pub trait ICombatConfig: IMonoBehaviour {
Show 22 methods
// Provided methods
fn speed_pan(self) -> AnimationCurve { ... }
fn set_speed_pan(self, value: AnimationCurve) { ... }
fn scale_pan(self) -> Vector2 { ... }
fn set_scale_pan(self, value: Vector2) { ... }
fn start_anime_start_time(self) -> f32 { ... }
fn set_start_anime_start_time(self, value: f32) { ... }
fn bg_darkness_scale(self) -> f32 { ... }
fn set_bg_darkness_scale(self, value: f32) { ... }
fn damage_popup_number_stride(self) -> f32 { ... }
fn set_damage_popup_number_stride(self, value: f32) { ... }
fn damage_popup_words_stride(self) -> f32 { ... }
fn set_damage_popup_words_stride(self, value: f32) { ... }
fn backward_cancel_position_high(self) -> f32 { ... }
fn set_backward_cancel_position_high(self, value: f32) { ... }
fn backward_cancel_position_low(self) -> f32 { ... }
fn set_backward_cancel_position_low(self, value: f32) { ... }
fn backward_cancel_position_heavy(self) -> f32 { ... }
fn set_backward_cancel_position_heavy(self, value: f32) { ... }
fn time_dragon_transform_fade_out(self) -> f32 { ... }
fn set_time_dragon_transform_fade_out(self, value: f32) { ... }
fn time_dragon_transform_fade_in(self) -> f32 { ... }
fn set_time_dragon_transform_fade_in(self, value: f32) { ... }
}Provided Methods§
fn speed_pan(self) -> AnimationCurve
fn set_speed_pan(self, value: AnimationCurve)
fn scale_pan(self) -> Vector2
fn set_scale_pan(self, value: Vector2)
fn start_anime_start_time(self) -> f32
fn set_start_anime_start_time(self, value: f32)
fn bg_darkness_scale(self) -> f32
fn set_bg_darkness_scale(self, value: f32)
fn damage_popup_number_stride(self) -> f32
fn set_damage_popup_number_stride(self, value: f32)
fn damage_popup_words_stride(self) -> f32
fn set_damage_popup_words_stride(self, value: f32)
fn backward_cancel_position_high(self) -> f32
fn set_backward_cancel_position_high(self, value: f32)
fn backward_cancel_position_low(self) -> f32
fn set_backward_cancel_position_low(self, value: f32)
fn backward_cancel_position_heavy(self) -> f32
fn set_backward_cancel_position_heavy(self, value: f32)
fn time_dragon_transform_fade_out(self) -> f32
fn set_time_dragon_transform_fade_out(self, value: f32)
fn time_dragon_transform_fade_in(self) -> f32
fn set_time_dragon_transform_fade_in(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.