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ICameraControllerSolo

Trait ICameraControllerSolo 

Source
pub trait ICameraControllerSolo: IBaseCameraController {
Show 28 methods // Provided methods fn distance(self) -> f32 { ... } fn set_distance(self, value: f32) { ... } fn target_side(self) -> i32 { ... } fn set_target_side(self, value: i32) { ... } fn follow_joint(self) -> CameraPositionData_TargetJoint { ... } fn set_follow_joint(self, value: CameraPositionData_TargetJoint) { ... } fn follow_vector(self) -> Vector3 { ... } fn set_follow_vector(self, value: Vector3) { ... } fn follow_vector_big_dragon_leg(self) -> Vector3 { ... } fn set_follow_vector_big_dragon_leg(self, value: Vector3) { ... } fn follow_vector_big_dragon_fly(self) -> Vector3 { ... } fn set_follow_vector_big_dragon_fly(self, value: Vector3) { ... } fn look_at_joint(self) -> CameraPositionData_TargetJoint { ... } fn set_look_at_joint(self, value: CameraPositionData_TargetJoint) { ... } fn look_at_vector(self) -> Vector3 { ... } fn set_look_at_vector(self, value: Vector3) { ... } fn look_at_vector_big_dragon_leg(self) -> Vector3 { ... } fn set_look_at_vector_big_dragon_leg(self, value: Vector3) { ... } fn look_at_vector_big_dragon_fly(self) -> Vector3 { ... } fn set_look_at_vector_big_dragon_fly(self, value: Vector3) { ... } fn look_center_and_look_at(self) -> bool { ... } fn set_look_center_and_look_at(self, value: bool) { ... } fn unusable_check(self) -> bool { ... } fn set_unusable_check(self, value: bool) { ... } fn m_is_camera_inverse(self) -> bool { ... } fn set_m_is_camera_inverse(self, value: bool) { ... } fn m_is_side_inverse(self) -> bool { ... } fn set_m_is_side_inverse(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§