pub struct UnitInfo_Window(/* private fields */);Expand description
IL2CPP class: App.UnitInfo.Window
Inherits: Object
Implementations§
Source§impl UnitInfo_Window
impl UnitInfo_Window
pub fn ctor_method_info() -> &'static MethodInfo
pub fn destroy_method_info() -> &'static MethodInfo
pub fn prepare_chara_model_method_info() -> &'static MethodInfo
pub fn is_preparing_chara_model_method_info() -> &'static MethodInfo
pub fn prepare_window_method_info() -> &'static MethodInfo
pub fn is_preparing_window_method_info() -> &'static MethodInfo
pub fn postprepare_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn set_unit_method_info() -> &'static MethodInfo
pub fn reset_unit_method_info() -> &'static MethodInfo
pub fn set_unit_hub_method_info() -> &'static MethodInfo
pub fn set_unit_relay_method_info() -> &'static MethodInfo
pub fn play_chara_voice_method_info() -> &'static MethodInfo
pub fn reserve_chara_voice_method_info() -> &'static MethodInfo
pub fn play_reserved_chara_voice_method_info() -> &'static MethodInfo
pub fn add_chara_rot_method_info() -> &'static MethodInfo
pub fn set_left_camera_adjust_y_method_info() -> &'static MethodInfo
pub fn set_weapon_shop_chara_method_info() -> &'static MethodInfo
pub fn set_summon_chara_method_info() -> &'static MethodInfo
pub fn set_god_method_info() -> &'static MethodInfo
pub fn set_efficacy_attack_method_info() -> &'static MethodInfo
pub fn set_relax_anime_method_info() -> &'static MethodInfo
pub fn set_status_anime_method_info() -> &'static MethodInfo
pub fn set_fortune_telling_good_anime_method_info() -> &'static MethodInfo
pub fn set_fortune_telling_bad_anime_method_info() -> &'static MethodInfo
pub fn set_select_god_normal_face_method_info() -> &'static MethodInfo
pub fn update_current_unit_method_info() -> &'static MethodInfo
pub fn get_unit_method_info() -> &'static MethodInfo
pub fn get_god_method_info() -> &'static MethodInfo
pub fn get_render_texture_method_info() -> &'static MethodInfo
pub fn get_face_camera_component_method_info() -> &'static MethodInfo
pub fn get_chara_image_mask_method_info() -> &'static MethodInfo
pub fn set_visible_method_info() -> &'static MethodInfo
pub fn toggle_visible_method_info() -> &'static MethodInfo
pub fn is_visible_method_info() -> &'static MethodInfo
pub fn set_visible_of_status_method_info() -> &'static MethodInfo
pub fn is_visible_status_method_info() -> &'static MethodInfo
pub fn chara_only_on_method_info() -> &'static MethodInfo
pub fn chara_only_off_method_info() -> &'static MethodInfo
pub fn is_chara_only_transition_method_info() -> &'static MethodInfo
pub fn update_stand_by_anime_method_info() -> &'static MethodInfo
pub fn set_create_reserve_unit_item_method_info() -> &'static MethodInfo
pub fn hide_weapon_method_info() -> &'static MethodInfo
pub fn is_loading_chara_model_method_info() -> &'static MethodInfo
pub fn transparent_on_method_info() -> &'static MethodInfo
pub fn transparent_off_method_info() -> &'static MethodInfo
pub fn update_visible_method_info() -> &'static MethodInfo
pub fn get_current_window_object_method_info() -> &'static MethodInfo
pub fn get_head_locator_method_info() -> &'static MethodInfo
pub fn set_head_locator_method_info() -> &'static MethodInfo
pub fn set_head_locator_2_method_info() -> &'static MethodInfo
pub fn set_look_at_method_info() -> &'static MethodInfo
pub fn set_look_at_camera_method_info() -> &'static MethodInfo
pub fn set_eyes_weight_method_info() -> &'static MethodInfo
pub fn is_chara_visible_method_info() -> &'static MethodInfo
pub fn set_unit_status_window_method_info() -> &'static MethodInfo
Source§impl UnitInfo_Window
impl UnitInfo_Window
Sourcepub fn new(
mode_stack: Stack_1<UnitInfo_Mode>,
unit: Unit,
is_duplicate_render_texture: bool,
is_reverse: bool,
