info() -> &'static MethodInfo
pub fn prepare_tutorial_method_info() -> &'static MethodInfo
pub fn check_tutorial_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn open_window_method_info() -> &'static MethodInfo
pub fn wait_open_window_method_info() -> &'static MethodInfo
pub fn tutorial_tick_method_info() -> &'static MethodInfo
pub fn is_close_window_method_info() -> &'static MethodInfo
pub fn close_window_method_info() -> &'static MethodInfo
pub fn wait_close_window_method_info() -> &'static MethodInfo
pub fn set_page_method_info() -> &'static MethodInfo
pub fn set_arrow_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn try_create_bind_method_info() -> &'static MethodInfo
pub fn is_class_changed_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl TutorialSequence
impl TutorialSequence
Sourcepub fn new(id: Il2CppString) -> Self
pub fn new(id: Il2CppString) -> Self
.ctor(::unity::Il2CppString) — overload selector
Trait Implementations§
Source§impl ClassIdentity for TutorialSequence
impl ClassIdentity for TutorialSequence
Source§impl Clone for TutorialSequence
impl Clone for TutorialSequence
Source§fn clone(&self) -> TutorialSequence
fn clone(&self) -> TutorialSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TutorialSequence
impl FromIlInstance for TutorialSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IProcInst for TutorialSequence
impl IProcInst for TutorialSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<TutorialSequence> for TutorialSequence
impl ISingletonProcInst_1<TutorialSequence> for TutorialSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
Source§impl ITutorialSequence for TutorialSequence
impl ITutorialSequence for TutorialSequence
fn m_tutorial_object(self) -> GameObject
fn set_m_tutorial_object(self, value: GameObject)
fn m_main_sprite_atlas(self) -> SpriteAtlas
fn set_m_main_sprite_atlas(self, value: SpriteAtlas)
fn m_sub_sprite_atlas(self) -> SpriteAtlas
fn set_m_sub_sprite_atlas(self, value: SpriteAtlas)
fn m_locator_root(self) -> WdwTutorialLocatorRoot
fn set_m_locator_root(self, value: WdwTutorialLocatorRoot)
fn m_tutorial_data(self) -> List_1<TutorialData>
fn set_m_tutorial_data(self, value: List_1<TutorialData>)
fn m_tutorial_id(self) -> Il2CppString
fn set_m_tutorial_id(self, value: Il2CppString)
fn m_page(self) -> i32
fn set_m_page(self, value: i32)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>)
fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>)
impl Copy for TutorialSequence
impl IObject for TutorialSequence
Auto Trait Implementations§
impl Freeze for TutorialSequence
impl RefUnwindSafe for TutorialSequence
impl !Send for TutorialSequence
impl !Sync for TutorialSequence
impl Unpin for TutorialSequence
impl UnwindSafe for TutorialSequence
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RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U
fn get_instance() -> T0
fn on_singleton_create(self)where
Self: Sized,
fn on_singleton_dispose(self)where
Self: Sized,
fn get_is_resume(self) -> boolwhere
Self: Sized,
fn set_is_resume(self, value: bool)where
Self: Sized,
fn get_version(self) -> i32where
Self: Sized,
fn resume_start(self)where
Self: Sized,
fn resume_end(self)where
Self: Sized,
fn serialize(stream: Stream_2)
fn deserialize(stream: Stream_2)
fn get_global_asset_path(self) -> Il2CppStringwhere
Self: Sized,
fn is_loading_global_asset(self) -> boolwhere
Self: Sized,
fn release_global_asset(self)where
Self: Sized,
fn instantiate_global_asset(self, parent: GameObject) -> GameObjectwhere
Self: Sized,
fn instantiate_global_asset_2(self, parent: Transform) -> GameObjectwhere
Self: Sized,
fn on_serialize(self, stream: Stream_2)where
Self: Sized,
fn on_deserialize(self, stream: Stream_2, version: i32)where
Self: Sized,
fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITutorialSequenceMethods for __Twhere
__T: ITutorialSequence,
impl<__T> ITutorialSequenceMethods for __Twhere
__T: ITutorialSequence,
Source§fn ctor(self, id: impl Into<Il2CppString>)
fn ctor(self, id: impl Into<Il2CppString>)
.ctor(::unity::Il2CppString) overloadSource§fn unload_data(self)
fn unload_data(self)
UnloadData() overloadSource§fn is_load_data(self) -> bool
fn is_load_data(self) -> bool
IsLoadData() overloadSource§fn prepare_tutorial(self)
fn prepare_tutorial(self)
PrepareTutorial() overloadSource§fn check_tutorial(self)
fn check_tutorial(self)
CheckTutorial() overloadSource§fn open_window(self)
fn open_window(self)
OpenWindow() overloadSource§fn wait_open_window(self)
fn wait_open_window(self)
WaitOpenWindow() overloadSource§fn tutorial_tick(self)
fn tutorial_tick(self)
TutorialTick() overloadSource§fn is_close_window(self) -> bool
fn is_close_window(self) -> bool
IsCloseWindow() overloadSource§fn close_window(self)
fn close_window(self)
CloseWindow() overloadSource§fn wait_close_window(self)
fn wait_close_window(self)
WaitCloseWindow() overload