Skip to main content

ICharacterSound

Trait ICharacterSound 

Source
pub trait ICharacterSound: IMonoBehaviour {
    // Provided methods
    fn cp(self) -> Character { ... }
    fn set_cp(self, value: Character) { ... }
    fn m_load_obj(self) -> GameSound_ResultLoad { ... }
    fn set_m_load_obj(self, value: GameSound_ResultLoad) { ... }
    fn m_voice_id(self) -> Il2CppString { ... }
    fn set_m_voice_id(self, value: Il2CppString) { ... }
    fn m_b_loaded(self) -> bool { ... }
    fn set_m_b_loaded(self, value: bool) { ... }
    fn m_b_win_voice_played(self) -> bool { ... }
    fn set_m_b_win_voice_played(self, value: bool) { ... }
    fn m_is_voice_load(self) -> bool { ... }
    fn set_m_is_voice_load(self, value: bool) { ... }
}

Provided Methods§

Source

fn cp(self) -> Character

Source

fn set_cp(self, value: Character)

Source

fn m_load_obj(self) -> GameSound_ResultLoad

Source

fn set_m_load_obj(self, value: GameSound_ResultLoad)

Source

fn m_voice_id(self) -> Il2CppString

Source

fn set_m_voice_id(self, value: Il2CppString)

Source

fn m_b_loaded(self) -> bool

Source

fn set_m_b_loaded(self, value: bool)

Source

fn m_b_win_voice_played(self) -> bool

Source

fn set_m_b_win_voice_played(self, value: bool)

Source

fn m_is_voice_load(self) -> bool

Source

fn set_m_is_voice_load(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§