is_hide_status: bool,
) -> Self
pub fn new( mode_stack: Stack_1<UnitInfo_Mode>, unit: Unit, is_duplicate_render_texture: bool, is_reverse: bool, is_hide_status: bool, ) -> Self
.ctor(crate::system::collections::generic::stack_1::Stack_1<crate::app::unitinfo::UnitInfo_Mode>, crate::app::unit::Unit, bool, bool, bool) — overload selector
Trait Implementations§
Source§impl ClassIdentity for UnitInfo_Window
impl ClassIdentity for UnitInfo_Window
Source§impl Clone for UnitInfo_Window
impl Clone for UnitInfo_Window
Source§fn clone(&self) -> UnitInfo_Window
fn clone(&self) -> UnitInfo_Window
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitInfo_Window
impl FromIlInstance for UnitInfo_Window
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IUnitInfo_Window for UnitInfo_Window
impl IUnitInfo_Window for UnitInfo_Window
fn m_mode_stack(self) -> Stack_1<UnitInfo_Mode>
fn set_m_mode_stack(self, value: Stack_1<UnitInfo_Mode>)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_god(self) -> GodUnit
fn set_m_god(self, value: GodUnit)
fn m_unit_x(self) -> i32
fn set_m_unit_x(self, value: i32)
fn m_unit_z(self) -> i32
fn set_m_unit_z(self, value: i32)
fn m_unit_info_window_simple(self) -> UnitInfoWindow
fn set_m_unit_info_window_simple(self, value: UnitInfoWindow)
fn m_unit_info_window_chara_model(self) -> UnitInfoWindowCharaModel
fn set_m_unit_info_window_chara_model(self, value: UnitInfoWindowCharaModel)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_is_duplicate_render_texture(self) -> bool
fn set_m_is_duplicate_render_texture(self, value: bool)
fn m_is_reverse(self) -> bool
fn set_m_is_reverse(self, value: bool)
fn m_is_hide_status(self) -> bool
fn set_m_is_hide_status(self, value: bool)
impl Copy for UnitInfo_Window
impl IObject for UnitInfo_Window
Auto Trait Implementations§
impl Freeze for UnitInfo_Window
impl RefUnwindSafe for UnitInfo_Window
impl !Send for UnitInfo_Window
impl !Sync for UnitInfo_Window
impl Unpin for UnitInfo_Window
impl UnwindSafe for UnitInfo_Window
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Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitInfo_WindowMethods for __Twhere
__T: IUnitInfo_Window,
impl<__T> IUnitInfo_WindowMethods for __Twhere
__T: IUnitInfo_Window,
Source§fn ctor(
self,
mode_stack: impl Into<Stack_1<UnitInfo_Mode>>,
unit: impl Into<Unit>,
is_duplicate_render_texture: impl Into<bool>,
is_reverse: impl Into<bool>,
is_hide_status: impl Into<bool>,
)
fn ctor( self, mode_stack: impl Into<Stack_1<UnitInfo_Mode>>, unit: impl Into<Unit>, is_duplicate_render_texture: impl Into<bool>, is_reverse: impl Into<bool>, is_hide_status: impl Into<bool>, )
.ctor(crate::system::collections::generic::stack_1::Stack_1<crate::app::unitinfo::UnitInfo_Mode>, crate::app::unit::Unit, bool, bool, bool) overloadSource§fn prepare_chara_model(self)
fn prepare_chara_model(self)
PrepareCharaModel() overloadSource§fn is_preparing_chara_model(self) -> bool
fn is_preparing_chara_model(self) -> bool
IsPreparingCharaModel() overloadSource§fn prepare_window(self)
fn prepare_window(self)
PrepareWindow() overloadSource§fn is_preparing_window(self) -> bool
fn is_preparing_window(self) -> bool
IsPreparingWindow() overloadSource§fn postprepare(self)
fn postprepare(self)
Postprepare() overloadSource§fn set_unit(
self,
unit: impl Into<Unit>,
b_update_status: impl Into<bool>,
b_relax: impl Into<bool>,
b_reverse_rotation: impl Into<bool>,
is_delay_load: impl Into<bool>,
on_setup_done_callback: impl Into<Action>,
)
fn set_unit( self, unit: impl Into<Unit>, b_update_status: impl Into<bool>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, on_setup_done_callback: impl Into<Action>, )
SetUnit(crate::app::unit::Unit, bool, bool, bool, bool, crate::system::action::Action) overloadSource§fn reset_unit(
