Skip to main content

ICharacterNodeConstraint

Trait ICharacterNodeConstraint 

Source
pub trait ICharacterNodeConstraint: IMonoBehaviour {
    // Provided methods
    fn state(self) -> CharacterNodeConstraint_State { ... }
    fn set_state(self, value: CharacterNodeConstraint_State) { ... }
    fn special_purpose_camera_nodes(self) -> Array<Transform> { ... }
    fn set_special_purpose_camera_nodes(self, value: Array<Transform>) { ... }
    fn special_purpose_particle_nodes(self) -> Array<Transform> { ... }
    fn set_special_purpose_particle_nodes(self, value: Array<Transform>) { ... }
    fn special_purpose_particle_nodes_offset(self) -> Array<Vector3> { ... }
    fn set_special_purpose_particle_nodes_offset(self, value: Array<Vector3>) { ... }
    fn ctr(self) -> Transform { ... }
    fn set_ctr(self, value: Transform) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§