pub trait ICharacterSignalMethods: ICharacterSignal {
Show 82 methods
// Provided methods
fn get_cp(self) -> Character { ... }
fn init_on_attack_state(self) { ... }
fn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>) { ... }
fn 命中(self, ev: impl Into<AnimationEvent>) { ... }
fn call命中_common(self, ev: impl Into<AnimationEvent>) { ... }
fn ノード移動(self, ev: impl Into<AnimationEvent>) { ... }
fn なし(self) { ... }
fn 突進前キャン(self) { ... }
fn 後キャン終(self) { ... }
fn 攻撃可能範囲(self) { ... }
fn 着地(self) { ... }
fn 汎用object(self) { ... }
fn run速度(self) { ... }
fn 最終位置(self) { ... }
fn 死亡落下(self) { ... }
fn 自動生成除外(self) { ... }
fn 開発一時停止(self) { ... }
fn 再生着地(self) { ... }
fn やられ終わり(self) { ... }
fn 発射の前兆(self) { ... }
fn ノード移動_2(self) { ... }
fn vec3(self) { ... }
fn 遷移時間(self) { ... }
fn 前キャンセル(self, ev: impl Into<AnimationEvent>) { ... }
fn 後キャン始(self, ev: impl Into<AnimationEvent>) { ... }
fn 相手回避(self, ev: impl Into<AnimationEvent>) { ... }
fn 相手動作(self, ev: impl Into<AnimationEvent>) { ... }
fn ジャンプ(self, ev: impl Into<AnimationEvent>) { ... }
fn 発射(self, ev: impl Into<AnimationEvent>) { ... }
fn 左足接地(self, ev: impl Into<AnimationEvent>) { ... }
fn 左足上昇(self, ev: impl Into<AnimationEvent>) { ... }
fn 右足接地(self, ev: impl Into<AnimationEvent>) { ... }
fn 右足上昇(self, ev: impl Into<AnimationEvent>) { ... }
fn 左前足接地(self, ev: impl Into<AnimationEvent>) { ... }
fn 左前足上昇(self, ev: impl Into<AnimationEvent>) { ... }
fn 右前足接地(self, ev: impl Into<AnimationEvent>) { ... }
fn 右前足上昇(self, ev: impl Into<AnimationEvent>) { ... }
fn 左後足接地(self, ev: impl Into<AnimationEvent>) { ... }
fn 左後足上昇(self, ev: impl Into<AnimationEvent>) { ... }
fn 右後足接地(self, ev: impl Into<AnimationEvent>) { ... }
fn 右後足上昇(self, ev: impl Into<AnimationEvent>) { ... }
fn 羽ばたき(self, ev: impl Into<AnimationEvent>) { ... }
fn カメラ(self, ev: impl Into<AnimationEvent>) { ... }
fn カメラ戻す(self, ev: impl Into<AnimationEvent>) { ... }
fn 重い動作始(self, ev: impl Into<AnimationEvent>) { ... }
fn 重い動作終(self, ev: impl Into<AnimationEvent>) { ... }
fn 素早い動作始(self, ev: impl Into<AnimationEvent>) { ... }
fn 素早い動作終(self, ev: impl Into<AnimationEvent>) { ... }
fn ワールド時間(self, ev: impl Into<AnimationEvent>) { ... }
fn 武器軌跡始(self, ev: impl Into<AnimationEvent>) { ... }
fn 武器軌跡終(self, ev: impl Into<AnimationEvent>) { ... }
fn 左手軌跡始(self, ev: impl Into<AnimationEvent>) { ... }
fn 左手軌跡終(self, ev: impl Into<AnimationEvent>) { ... }
fn 残像始(self, ev: impl Into<AnimationEvent>) { ... }
fn 残像終(self, ev: impl Into<AnimationEvent>) { ... }
fn 武器アニメ(self, ev: impl Into<AnimationEvent>) { ... }
fn 武器放り投げる(self, ev: impl Into<AnimationEvent>) { ... }
fn パーティクル(self, ev: impl Into<AnimationEvent>) { ... }
fn 命中パーティクル(self, ev: impl Into<AnimationEvent>) { ... }
fn パーティクル削除(self, ev: impl Into<AnimationEvent>) { ... }
fn 地面パーティクル(self, ev: impl Into<AnimationEvent>) { ... }
fn 表情(self, ev: impl Into<AnimationEvent>) { ... }
fn 注目率(self, ev: impl Into<AnimationEvent>) { ... }
fn 画面揺れ(self, ev: impl Into<AnimationEvent>) { ... }
fn アーマー振動(self, ev: impl Into<AnimationEvent>) { ... }
fn 音汎用(self, ev: impl Into<AnimationEvent>) { ... }
fn 音ボイス(self, ev: impl Into<AnimationEvent>) { ... }
fn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>) { ... }
fn 音必殺ボイス(self, ev: impl Into<AnimationEvent>) { ... }