self,
b_relax: impl Into<bool>,
b_reverse_rotation: impl Into<bool>,
is_delay_load: impl Into<bool>,
)
fn reset_unit( self, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )
ResetUnit(bool, bool, bool) overloadSource§fn set_unit_hub(
self,
unit: impl Into<Unit>,
b_relax: impl Into<bool>,
b_reverse_rotation: impl Into<bool>,
is_delay_load: impl Into<bool>,
)
fn set_unit_hub( self, unit: impl Into<Unit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, is_delay_load: impl Into<bool>, )
SetUnitHub(crate::app::unit::Unit, bool, bool, bool) overloadSource§fn set_unit_relay(
self,
person: impl Into<PersonData>,
job: impl Into<JobData>,
edit: impl Into<UnitEdit>,
)
fn set_unit_relay( self, person: impl Into<PersonData>, job: impl Into<JobData>, edit: impl Into<UnitEdit>, )
SetUnitRelay(crate::app::persondata::PersonData, crate::app::jobdata::JobData, crate::app::unitedit::UnitEdit) overloadSource§fn play_chara_voice(
self,
person_switch_name: impl Into<Il2CppString>,
engage_switch_name: impl Into<Il2CppString>,
event_name: impl Into<Il2CppString>,
)
fn play_chara_voice( self, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )
PlayCharaVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn reserve_chara_voice(
self,
person_switch_name: impl Into<Il2CppString>,
engage_switch_name: impl Into<Il2CppString>,
event_name: impl Into<Il2CppString>,
)
fn reserve_chara_voice( self, person_switch_name: impl Into<Il2CppString>, engage_switch_name: impl Into<Il2CppString>, event_name: impl Into<Il2CppString>, )
ReserveCharaVoice(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn play_reserved_chara_voice(self)
fn play_reserved_chara_voice(self)
PlayReservedCharaVoice() overloadSource§fn add_chara_rot(self, quaternion: impl Into<Quaternion>)
fn add_chara_rot(self, quaternion: impl Into<Quaternion>)
AddCharaRot(crate::unity_engine::quaternion::Quaternion) overloadSource§fn set_left_camera_adjust_y(self)
fn set_left_camera_adjust_y(self)
SetLeftCameraAdjustY() overloadSource§fn set_weapon_shop_chara(self)
fn set_weapon_shop_chara(self)
SetWeaponShopChara() overloadSource§fn set_summon_chara(self)
fn set_summon_chara(self)
SetSummonChara() overloadSource§fn set_god(
self,
god: impl Into<GodUnit>,
b_relax: impl Into<bool>,
b_reverse_rotation: impl Into<bool>,
on_setup_done_callback: impl Into<Action>,
)
fn set_god( self, god: impl Into<GodUnit>, b_relax: impl Into<bool>, b_reverse_rotation: impl Into<bool>, on_setup_done_callback: impl Into<Action>, )
SetGod(crate::app::godunit::GodUnit, bool, bool, crate::system::action::Action) overloadSource§fn set_efficacy_attack(self, is_efficacy: impl Into<bool>)
fn set_efficacy_attack(self, is_efficacy: impl Into<bool>)
SetEfficacyAttack(bool) overloadSource§fn set_relax_anime(self, transition_duration: impl Into<f32>)
fn set_relax_anime(self, transition_duration: impl Into<f32>)
SetRelaxAnime(f32) overloadSource§fn set_status_anime(self, transition_duration: impl Into<f32>)
fn set_status_anime(self, transition_duration: impl Into<f32>)
SetStatusAnime(f32) overloadSource§fn set_fortune_telling_good_anime(self, is_allow_unit_null: impl Into<bool>)
fn set_fortune_telling_good_anime(self, is_allow_unit_null: impl Into<bool>)
SetFortuneTellingGoodAnime(bool) overloadSource§fn set_fortune_telling_bad_anime(self, is_allow_unit_null: impl Into<bool>)
fn set_fortune_telling_bad_anime(self, is_allow_unit_null: impl Into<bool>)
SetFortuneTellingBadAnime(bool) overloadSource§fn set_select_god_normal_face(self)
fn set_select_god_normal_face(self)
SetSelectGodNormalFace() overloadSource§fn update_current_unit(self)
fn update_current_unit(self)
UpdateCurrentUnit() overloadSource§fn get_render_texture(self) -> RenderTexture
fn get_render_texture(self) -> RenderTexture
