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ICharacterSignalMethods

Trait ICharacterSignalMethods 

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pub trait ICharacterSignalMethods: ICharacterSignal {
Show 82 methods // Provided methods fn get_cp(self) -> Character { ... } fn init_on_attack_state(self) { ... } fn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>) { ... } fn 命中(self, ev: impl Into<AnimationEvent>) { ... } fn call命中_common(self, ev: impl Into<AnimationEvent>) { ... } fn ノード移動(self, ev: impl Into<AnimationEvent>) { ... } fn なし(self) { ... } fn 突進前キャン(self) { ... } fn 後キャン終(self) { ... } fn 攻撃可能範囲(self) { ... } fn 着地(self) { ... } fn 汎用object(self) { ... } fn run速度(self) { ... } fn 最終位置(self) { ... } fn 死亡落下(self) { ... } fn 自動生成除外(self) { ... } fn 開発一時停止(self) { ... } fn 再生着地(self) { ... } fn やられ終わり(self) { ... } fn 発射の前兆(self) { ... } fn ノード移動_2(self) { ... } fn vec3(self) { ... } fn 遷移時間(self) { ... } fn 前キャンセル(self, ev: impl Into<AnimationEvent>) { ... } fn 後キャン始(self, ev: impl Into<AnimationEvent>) { ... } fn 相手回避(self, ev: impl Into<AnimationEvent>) { ... } fn 相手動作(self, ev: impl Into<AnimationEvent>) { ... } fn ジャンプ(self, ev: impl Into<AnimationEvent>) { ... } fn 発射(self, ev: impl Into<AnimationEvent>) { ... } fn 左足接地(self, ev: impl Into<AnimationEvent>) { ... } fn 左足上昇(self, ev: impl Into<AnimationEvent>) { ... } fn 右足接地(self, ev: impl Into<AnimationEvent>) { ... } fn 右足上昇(self, ev: impl Into<AnimationEvent>) { ... } fn 左前足接地(self, ev: impl Into<AnimationEvent>) { ... } fn 左前足上昇(self, ev: impl Into<AnimationEvent>) { ... } fn 右前足接地(self, ev: impl Into<AnimationEvent>) { ... } fn 右前足上昇(self, ev: impl Into<AnimationEvent>) { ... } fn 左後足接地(self, ev: impl Into<AnimationEvent>) { ... } fn 左後足上昇(self, ev: impl Into<AnimationEvent>) { ... } fn 右後足接地(self, ev: impl Into<AnimationEvent>) { ... } fn 右後足上昇(self, ev: impl Into<AnimationEvent>) { ... } fn 羽ばたき(self, ev: impl Into<AnimationEvent>) { ... } fn カメラ(self, ev: impl Into<AnimationEvent>) { ... } fn カメラ戻す(self, ev: impl Into<AnimationEvent>) { ... } fn 重い動作始(self, ev: impl Into<AnimationEvent>) { ... } fn 重い動作終(self, ev: impl Into<AnimationEvent>) { ... } fn 素早い動作始(self, ev: impl Into<AnimationEvent>) { ... } fn 素早い動作終(self, ev: impl Into<AnimationEvent>) { ... } fn ワールド時間(self, ev: impl Into<AnimationEvent>) { ... } fn 武器軌跡始(self, ev: impl Into<AnimationEvent>) { ... } fn 武器軌跡終(self, ev: impl Into<AnimationEvent>) { ... } fn 左手軌跡始(self, ev: impl Into<AnimationEvent>) { ... } fn 左手軌跡終(self, ev: impl Into<AnimationEvent>) { ... } fn 残像始(self, ev: impl Into<AnimationEvent>) { ... } fn 残像終(self, ev: impl Into<AnimationEvent>) { ... } fn 武器アニメ(self, ev: impl Into<AnimationEvent>) { ... } fn 武器放り投げる(self, ev: impl Into<AnimationEvent>) { ... } fn パーティクル(self, ev: impl Into<AnimationEvent>) { ... } fn 命中パーティクル(self, ev: impl Into<AnimationEvent>) { ... } fn パーティクル削除(self, ev: impl Into<AnimationEvent>) { ... } fn 地面パーティクル(self, ev: impl Into<AnimationEvent>) { ... } fn 表情(self, ev: impl Into<AnimationEvent>) { ... } fn 注目率(self, ev: impl Into<AnimationEvent>) { ... } fn 画面揺れ(self, ev: impl Into<AnimationEvent>) { ... } fn アーマー振動(self, ev: impl Into<AnimationEvent>) { ... } fn 音汎用(self, ev: impl Into<AnimationEvent>) { ... } fn 音ボイス(self, ev: impl Into<AnimationEvent>) { ... } fn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>) { ... } fn 音必殺ボイス(self, ev: impl Into<AnimationEvent>) { ... } fn 魔法動作1(self, ev: impl Into<AnimationEvent>) { ... } fn 魔法動作2(self, ev: impl Into<AnimationEvent>) { ... } fn 魔法動作3(self, ev: impl Into<AnimationEvent>) { ... } fn 手綱(self, ev: impl Into<AnimationEvent>) { ... } fn フェード(self, ev: impl Into<AnimationEvent>) { ... } fn 姿を隠す(self, ev: impl Into<AnimationEvent>) { ... } fn 再生ジャンプ(self, ev: impl Into<AnimationEvent>) { ... } fn ラジアルブラー(self, ev: impl Into<AnimationEvent>) { ... } fn 背景暗さ(self, ev: impl Into<AnimationEvent>) { ... } fn 体格標準化(self, ev: impl Into<AnimationEvent>) { ... } fn foot_ik(self, ev: impl Into<AnimationEvent>) { ... } fn on_destroy(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_cp(self) -> Character

