pub trait ICameraControllerUnitDetailMethods: ICameraControllerUnitDetail {
// Provided methods
fn get_distance(self) -> f32 { ... }
fn set_distance(self, value: impl Into<f32>) { ... }
fn get_is_joint_loaded(self) -> bool { ... }
fn activate(self) { ... }
fn get_camera_targets(self) -> Array<i32> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_distance(self) -> f32
fn get_distance(self) -> f32
get_Distance() overload
Sourcefn set_distance(self, value: impl Into<f32>)
fn set_distance(self, value: impl Into<f32>)
set_Distance(f32) overload
Sourcefn get_is_joint_loaded(self) -> bool
fn get_is_joint_loaded(self) -> bool
get_IsJointLoaded() overload
Sourcefn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICameraControllerUnitDetail> ICameraControllerUnitDetailMethods for __T
Available on crate feature
combat-cameracontrollerunitdetail only.