pub trait IWeaponModelManager: IMonoBehaviour {
// Provided methods
fn m_resources(self) -> Dictionary_2<i32, ResourceGameObject> { ... }
fn set_m_resources(self, value: Dictionary_2<i32, ResourceGameObject>) { ... }
fn m_gmae_objects(self) -> Dictionary_2<i32, GameObject> { ... }
fn set_m_gmae_objects(self, value: Dictionary_2<i32, GameObject>) { ... }
}Provided Methods§
fn m_resources(self) -> Dictionary_2<i32, ResourceGameObject>
fn set_m_resources(self, value: Dictionary_2<i32, ResourceGameObject>)
fn m_gmae_objects(self) -> Dictionary_2<i32, GameObject>
fn set_m_gmae_objects(self, value: Dictionary_2<i32, GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.