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ICameraControllerChainAttack

Trait ICameraControllerChainAttack 

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pub trait ICameraControllerChainAttack: IBaseCameraController {
    // Provided methods
    fn distance(self) -> f32 { ... }
    fn set_distance(self, value: f32) { ... }
    fn enemy_distance(self) -> f32 { ... }
    fn set_enemy_distance(self, value: f32) { ... }
    fn height(self) -> f32 { ... }
    fn set_height(self, value: f32) { ... }
    fn back(self) -> f32 { ... }
    fn set_back(self, value: f32) { ... }
}

Provided Methods§

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fn distance(self) -> f32

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fn set_distance(self, value: f32)

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fn enemy_distance(self) -> f32

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fn set_enemy_distance(self, value: f32)

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fn height(self) -> f32

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fn set_height(self, value: f32)

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fn back(self) -> f32

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fn set_back(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§