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ICameraControllerUnitDetailMethods

Trait ICameraControllerUnitDetailMethods 

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pub trait ICameraControllerUnitDetailMethods: ICameraControllerUnitDetail {
    // Provided methods
    fn get_distance(self) -> f32 { ... }
    fn set_distance(self, value: impl Into<f32>) { ... }
    fn get_is_joint_loaded(self) -> bool { ... }
    fn activate(self) { ... }
    fn get_camera_targets(self) -> Array<i32> { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_distance(self) -> f32

get_Distance() overload

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fn set_distance(self, value: impl Into<f32>)

set_Distance(f32) overload

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fn get_is_joint_loaded(self) -> bool

get_IsJointLoaded() overload

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fn activate(self)

Activate() overload

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fn get_camera_targets(self) -> Array<i32>

GetCameraTargets() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICameraControllerUnitDetail> ICameraControllerUnitDetailMethods for __T

Available on crate feature combat-cameracontrollerunitdetail only.