fn 魔法動作1(self, ev: impl Into<AnimationEvent>) { ... }
fn 魔法動作2(self, ev: impl Into<AnimationEvent>) { ... }
fn 魔法動作3(self, ev: impl Into<AnimationEvent>) { ... }
fn 手綱(self, ev: impl Into<AnimationEvent>) { ... }
fn フェード(self, ev: impl Into<AnimationEvent>) { ... }
fn 姿を隠す(self, ev: impl Into<AnimationEvent>) { ... }
fn 再生ジャンプ(self, ev: impl Into<AnimationEvent>) { ... }
fn ラジアルブラー(self, ev: impl Into<AnimationEvent>) { ... }
fn 背景暗さ(self, ev: impl Into<AnimationEvent>) { ... }
fn 体格標準化(self, ev: impl Into<AnimationEvent>) { ... }
fn foot_ik(self, ev: impl Into<AnimationEvent>) { ... }
fn on_destroy(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn init_on_attack_state(self)
fn init_on_attack_state(self)
InitOnAttackState() overload
Sourcefn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>)
fn 命中先行呼び出し(self, ev: impl Into<AnimationEvent>)
命中先行呼び出し(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 命中(self, ev: impl Into<AnimationEvent>)
fn 命中(self, ev: impl Into<AnimationEvent>)
命中(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn call命中_common(self, ev: impl Into<AnimationEvent>)
fn call命中_common(self, ev: impl Into<AnimationEvent>)
Call命中Common(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn ノード移動(self, ev: impl Into<AnimationEvent>)
fn ノード移動(self, ev: impl Into<AnimationEvent>)
ノード移動(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 前キャンセル(self, ev: impl Into<AnimationEvent>)
fn 前キャンセル(self, ev: impl Into<AnimationEvent>)
前キャンセル(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 後キャン始(self, ev: impl Into<AnimationEvent>)
fn 後キャン始(self, ev: impl Into<AnimationEvent>)
後キャン始(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 相手回避(self, ev: impl Into<AnimationEvent>)
fn 相手回避(self, ev: impl Into<AnimationEvent>)
相手回避(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 相手動作(self, ev: impl Into<AnimationEvent>)
fn 相手動作(self, ev: impl Into<AnimationEvent>)
相手動作(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn ジャンプ(self, ev: impl Into<AnimationEvent>)
fn ジャンプ(self, ev: impl Into<AnimationEvent>)
ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 発射(self, ev: impl Into<AnimationEvent>)
fn 発射(self, ev: impl Into<AnimationEvent>)
発射(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左足接地(self, ev: impl Into<AnimationEvent>)
fn 左足接地(self, ev: impl Into<AnimationEvent>)
左足接地(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左足上昇(self, ev: impl Into<AnimationEvent>)
fn 左足上昇(self, ev: impl Into<AnimationEvent>)
左足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 右足接地(self, ev: impl Into<AnimationEvent>)
fn 右足接地(self, ev: impl Into<AnimationEvent>)
右足接地(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 右足上昇(self, ev: impl Into<AnimationEvent>)
fn 右足上昇(self, ev: impl Into<AnimationEvent>)
右足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左前足接地(self, ev: impl Into<AnimationEvent>)
fn 左前足接地(self, ev: impl Into<AnimationEvent>)
左前足接地(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左前足上昇(self, ev: impl Into<AnimationEvent>)
fn 左前足上昇(self, ev: impl Into<AnimationEvent>)
左前足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 右前足接地(self, ev: impl Into<AnimationEvent>)
fn 右前足接地(self, ev: impl Into<AnimationEvent>)
右前足接地(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 右前足上昇(self, ev: impl Into<AnimationEvent>)
