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ICharacterAppearance

Trait ICharacterAppearance 

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pub trait ICharacterAppearance: IObject {
Show 56 methods // Provided methods fn assets(self) -> Array<CharacterAsset> { ... } fn set_assets(self, value: Array<CharacterAsset>) { ... } fn animset_names(self) -> List_1<Il2CppString> { ... } fn set_animset_names(self, value: List_1<Il2CppString>) { ... } fn acc_targets(self) -> Array<Il2CppString> { ... } fn set_acc_targets(self, value: Array<Il2CppString>) { ... } fn mask_color100(self) -> Color { ... } fn set_mask_color100(self, value: Color) { ... } fn mask_color075(self) -> Color { ... } fn set_mask_color075(self, value: Color) { ... } fn mask_color050(self) -> Color { ... } fn set_mask_color050(self, value: Color) { ... } fn mask_color025(self) -> Color { ... } fn set_mask_color025(self, value: Color) { ... } fn skin_color(self) -> Color { ... } fn set_skin_color(self, value: Color) { ... } fn grad_color(self) -> Color { ... } fn set_grad_color(self, value: Color) { ... } fn hair_color(self) -> Color { ... } fn set_hair_color(self, value: Color) { ... } fn toon_shadow_color(self) -> Color { ... } fn set_toon_shadow_color(self, value: Color) { ... } fn sound(self) -> AssetTable_Sound { ... } fn set_sound(self, value: AssetTable_Sound) { ... } fn proportion(self) -> ProportionParameters { ... } fn set_proportion(self, value: ProportionParameters) { ... } fn m_instanced_materials(self) -> List_1<Material> { ... } fn set_m_instanced_materials(self, value: List_1<Material>) { ... } fn m_holder_load_simultaneous(self) -> GameParam_Holder { ... } fn set_m_holder_load_simultaneous(self, value: GameParam_Holder) { ... } fn m_chara_tall_walk(self) -> GameParam_Holder { ... } fn set_m_chara_tall_walk(self, value: GameParam_Holder) { ... } fn m_chara_tall_horse(self) -> GameParam_Holder { ... } fn set_m_chara_tall_horse(self, value: GameParam_Holder) { ... } fn m_chara_tall_wolf(self) -> GameParam_Holder { ... } fn set_m_chara_tall_wolf(self, value: GameParam_Holder) { ... } fn m_chara_tall_pegasus(self) -> GameParam_Holder { ... } fn set_m_chara_tall_pegasus(self, value: GameParam_Holder) { ... } fn m_chara_tall_dragon(self) -> GameParam_Holder { ... } fn set_m_chara_tall_dragon(self, value: GameParam_Holder) { ... } fn m_chara_tall_griffon(self) -> GameParam_Holder { ... } fn set_m_chara_tall_griffon(self, value: GameParam_Holder) { ... } fn m_chara_tall_engage(self) -> GameParam_Holder { ... } fn set_m_chara_tall_engage(self, value: GameParam_Holder) { ... } fn m_chara_tall_sombron_human(self) -> GameParam_Holder { ... } fn set_m_chara_tall_sombron_human(self, value: GameParam_Holder) { ... } fn m_chara_tall_sombron_dragon(self) -> GameParam_Holder { ... } fn set_m_chara_tall_sombron_dragon(self, value: GameParam_Holder) { ... } fn m_chara_tall_engage_tiki(self) -> GameParam_Holder { ... } fn set_m_chara_tall_engage_tiki(self, value: GameParam_Holder) { ... } fn m_chara_tall_phantom_wolf(self) -> GameParam_Holder { ... } fn set_m_chara_tall_phantom_wolf(self, value: GameParam_Holder) { ... } fn m_chara_tall_phantom_dragon(self) -> GameParam_Holder { ... } fn set_m_chara_tall_phantom_dragon(self, value: GameParam_Holder) { ... } fn m_chara_tall_corrupt_dragon(self) -> GameParam_Holder { ... } fn set_m_chara_tall_corrupt_dragon(self, value: GameParam_Holder) { ... }
}

Provided Methods§

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fn assets(self) -> Array<CharacterAsset>

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fn set_assets(self, value: Array<CharacterAsset>)

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fn animset_names(self) -> List_1<Il2CppString>

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fn set_animset_names(self, value: List_1<Il2CppString>)

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fn acc_targets(self) -> Array<Il2CppString>

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fn set_acc_targets(self, value: Array<Il2CppString>)

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fn mask_color100(self) -> Color

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fn set_mask_color100(self, value: Color)

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fn mask_color075(self) -> Color

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fn set_mask_color075(self, value: Color)

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fn mask_color050(self) -> Color

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fn set_mask_color050(self, value: Color)

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fn mask_color025(self) -> Color

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fn set_mask_color025(self, value: Color)

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fn skin_color(self) -> Color

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fn set_skin_color(self, value: Color)

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fn grad_color(self) -> Color

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fn set_grad_color(self, value: Color)

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fn hair_color(self) -> Color

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fn set_hair_color(self, value: Color)

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fn toon_shadow_color(self) -> Color

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fn set_toon_shadow_color(self, value: Color)

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fn sound(self) -> AssetTable_Sound

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fn set_sound(self, value: AssetTable_Sound)

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fn proportion(self) -> ProportionParameters

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fn set_proportion(self, value: ProportionParameters)

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fn m_instanced_materials(self) -> List_1<Material>

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fn set_m_instanced_materials(self, value: List_1<Material>)

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fn m_holder_load_simultaneous(self) -> GameParam_Holder

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fn set_m_holder_load_simultaneous(self, value: GameParam_Holder)

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fn m_chara_tall_walk(self) -> GameParam_Holder

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fn set_m_chara_tall_walk(self, value: GameParam_Holder)

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fn m_chara_tall_horse(self) -> GameParam_Holder

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fn set_m_chara_tall_horse(self, value: GameParam_Holder)

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fn m_chara_tall_wolf(self) -> GameParam_Holder

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fn set_m_chara_tall_wolf(self, value: GameParam_Holder)

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fn m_chara_tall_pegasus(self) -> GameParam_Holder

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fn set_m_chara_tall_pegasus(self, value: GameParam_Holder)

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fn m_chara_tall_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_dragon(self, value: GameParam_Holder)

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fn m_chara_tall_griffon(self) -> GameParam_Holder

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fn set_m_chara_tall_griffon(self, value: GameParam_Holder)

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fn m_chara_tall_engage(self) -> GameParam_Holder

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fn set_m_chara_tall_engage(self, value: GameParam_Holder)

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fn m_chara_tall_sombron_human(self) -> GameParam_Holder

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fn set_m_chara_tall_sombron_human(self, value: GameParam_Holder)

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fn m_chara_tall_sombron_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_sombron_dragon(self, value: GameParam_Holder)

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fn m_chara_tall_engage_tiki(self) -> GameParam_Holder

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fn set_m_chara_tall_engage_tiki(self, value: GameParam_Holder)

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fn m_chara_tall_phantom_wolf(self) -> GameParam_Holder

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fn set_m_chara_tall_phantom_wolf(self, value: GameParam_Holder)

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fn m_chara_tall_phantom_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_phantom_dragon(self, value: GameParam_Holder)

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fn m_chara_tall_corrupt_dragon(self) -> GameParam_Holder

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fn set_m_chara_tall_corrupt_dragon(self, value: GameParam_Holder)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§