get_CP() overload

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fn init_on_attack_state(self)

InitOnAttackState() overload

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fn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>)

命中先行呼び出し(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 命中(self, ev: impl Into<AnimationEvent>)

命中(crate::unity_engine::animationevent::AnimationEvent) overload

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fn call命中_common(self, ev: impl Into<AnimationEvent>)

Call命中Common(crate::unity_engine::animationevent::AnimationEvent) overload

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fn ノード移動(self, ev: impl Into<AnimationEvent>)

ノード移動(crate::unity_engine::animationevent::AnimationEvent) overload

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fn なし(self)

なし() overload

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fn 突進前キャン(self)

突進前キャン() overload

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fn 後キャン終(self)

後キャン終() overload

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fn 攻撃可能範囲(self)

攻撃可能範囲() overload

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fn 着地(self)

着地() overload

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fn 汎用object(self)

汎用Object() overload

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fn run速度(self)

Run速度() overload

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fn 最終位置(self)

最終位置() overload

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fn 死亡落下(self)

死亡落下() overload

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fn 自動生成除外(self)

自動生成除外() overload

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fn 開発一時停止(self)

開発一時停止() overload

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fn 再生着地(self)

再生着地() overload

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fn やられ終わり(self)

やられ終わり() overload

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fn 発射の前兆(self)

発射の前兆() overload

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fn ノード移動_2(self)

ノード移動() overload

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fn vec3(self)

Vec3() overload

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fn 遷移時間(self)

遷移時間() overload

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fn 前キャンセル(self, ev: impl Into<AnimationEvent>)

前キャンセル(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 後キャン始(self, ev: impl Into<AnimationEvent>)

後キャン始(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 相手回避(self, ev: impl Into<AnimationEvent>)

相手回避(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 相手動作(self, ev: impl Into<AnimationEvent>)

相手動作(crate::unity_engine::animationevent::AnimationEvent) overload

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fn ジャンプ(self, ev: impl Into<AnimationEvent>)

ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 発射(self, ev: impl Into<AnimationEvent>)

発射(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左足接地(self, ev: impl Into<AnimationEvent>)

左足接地(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左足上昇(self, ev: impl Into<AnimationEvent>)

左足上昇(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 右足接地(self, ev: impl Into<AnimationEvent>)

右足接地(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 右足上昇(self, ev: impl Into<AnimationEvent>)

右足上昇(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左前足接地(self, ev: impl Into<AnimationEvent>)

左前足接地(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左前足上昇(self, ev: impl Into<AnimationEvent>)

左前足上昇(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 右前足接地(self, ev: impl Into<AnimationEvent>)

右前足接地(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 右前足上昇(self, ev: impl Into<AnimationEvent>)

右前足上昇(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左後足接地(self, ev: impl Into<AnimationEvent>)

左後足接地(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左後足上昇(self, ev: impl Into<AnimationEvent>)