GetRenderTexture() overloadSource§fn get_face_camera_component(self) -> Camera
fn get_face_camera_component(self) -> Camera
GetFaceCameraComponent() overloadSource§fn get_chara_image_mask(self) -> UnitInfoCharaImageMaskOffset
fn get_chara_image_mask(self) -> UnitInfoCharaImageMaskOffset
GetCharaImageMask() overloadSource§fn set_visible(self, is_visible: impl Into<bool>)
fn set_visible(self, is_visible: impl Into<bool>)
SetVisible(bool) overloadSource§fn toggle_visible(self)
fn toggle_visible(self)
ToggleVisible() overloadSource§fn is_visible(self) -> bool
fn is_visible(self) -> bool
IsVisible() overloadSource§fn set_visible_of_status(
self,
mode: impl Into<UnitInfo_Mode>,
is_visible: impl Into<bool>,
)
fn set_visible_of_status( self, mode: impl Into<UnitInfo_Mode>, is_visible: impl Into<bool>, )
SetVisibleOfStatus(crate::app::unitinfo::UnitInfo_Mode, bool) overloadSource§fn is_visible_status(self, mode: impl Into<UnitInfo_Mode>) -> bool
fn is_visible_status(self, mode: impl Into<UnitInfo_Mode>) -> bool
IsVisibleStatus(crate::app::unitinfo::UnitInfo_Mode) overloadSource§fn chara_only_on(self, is_change_chara_model_anim: impl Into<bool>)
fn chara_only_on(self, is_change_chara_model_anim: impl Into<bool>)
CharaOnlyOn(bool) overloadSource§fn chara_only_off(self)
fn chara_only_off(self)
CharaOnlyOff() overloadSource§fn is_chara_only_transition(self) -> bool
fn is_chara_only_transition(self) -> bool
IsCharaOnlyTransition() overloadSource§fn update_stand_by_anime(
self,
unit_item: impl Into<UnitItem>,
is_weapon_shop: impl Into<bool>,
)
fn update_stand_by_anime( self, unit_item: impl Into<UnitItem>, is_weapon_shop: impl Into<bool>, )
UpdateStandByAnime(crate::app::unititem::UnitItem, bool) overloadSource§fn set_create_reserve_unit_item(
self,
unit_item: impl Into<UnitItem>,
is_override: impl Into<bool>,
)
fn set_create_reserve_unit_item( self, unit_item: impl Into<UnitItem>, is_override: impl Into<bool>, )
SetCreateReserveUnitItem(crate::app::unititem::UnitItem, bool) overloadSource§fn hide_weapon(self)
fn hide_weapon(self)
HideWeapon() overloadSource§fn is_loading_chara_model(self) -> bool
fn is_loading_chara_model(self) -> bool
IsLoadingCharaModel() overloadSource§fn transparent_on(self)
fn transparent_on(self)
TransparentOn() overloadSource§fn transparent_off(self)
fn transparent_off(self)
TransparentOff() overloadSource§fn update_visible(self)
fn update_visible(self)
UpdateVisible() overloadSource§fn get_current_window_object(self) -> GameObject
fn get_current_window_object(self) -> GameObject
GetCurrentWindowObject() overloadSource§fn get_head_locator(self) -> Transform
fn get_head_locator(self) -> Transform
GetHeadLocator() overloadSource§fn set_head_locator(
self,
loc: impl Into<Transform>,
weight: impl Into<f32>,
is_weight_interpolated: impl Into<bool>,
)
fn set_head_locator( self, loc: impl Into<Transform>, weight: impl Into<f32>, is_weight_interpolated: impl Into<bool>, )
SetHeadLocator(crate::unity_engine::transform::Transform, f32, bool) overloadSource§fn set_head_locator_2(self, pos: impl Into<Vector3>)
fn set_head_locator_2(self, pos: impl Into<Vector3>)
SetHeadLocator(crate::unity_engine::vector3::Vector3) overloadSource§fn set_look_at(self, transform: impl Into<Transform>)
fn set_look_at(self, transform: impl Into<Transform>)
SetLookAt(crate::unity_engine::transform::Transform) overloadSource§fn set_look_at_camera(self)
fn set_look_at_camera(self)
SetLookAtCamera() overloadSource§fn set_eyes_weight(self, eyes_weight: impl Into<f32>)
fn set_eyes_weight(self, eyes_weight: impl Into<f32>)
SetEyesWeight(f32) overloadSource§fn is_chara_visible(self) -> bool
fn is_chara_visible(self) -> bool
IsCharaVisible() overloadSource§fn set_unit_status_window(self)
fn set_unit_status_window(self)
SetUnitStatusWindow() overload