fn 右前足上昇(self, ev: impl Into<AnimationEvent>)
右前足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左後足接地(self, ev: impl Into<AnimationEvent>)
fn 左後足接地(self, ev: impl Into<AnimationEvent>)
左後足接地(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左後足上昇(self, ev: impl Into<AnimationEvent>)
fn 左後足上昇(self, ev: impl Into<AnimationEvent>)
左後足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 右後足接地(self, ev: impl Into<AnimationEvent>)
fn 右後足接地(self, ev: impl Into<AnimationEvent>)
右後足接地(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 右後足上昇(self, ev: impl Into<AnimationEvent>)
fn 右後足上昇(self, ev: impl Into<AnimationEvent>)
右後足上昇(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 羽ばたき(self, ev: impl Into<AnimationEvent>)
fn 羽ばたき(self, ev: impl Into<AnimationEvent>)
羽ばたき(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn カメラ(self, ev: impl Into<AnimationEvent>)
fn カメラ(self, ev: impl Into<AnimationEvent>)
カメラ(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn カメラ戻す(self, ev: impl Into<AnimationEvent>)
fn カメラ戻す(self, ev: impl Into<AnimationEvent>)
カメラ戻す(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 重い動作始(self, ev: impl Into<AnimationEvent>)
fn 重い動作始(self, ev: impl Into<AnimationEvent>)
重い動作始(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 重い動作終(self, ev: impl Into<AnimationEvent>)
fn 重い動作終(self, ev: impl Into<AnimationEvent>)
重い動作終(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 素早い動作始(self, ev: impl Into<AnimationEvent>)
fn 素早い動作始(self, ev: impl Into<AnimationEvent>)
素早い動作始(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 素早い動作終(self, ev: impl Into<AnimationEvent>)
fn 素早い動作終(self, ev: impl Into<AnimationEvent>)
素早い動作終(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn ワールド時間(self, ev: impl Into<AnimationEvent>)
fn ワールド時間(self, ev: impl Into<AnimationEvent>)
ワールド時間(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 武器軌跡始(self, ev: impl Into<AnimationEvent>)
fn 武器軌跡始(self, ev: impl Into<AnimationEvent>)
武器軌跡始(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 武器軌跡終(self, ev: impl Into<AnimationEvent>)
fn 武器軌跡終(self, ev: impl Into<AnimationEvent>)
武器軌跡終(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左手軌跡始(self, ev: impl Into<AnimationEvent>)
fn 左手軌跡始(self, ev: impl Into<AnimationEvent>)
左手軌跡始(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 左手軌跡終(self, ev: impl Into<AnimationEvent>)
fn 左手軌跡終(self, ev: impl Into<AnimationEvent>)
左手軌跡終(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 残像始(self, ev: impl Into<AnimationEvent>)
fn 残像始(self, ev: impl Into<AnimationEvent>)
残像始(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 残像終(self, ev: impl Into<AnimationEvent>)
fn 残像終(self, ev: impl Into<AnimationEvent>)
残像終(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 武器アニメ(self, ev: impl Into<AnimationEvent>)
fn 武器アニメ(self, ev: impl Into<AnimationEvent>)
武器アニメ(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 武器放り投げる(self, ev: impl Into<AnimationEvent>)
fn 武器放り投げる(self, ev: impl Into<AnimationEvent>)
武器放り投げる(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn パーティクル(self, ev: impl Into<AnimationEvent>)
fn パーティクル(self, ev: impl Into<AnimationEvent>)
パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 命中パーティクル(self, ev: impl Into<AnimationEvent>)
