pub trait IWeaponModelManagerMethods: IWeaponModelManager {
// Provided methods
fn try_create_game_object(
self,
key: impl Into<i32>,
name: impl Into<Il2CppString>,
child: impl Into<Il2CppString>,
) -> GameObject { ... }
fn show(self, iid: impl Into<Il2CppString>) { ... }
fn show_2(self, root: impl Into<GameObject>) { ... }
fn show_3(self, item: impl Into<ItemData>) { ... }
fn hide(self) { ... }
fn clear(self) { ... }
fn on_destroy(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn try_create_game_object(
self,
key: impl Into<i32>,
name: impl Into<Il2CppString>,
child: impl Into<Il2CppString>,
) -> GameObject
fn try_create_game_object( self, key: impl Into<i32>, name: impl Into<Il2CppString>, child: impl Into<Il2CppString>, ) -> GameObject
TryCreateGameObject(i32, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn show(self, iid: impl Into<Il2CppString>)
fn show(self, iid: impl Into<Il2CppString>)
Show(::unity::Il2CppString) overload
Sourcefn show_2(self, root: impl Into<GameObject>)
fn show_2(self, root: impl Into<GameObject>)
Show(crate::unity_engine::gameobject::GameObject) overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IWeaponModelManager> IWeaponModelManagerMethods for __T
Available on crate feature
app-weaponmodelmanager only.