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ICameraBoundingBox

Trait ICameraBoundingBox 

Source
pub trait ICameraBoundingBox: IObject {
    // Provided methods
    fn m_camera_direction(self) -> Vector3 { ... }
    fn set_m_camera_direction(self, value: Vector3) { ... }
    fn m_matrix_world_to_camera(self) -> Matrix4x4 { ... }
    fn set_m_matrix_world_to_camera(self, value: Matrix4x4) { ... }
    fn m_matrix_camera_to_world(self) -> Matrix4x4 { ... }
    fn set_m_matrix_camera_to_world(self, value: Matrix4x4) { ... }
    fn m_box(self) -> Bounds { ... }
    fn set_m_box(self, value: Bounds) { ... }
    fn m_screen_space_reprojection_ratio(self) -> f32 { ... }
    fn set_m_screen_space_reprojection_ratio(self, value: f32) { ... }
    fn m_is_finalized(self) -> bool { ... }
    fn set_m_is_finalized(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§