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IUnitGrowSequenceMethods

Trait IUnitGrowSequenceMethods 

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pub trait IUnitGrowSequenceMethods: IUnitGrowSequence {
Show 13 methods // Provided methods fn set_unit_grow_data( self, side: impl Into<BattleInfoSide>, is_talk: impl Into<bool>, ) { ... } fn set_unit_grow_data_2(self, unit: impl Into<Unit>, exp: impl Into<i32>) { ... } fn set_unit_grow_data_3( self, unit: impl Into<Unit>, exp: impl Into<i32>, skill_point: impl Into<i32>, is_talk: impl Into<bool>, ) { ... } fn set_unit_class_change( self, unit: impl Into<Unit>, job: impl Into<JobData>, item: impl Into<ItemData>, ) { ... } fn set_unit_class_change_2( self, unit: impl Into<Unit>, data: impl Into<ClassChange_ChangeJobData>, ) { ... } fn prepare(self) { ... } fn gain_exp(self) { ... } fn check_level_up(self) { ... } fn level_up(self) { ... } fn check_class_change(self) { ... } fn class_change(self) { ... } fn set_weapon(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn set_unit_grow_data( self, side: impl Into<BattleInfoSide>, is_talk: impl Into<bool>, )

setUnitGrowData(crate::app::battleinfoside::BattleInfoSide, bool) overload

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fn set_unit_grow_data_2(self, unit: impl Into<Unit>, exp: impl Into<i32>)

setUnitGrowData(crate::app::unit::Unit, i32) overload

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fn set_unit_grow_data_3( self, unit: impl Into<Unit>, exp: impl Into<i32>, skill_point: impl Into<i32>, is_talk: impl Into<bool>, )

setUnitGrowData(crate::app::unit::Unit, i32, i32, bool) overload

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fn set_unit_class_change( self, unit: impl Into<Unit>, job: impl Into<JobData>, item: impl Into<ItemData>, )

setUnitClassChange(crate::app::unit::Unit, crate::app::jobdata::JobData, crate::app::itemdata::ItemData) overload

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fn set_unit_class_change_2( self, unit: impl Into<Unit>, data: impl Into<ClassChange_ChangeJobData>, )

setUnitClassChange(crate::app::unit::Unit, crate::app::classchange::ClassChange_ChangeJobData) overload

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fn prepare(self)

Prepare() overload

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fn gain_exp(self)

GainExp() overload

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fn check_level_up(self)

CheckLevelUp() overload

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fn level_up(self)

LevelUp() overload

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fn check_class_change(self)

CheckClassChange() overload

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fn class_change(self)

ClassChange() overload

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fn set_weapon(self)

SetWeapon() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IUnitGrowSequence> IUnitGrowSequenceMethods for __T

Available on crate feature app-unitgrowsequence only.