pub trait IUnitInfo_Window: IObject {
Show 22 methods
// Provided methods
fn m_mode_stack(self) -> Stack_1<UnitInfo_Mode> { ... }
fn set_m_mode_stack(self, value: Stack_1<UnitInfo_Mode>) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_god(self) -> GodUnit { ... }
fn set_m_god(self, value: GodUnit) { ... }
fn m_unit_x(self) -> i32 { ... }
fn set_m_unit_x(self, value: i32) { ... }
fn m_unit_z(self) -> i32 { ... }
fn set_m_unit_z(self, value: i32) { ... }
fn m_unit_info_window_simple(self) -> UnitInfoWindow { ... }
fn set_m_unit_info_window_simple(self, value: UnitInfoWindow) { ... }
fn m_unit_info_window_chara_model(self) -> UnitInfoWindowCharaModel { ... }
fn set_m_unit_info_window_chara_model(self, value: UnitInfoWindowCharaModel) { ... }
fn m_is_visible(self) -> bool { ... }
fn set_m_is_visible(self, value: bool) { ... }
fn m_is_duplicate_render_texture(self) -> bool { ... }
fn set_m_is_duplicate_render_texture(self, value: bool) { ... }
fn m_is_reverse(self) -> bool { ... }
fn set_m_is_reverse(self, value: bool) { ... }
fn m_is_hide_status(self) -> bool { ... }
fn set_m_is_hide_status(self, value: bool) { ... }
}Provided Methods§
fn m_mode_stack(self) -> Stack_1<UnitInfo_Mode>
fn set_m_mode_stack(self, value: Stack_1<UnitInfo_Mode>)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_god(self) -> GodUnit
fn set_m_god(self, value: GodUnit)
fn m_unit_x(self) -> i32
fn set_m_unit_x(self, value: i32)
fn m_unit_z(self) -> i32
fn set_m_unit_z(self, value: i32)
fn m_unit_info_window_simple(self) -> UnitInfoWindow
fn set_m_unit_info_window_simple(self, value: UnitInfoWindow)
fn m_unit_info_window_chara_model(self) -> UnitInfoWindowCharaModel
fn set_m_unit_info_window_chara_model(self, value: UnitInfoWindowCharaModel)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_is_duplicate_render_texture(self) -> bool
fn set_m_is_duplicate_render_texture(self, value: bool)
fn m_is_reverse(self) -> bool
fn set_m_is_reverse(self, value: bool)
fn m_is_hide_status(self) -> bool
fn set_m_is_hide_status(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.