fn 命中パーティクル(self, ev: impl Into<AnimationEvent>)
命中パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn パーティクル削除(self, ev: impl Into<AnimationEvent>)
fn パーティクル削除(self, ev: impl Into<AnimationEvent>)
パーティクル削除(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 地面パーティクル(self, ev: impl Into<AnimationEvent>)
fn 地面パーティクル(self, ev: impl Into<AnimationEvent>)
地面パーティクル(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 表情(self, ev: impl Into<AnimationEvent>)
fn 表情(self, ev: impl Into<AnimationEvent>)
表情(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 注目率(self, ev: impl Into<AnimationEvent>)
fn 注目率(self, ev: impl Into<AnimationEvent>)
注目率(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 画面揺れ(self, ev: impl Into<AnimationEvent>)
fn 画面揺れ(self, ev: impl Into<AnimationEvent>)
画面揺れ(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn アーマー振動(self, ev: impl Into<AnimationEvent>)
fn アーマー振動(self, ev: impl Into<AnimationEvent>)
アーマー振動(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 音汎用(self, ev: impl Into<AnimationEvent>)
fn 音汎用(self, ev: impl Into<AnimationEvent>)
音汎用(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 音ボイス(self, ev: impl Into<AnimationEvent>)
fn 音ボイス(self, ev: impl Into<AnimationEvent>)
音ボイス(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>)
fn 音攻撃ボイス(self, ev: impl Into<AnimationEvent>)
音攻撃ボイス(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 音必殺ボイス(self, ev: impl Into<AnimationEvent>)
fn 音必殺ボイス(self, ev: impl Into<AnimationEvent>)
音必殺ボイス(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 魔法動作1(self, ev: impl Into<AnimationEvent>)
fn 魔法動作1(self, ev: impl Into<AnimationEvent>)
魔法動作1(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 魔法動作2(self, ev: impl Into<AnimationEvent>)
fn 魔法動作2(self, ev: impl Into<AnimationEvent>)
魔法動作2(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 魔法動作3(self, ev: impl Into<AnimationEvent>)
fn 魔法動作3(self, ev: impl Into<AnimationEvent>)
魔法動作3(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 手綱(self, ev: impl Into<AnimationEvent>)
fn 手綱(self, ev: impl Into<AnimationEvent>)
手綱(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn フェード(self, ev: impl Into<AnimationEvent>)
fn フェード(self, ev: impl Into<AnimationEvent>)
フェード(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 姿を隠す(self, ev: impl Into<AnimationEvent>)
fn 姿を隠す(self, ev: impl Into<AnimationEvent>)
姿を隠す(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 再生ジャンプ(self, ev: impl Into<AnimationEvent>)
fn 再生ジャンプ(self, ev: impl Into<AnimationEvent>)
再生ジャンプ(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn ラジアルブラー(self, ev: impl Into<AnimationEvent>)
fn ラジアルブラー(self, ev: impl Into<AnimationEvent>)
ラジアルブラー(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 背景暗さ(self, ev: impl Into<AnimationEvent>)
fn 背景暗さ(self, ev: impl Into<AnimationEvent>)
背景暗さ(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn 体格標準化(self, ev: impl Into<AnimationEvent>)
fn 体格標準化(self, ev: impl Into<AnimationEvent>)
体格標準化(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn foot_ik(self, ev: impl Into<AnimationEvent>)
fn foot_ik(self, ev: impl Into<AnimationEvent>)
FootIK(crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICharacterSignal> ICharacterSignalMethods for __T
combat-charactersignal only.