pub struct WellSequence(/* private fields */);Expand description
IL2CPP class: App.WellSequence
Inherits: ProcInst
Implementations§
Source§impl WellSequence
impl WellSequence
pub fn use_flag_name() -> Il2CppString
pub fn set_use_flag_name(value: Il2CppString)
pub fn exchange_level_name() -> Il2CppString
pub fn set_exchange_level_name(value: Il2CppString)
pub fn seed_name() -> Il2CppString
pub fn set_seed_name(value: Il2CppString)
pub fn evil_weapon_state() -> Il2CppString
pub fn set_evil_weapon_state(value: Il2CppString)
pub fn m_well_effect_manager() -> GameObject
pub fn set_m_well_effect_manager(value: GameObject)
pub fn eff_name_table() -> Array<Il2CppString>
pub fn set_eff_name_table(value: Array<Il2CppString>)
Source§impl WellSequence
impl WellSequence
Sourcepub fn create_global_flags()
pub fn create_global_flags()
CreateGlobalFlags() overload
Sourcepub fn calc_expected(unit_item_list: impl Into<List_1<UnitItem>>) -> i32
pub fn calc_expected(unit_item_list: impl Into<List_1<UnitItem>>) -> i32
CalcExpected(crate::system::collections::generic::list_1::List_1<crate::app::unititem::UnitItem>) overload
Sourcepub fn get_variable() -> GameVariable
pub fn get_variable() -> GameVariable
get_Variable() overload
Sourcepub fn get_use_flag() -> WellSequence_UseFlags
pub fn get_use_flag() -> WellSequence_UseFlags
get_UseFlag() overload
Sourcepub fn set_use_flag(value: impl Into<WellSequence_UseFlags>)
pub fn set_use_flag(value: impl Into<WellSequence_UseFlags>)
set_UseFlag(crate::app::wellsequence::WellSequence_UseFlags) overload
Sourcepub fn get_exchange_level() -> i32
pub fn get_exchange_level() -> i32
get_ExchangeLevel() overload
Sourcepub fn set_exchange_level(value: impl Into<i32>)
pub fn set_exchange_level(value: impl Into<i32>)
set_ExchangeLevel(i32) overload
Sourcepub fn get_evil_weapon_event_state() -> WellSequence_EvilWeaponEventStates
pub fn get_evil_weapon_event_state() -> WellSequence_EvilWeaponEventStates
get_EvilWeaponEventState() overload
Sourcepub fn set_evil_weapon_event_state(
value: impl Into<WellSequence_EvilWeaponEventStates>,
)
pub fn set_evil_weapon_event_state( value: impl Into<WellSequence_EvilWeaponEventStates>, )
set_EvilWeaponEventState(crate::app::wellsequence::WellSequence_EvilWeaponEventStates) overload
Sourcepub fn set_exchange(level: impl Into<i32>)
pub fn set_exchange(level: impl Into<i32>)
SetExchange(i32) overload
Sourcepub fn get_is_item_return() -> bool
pub fn get_is_item_return() -> bool
get_IsItemReturn() overload
Sourcepub fn get_can_item_in() -> bool
pub fn get_can_item_in() -> bool
get_CanItemIn() overload
Sourcepub fn get_effect_name() -> Il2CppString
pub fn get_effect_name() -> Il2CppString
GetEffectName() overload
Sourcepub fn try_create_item_effect()
pub fn try_create_item_effect()
TryCreateItemEffect() overload
Sourcepub fn try_fadeout_effect()
pub fn try_fadeout_effect()
TryFadeoutEffect() overload
Sourcepub fn try_destroy_effect()
pub fn try_destroy_effect()
TryDestroyEffect() overload
Sourcepub fn create_bind(parent: impl Into<ProcInst>)
pub fn create_bind(parent: impl Into<ProcInst>)
CreateBind(crate::app::procinst::ProcInst) overload
Source§impl WellSequence
impl WellSequence
pub fn create_global_flags_method_info() -> &'static MethodInfo
pub fn calc_expected_method_info() -> &'static MethodInfo
pub fn get_variable_method_info() -> &'static MethodInfo
pub fn get_use_flag_method_info() -> &'static MethodInfo
pub fn set_use_flag_method_info() -> &'static MethodInfo
pub fn get_exchange_level_method_info() -> &'static MethodInfo
pub fn set_exchange_level_method_info() -> &'static MethodInfo
pub fn get_seed_method_info() -> &'static MethodInfo
pub fn set_seed_method_info() -> &'static MethodInfo
pub fn get_evil_weapon_event_state_method_info() -> &'static MethodInfo
pub fn set_evil_weapon_event_state_method_info() -> &'static MethodInfo
pub fn set_exchange_method_info() -> &'static MethodInfo
pub fn map_clear_method_info() -> &'static MethodInfo
pub fn get_is_item_return_method_info() -> &'static MethodInfo
pub fn get_can_item_in_method_info() -> &'static MethodInfo
pub fn get_effect_name_method_info() -> &'static MethodInfo
pub fn try_create_item_effect_method_info() -> &'static MethodInfo
pub fn try_fadeout_effect_method_info() -> &'static MethodInfo
pub fn try_destroy_effect_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn load_prefab_async_method_info() -> &'static MethodInfo
pub fn wait_load_prefab_method_info() -> &'static MethodInfo
pub fn unload_prefab_method_info() -> &'static MethodInfo
