pub struct UnitSequence(/* private fields */);Expand description
IL2CPP class: App.UnitSequence
Inherits: SingletonScriptableObject_1<crate::app::unitsequence::UnitSequence>
Implementations§
Source§impl UnitSequence
impl UnitSequence
pub fn base(self) -> SingletonScriptableObject_1<UnitSequence>
Source§impl UnitSequence
impl UnitSequence
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl UnitSequence
impl UnitSequence
Trait Implementations§
Source§impl ClassIdentity for UnitSequence
impl ClassIdentity for UnitSequence
Source§impl Clone for UnitSequence
impl Clone for UnitSequence
Source§fn clone(&self) -> UnitSequence
fn clone(&self) -> UnitSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitSequence
impl FromIlInstance for UnitSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UnitSequence
impl IObject_2 for UnitSequence
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitSequence for UnitSequence
impl IUnitSequence for UnitSequence
fn 待機中(self) -> UnitSequence_Action
fn set_待機中(self, value: UnitSequence_Action)
fn カーソル(self) -> UnitSequence_Action
fn set_カーソル(self, value: UnitSequence_Action)
fn 掴み中(self) -> UnitSequence_Action
fn set_掴み中(self, value: UnitSequence_Action)
fn 移動中(self) -> UnitSequence_Action
fn set_移動中(self, value: UnitSequence_Action)
fn 移動後(self) -> UnitSequence_Action
fn set_移動後(self, value: UnitSequence_Action)
fn 敵選択中(self) -> UnitSequence_Action
fn set_敵選択中(self, value: UnitSequence_Action)
fn 戦闘中(self) -> UnitSequence_Action
fn set_戦闘中(self, value: UnitSequence_Action)
fn 戦闘後(self) -> UnitSequence_Action
fn set_戦闘後(self, value: UnitSequence_Action)
fn 杖戦闘中(self) -> UnitSequence_Action
fn set_杖戦闘中(self, value: UnitSequence_Action)
fn ガード中(self) -> UnitSequence_Action
fn set_ガード中(self, value: UnitSequence_Action)
impl Copy for UnitSequence
impl IObject for UnitSequence
impl IScriptableObject for UnitSequence
impl ISingletonScriptableObject_1<UnitSequence> for UnitSequence
Auto Trait Implementations§
impl Freeze for UnitSequence
impl RefUnwindSafe for UnitSequence
impl !Send for UnitSequence
impl !Sync for UnitSequence
impl Unpin for UnitSequence
impl UnwindSafe for UnitSequence
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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impl<T> Borrow<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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§impl<T> CloneToUninit for Twhere
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impl<T> DefaultInjectedMembers for T
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fn __injected_methods() -> Vec<InjectedMethodDescriptor>
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fn get_location_name(self) -> Il2CppStringwhere
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visited: HashSet_1<Object>,
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fn wait_for_completion(self) -> T0where
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fn get_is_done(self) -> boolwhere
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fn is_valid(self) -> boolwhere
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fn get_percent_complete(self) -> f32where
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fn get_reference_count(self) -> i32where
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fn release(self)where
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fn get_status(self) -> AsyncOperationStatuswhere
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
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fn dispose(self)where
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
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