左後足上昇(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 右後足接地(self, ev: impl Into<AnimationEvent>)

右後足接地(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 右後足上昇(self, ev: impl Into<AnimationEvent>)

右後足上昇(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 羽ばたき(self, ev: impl Into<AnimationEvent>)

羽ばたき(crate::unity_engine::animationevent::AnimationEvent) overload

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fn カメラ(self, ev: impl Into<AnimationEvent>)

カメラ(crate::unity_engine::animationevent::AnimationEvent) overload

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fn カメラ戻す(self, ev: impl Into<AnimationEvent>)

カメラ戻す(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 重い動作始(self, ev: impl Into<AnimationEvent>)

重い動作始(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 重い動作終(self, ev: impl Into<AnimationEvent>)

重い動作終(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 素早い動作始(self, ev: impl Into<AnimationEvent>)

素早い動作始(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 素早い動作終(self, ev: impl Into<AnimationEvent>)

素早い動作終(crate::unity_engine::animationevent::AnimationEvent) overload

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fn ワールド時間(self, ev: impl Into<AnimationEvent>)

ワールド時間(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 武器軌跡始(self, ev: impl Into<AnimationEvent>)

武器軌跡始(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 武器軌跡終(self, ev: impl Into<AnimationEvent>)

武器軌跡終(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左手軌跡始(self, ev: impl Into<AnimationEvent>)

左手軌跡始(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 左手軌跡終(self, ev: impl Into<AnimationEvent>)

左手軌跡終(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 残像始(self, ev: impl Into<AnimationEvent>)

残像始(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 残像終(self, ev: impl Into<AnimationEvent>)

残像終(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 武器アニメ(self, ev: impl Into<AnimationEvent>)

武器アニメ(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 武器放り投げる(self, ev: impl Into<AnimationEvent>)

武器放り投げる(crate::unity_engine::animationevent::AnimationEvent) overload

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fn パーティクル(self, ev: impl Into<AnimationEvent>)

パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 命中パーティクル(self, ev: impl Into<AnimationEvent>)

命中パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload

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fn パーティクル削除(self, ev: impl Into<AnimationEvent>)

パーティクル削除(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 地面パーティクル(self, ev: impl Into<AnimationEvent>)

地面パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 表情(self, ev: impl Into<AnimationEvent>)

表情(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 注目率(self, ev: impl Into<AnimationEvent>)

注目率(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 画面揺れ(self, ev: impl Into<AnimationEvent>)

画面揺れ(crate::unity_engine::animationevent::AnimationEvent) overload

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fn アーマー振動(self, ev: impl Into<AnimationEvent>)

アーマー振動(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 音汎用(self, ev: impl Into<AnimationEvent>)

音汎用(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 音ボイス(self, ev: impl Into<AnimationEvent>)

音ボイス(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>)

音攻撃ボイス(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 音必殺ボイス(self, ev: impl Into<AnimationEvent>)

音必殺ボイス(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 魔法動作1(self, ev: impl Into<AnimationEvent>)

魔法動作1(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 魔法動作2(self, ev: impl Into<AnimationEvent>)

魔法動作2(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 魔法動作3(self, ev: impl Into<AnimationEvent>)

魔法動作3(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 手綱(self, ev: impl Into<AnimationEvent>)

手綱(crate::unity_engine::animationevent::AnimationEvent) overload

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fn フェード(self, ev: impl Into<AnimationEvent>)

フェード(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 姿を隠す(self, ev: impl Into<AnimationEvent>)

姿を隠す(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 再生ジャンプ(self, ev: impl Into<AnimationEvent>)

再生ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overload

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fn ラジアルブラー(self, ev: impl Into<AnimationEvent>)

ラジアルブラー(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 背景暗さ(self, ev: impl Into<AnimationEvent>)

背景暗さ(crate::unity_engine::animationevent::AnimationEvent) overload

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fn 体格標準化(self, ev: impl Into<AnimationEvent>)

体格標準化(crate::unity_engine::animationevent::AnimationEvent) overload

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fn foot_ik(self, ev: impl Into<AnimationEvent>)

FootIK(crate::unity_engine::animationevent::AnimationEvent) overload

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fn on_destroy(self)

OnDestroy() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICharacterSignal> ICharacterSignalMethods for __T

Available on crate feature combat-charactersignal only.