pub fn open_header_method_info() -> &'static MethodInfo
pub fn exit_method_info() -> &'static MethodInfo
pub fn calc_item_exchange_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn check_cc_tutorial_method_info() -> &'static MethodInfo
pub fn check_item_select_result_method_info() -> &'static MethodInfo
pub fn create_goto_evil_first_confirm_dialog_method_info() -> &'static MethodInfo
pub fn create_goto_evil_confirm_dialog_method_info() -> &'static MethodInfo
pub fn on_change_normal_method_info() -> &'static MethodInfo
pub fn on_change_hard_method_info() -> &'static MethodInfo
pub fn on_change_lunatic_method_info() -> &'static MethodInfo
pub fn create_change_difficulty_dialog_method_info() -> &'static MethodInfo
pub fn create_change_difficulty_result_dialog_method_info() -> &'static MethodInfo
pub fn branch_method_info() -> &'static MethodInfo
pub fn get_evil_weapon1_method_info() -> &'static MethodInfo
pub fn get_evil_weapon2_method_info() -> &'static MethodInfo
pub fn evil_map_first_demo_method_info() -> &'static MethodInfo
pub fn first_tutorial_method_info() -> &'static MethodInfo
pub fn create_desc_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl WellSequence
impl WellSequence
Trait Implementations§
Source§impl ClassIdentity for WellSequence
impl ClassIdentity for WellSequence
Source§impl Clone for WellSequence
impl Clone for WellSequence
Source§fn clone(&self) -> WellSequence
fn clone(&self) -> WellSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for WellSequence
impl FromIlInstance for WellSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IProcInst for WellSequence
impl IProcInst for WellSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl IWellSequence for WellSequence
impl IWellSequence for WellSequence
impl Copy for WellSequence
impl IObject for WellSequence
Auto Trait Implementations§
impl Freeze for WellSequence
impl RefUnwindSafe for WellSequence
impl !Send for WellSequence
impl !Sync for WellSequence
impl Unpin for WellSequence
impl UnwindSafe for WellSequence
Blanket Implementations§
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impl<T> Any for Twhere
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impl<T> Borrow<T> for Twhere
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) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IWellSequenceMethods for __Twhere
__T: IWellSequence,
impl<__T> IWellSequenceMethods for __Twhere
__T: IWellSequence,
Source§fn load_prefab_async(self)
fn load_prefab_async(self)
LoadPrefabAsync() overloadSource§fn wait_load_prefab(self)
fn wait_load_prefab(self)
WaitLoadPrefab() overloadSource§fn unload_prefab(self)
fn unload_prefab(self)
UnloadPrefab() overloadSource§fn open_header(self)
fn open_header(self)
OpenHeader() overloadCreateTopMenu() overloadSource§fn calc_item_exchange(
self,
level: impl Into<i32>,
random: impl Into<Random_2>,
) -> List_1<ItemData>
fn calc_item_exchange( self, level: impl Into<i32>, random: impl Into<Random_2>, ) -> List_1<ItemData>
CalcItemExchange(i32, crate::app::random_2::Random_2) overloadSource§fn check_cc_tutorial(self)
fn check_cc_tutorial(self)
CheckCcTutorial() overloadCreateItemSelectMenu() overloadSource§fn check_item_select_result(self)
fn check_item_select_result(self)
CheckItemSelectResult() overloadSource§fn create_goto_evil_first_confirm_dialog(self)
fn create_goto_evil_first_confirm_dialog(self)
CreateGotoEvilFirstConfirmDialog() overloadSource§fn create_goto_evil_confirm_dialog(self)
fn create_goto_evil_confirm_dialog(self)
CreateGotoEvilConfirmDialog() overloadSource§fn on_change_normal(self)
fn on_change_normal(self)
OnChangeNormal() overloadSource§fn on_change_hard(self)
fn on_change_hard(self)
OnChangeHard() overloadSource§fn on_change_lunatic(self)
fn on_change_lunatic(self)
OnChangeLunatic() overloadSource§fn create_change_difficulty_dialog(self)
fn create_change_difficulty_dialog(self)
CreateChangeDifficultyDialog() overloadSource§fn create_change_difficulty_result_dialog(self)
fn create_change_difficulty_result_dialog(self)
CreateChangeDifficultyResultDialog() overloadSource§fn get_evil_weapon1(self)
fn get_evil_weapon1(self)
GetEvilWeapon1() overloadSource§fn get_evil_weapon2(self)
fn get_evil_weapon2(self)
GetEvilWeapon2() overloadSource§fn evil_map_first_demo(self) -> IEnumerator
fn evil_map_first_demo(self) -> IEnumerator
EvilMapFirstDemo() overloadSource§fn first_tutorial(self)
fn first_tutorial(self)
FirstTutorial() overloadSource§fn create_desc(self) -> Array<ProcDesc>
fn create_desc(self) -> Array<ProcDesc>
CreateDesc() overload