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IUnitActor

Trait IUnitActor 

Source
pub trait IUnitActor: IMonoBehaviour {
Show 30 methods // Provided methods fn m_models(self) -> GameObject { ... } fn set_m_models(self, value: GameObject) { ... } fn m_unit_model(self) -> UnitModel { ... } fn set_m_unit_model(self, value: UnitModel) { ... } fn m_god_model(self) -> UnitModel { ... } fn set_m_god_model(self, value: UnitModel) { ... } fn m_effect(self) -> GameObject { ... } fn set_m_effect(self, value: GameObject) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_status(self) -> UnitActor_StatusField { ... } fn set_m_status(self, value: UnitActor_StatusField) { ... } fn m_binder(self) -> BindHolder { ... } fn set_m_binder(self, value: BindHolder) { ... } fn m_position(self) -> Vector3 { ... } fn set_m_position(self, value: Vector3) { ... } fn m_rotation(self) -> InterpolatorRotation { ... } fn set_m_rotation(self, value: InterpolatorRotation) { ... } fn m_slope_rotation(self) -> Quaternion { ... } fn set_m_slope_rotation(self, value: Quaternion) { ... } fn m_slope_offset(self) -> Vector3 { ... } fn set_m_slope_offset(self, value: Vector3) { ... } fn m_moving(self) -> InterpolatorVector3 { ... } fn set_m_moving(self, value: InterpolatorVector3) { ... } fn m_shake_count(self) -> i32 { ... } fn set_m_shake_count(self, value: i32) { ... } fn m_shake_scale(self) -> f32 { ... } fn set_m_shake_scale(self, value: f32) { ... } fn m_shake_offset(self) -> Vector3 { ... } fn set_m_shake_offset(self, value: Vector3) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§