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IUnitSelectRootMethods

Trait IUnitSelectRootMethods 

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pub trait IUnitSelectRootMethods: IUnitSelectRoot {
    // Provided methods
    fn get_unit_list_root(self) -> GameObject { ... }
    fn init(self) { ... }
    fn update(self) { ... }
    fn update_unit_data(self) { ... }
    fn timer_end(self) { ... }
    fn update_unit_data_2(self, unit: impl Into<Unit>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_unit_list_root(self) -> GameObject

GetUnitListRoot() overload

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fn init(self)

Init() overload

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fn update(self)

Update() overload

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fn update_unit_data(self)

UpdateUnitData() overload

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fn timer_end(self)

TimerEnd() overload

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fn update_unit_data_2(self, unit: impl Into<Unit>)

UpdateUnitData(crate::app::unit::Unit) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IUnitSelectRoot> IUnitSelectRootMethods for __T

Available on crate feature app-unitselectroot only.