pub trait IUnitInfoWindowCharaUpdater: IMonoBehaviour {
Show 32 methods
// Provided methods
fn m_is_request_to_play_body(self) -> bool { ... }
fn set_m_is_request_to_play_body(self, value: bool) { ... }
fn m_is_request_to_play_face(self) -> bool { ... }
fn set_m_is_request_to_play_face(self, value: bool) { ... }
fn m_body_anim_hash(self) -> i32 { ... }
fn set_m_body_anim_hash(self, value: i32) { ... }
fn m_body_anim_transition_duration(self) -> f32 { ... }
fn set_m_body_anim_transition_duration(self, value: f32) { ... }
fn m_face_anim_hash(self) -> i32 { ... }
fn set_m_face_anim_hash(self, value: i32) { ... }
fn m_is_request_to_set_param(self) -> bool { ... }
fn set_m_is_request_to_set_param(self, value: bool) { ... }
fn m_body_param_hash(self) -> i32 { ... }
fn set_m_body_param_hash(self, value: i32) { ... }
fn m_body_param_value(self) -> bool { ... }
fn set_m_body_param_value(self, value: bool) { ... }
fn m_is_request_to_weapon(self) -> bool { ... }
fn set_m_is_request_to_weapon(self, value: bool) { ... }
fn m_request_weapon(self) -> ItemData { ... }
fn set_m_request_weapon(self, value: ItemData) { ... }
fn m_anime_change_wait_count(self) -> i32 { ... }
fn set_m_anime_change_wait_count(self, value: i32) { ... }
fn m_camera_object(self) -> GameObject { ... }
fn set_m_camera_object(self, value: GameObject) { ... }
fn m_chara_image_simple(self) -> Image { ... }
fn set_m_chara_image_simple(self, value: Image) { ... }
fn m_default_zoom_camera_local_height(self) -> f32 { ... }
fn set_m_default_zoom_camera_local_height(self, value: f32) { ... }
fn m_head_look_at_obj(self) -> GameObject { ... }
fn set_m_head_look_at_obj(self, value: GameObject) { ... }
fn m_is_request_to_offset(self) -> bool { ... }
fn set_m_is_request_to_offset(self, value: bool) { ... }
}Provided Methods§
fn m_is_request_to_play_body(self) -> bool
fn set_m_is_request_to_play_body(self, value: bool)
fn m_is_request_to_play_face(self) -> bool
fn set_m_is_request_to_play_face(self, value: bool)
fn m_body_anim_hash(self) -> i32
fn set_m_body_anim_hash(self, value: i32)
fn m_body_anim_transition_duration(self) -> f32
fn set_m_body_anim_transition_duration(self, value: f32)
fn m_face_anim_hash(self) -> i32
fn set_m_face_anim_hash(self, value: i32)
fn m_is_request_to_set_param(self) -> bool
fn set_m_is_request_to_set_param(self, value: bool)
fn m_body_param_hash(self) -> i32
fn set_m_body_param_hash(self, value: i32)
fn m_body_param_value(self) -> bool
fn set_m_body_param_value(self, value: bool)
fn m_is_request_to_weapon(self) -> bool
fn set_m_is_request_to_weapon(self, value: bool)
fn m_request_weapon(self) -> ItemData
fn set_m_request_weapon(self, value: ItemData)
fn m_anime_change_wait_count(self) -> i32
fn set_m_anime_change_wait_count(self, value: i32)
fn m_camera_object(self) -> GameObject
fn set_m_camera_object(self, value: GameObject)
fn m_chara_image_simple(self) -> Image
fn set_m_chara_image_simple(self, value: Image)
fn m_default_zoom_camera_local_height(self) -> f32
fn set_m_default_zoom_camera_local_height(self, value: f32)
fn m_head_look_at_obj(self) -> GameObject
fn set_m_head_look_at_obj(self, value: GameObject)
fn m_is_request_to_offset(self) -> bool
fn set_m_is_request_to_offset(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.