pub trait ICameraControllerAutoMethods: ICameraControllerAuto {
Show 13 methods
// Provided methods
fn get_time_length(self) -> f32 { ... }
fn set_time_length(self, value: impl Into<f32>) { ... }
fn get_vertical(self) -> CameraControllerAuto_CamRotate { ... }
fn set_vertical(self, value: impl Into<CameraControllerAuto_CamRotate>) { ... }
fn get_horizontal(self) -> CameraControllerAuto_CamRotate { ... }
fn set_horizontal(self, value: impl Into<CameraControllerAuto_CamRotate>) { ... }
fn check_usable(self, is_routine: impl Into<bool>) { ... }
fn activate(self) { ... }
fn initialize(self) { ... }
fn deactivate(self) { ... }
fn create_random(
self,
time: impl Into<f32>,
min: impl Into<f32>,
max: impl Into<f32>,
) -> CameraControllerAuto_CamRotate { ... }
fn get_camera_targets(self) -> Array<i32> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_time_length(self) -> f32
fn get_time_length(self) -> f32
get_TimeLength() overload
Sourcefn set_time_length(self, value: impl Into<f32>)
fn set_time_length(self, value: impl Into<f32>)
set_TimeLength(f32) overload
Sourcefn get_vertical(self) -> CameraControllerAuto_CamRotate
fn get_vertical(self) -> CameraControllerAuto_CamRotate
get_Vertical() overload
Sourcefn set_vertical(self, value: impl Into<CameraControllerAuto_CamRotate>)
fn set_vertical(self, value: impl Into<CameraControllerAuto_CamRotate>)
set_Vertical(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate) overload
Sourcefn get_horizontal(self) -> CameraControllerAuto_CamRotate
fn get_horizontal(self) -> CameraControllerAuto_CamRotate
get_Horizontal() overload
Sourcefn set_horizontal(self, value: impl Into<CameraControllerAuto_CamRotate>)
fn set_horizontal(self, value: impl Into<CameraControllerAuto_CamRotate>)
set_Horizontal(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate) overload
Sourcefn check_usable(self, is_routine: impl Into<bool>)
fn check_usable(self, is_routine: impl Into<bool>)
CheckUsable(bool) overload
Sourcefn initialize(self)
fn initialize(self)
Initialize() overload
Sourcefn deactivate(self)
fn deactivate(self)
Deactivate() overload
Sourcefn create_random(
self,
time: impl Into<f32>,
min: impl Into<f32>,
max: impl Into<f32>,
) -> CameraControllerAuto_CamRotate
fn create_random( self, time: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, ) -> CameraControllerAuto_CamRotate
CreateRandom(f32, f32, f32) overload
Sourcefn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICameraControllerAuto> ICameraControllerAutoMethods for __T
Available on crate feature
combat-cameracontrollerauto only.