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CombatStyle

Struct CombatStyle 

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#[repr(C)]
pub struct CombatStyle { pub value: i32, }
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§value: i32

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impl CombatStyle

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pub fn pre_talk() -> Self

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pub fn die_talk() -> Self

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pub fn get_exp() -> Self

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pub fn level_up() -> Self

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pub fn standing_die() -> Self

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pub fn brawl() -> Self

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pub fn shoot() -> Self

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pub fn sky() -> Self

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pub fn dive() -> Self

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pub fn run_start() -> Self

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pub fn fortress() -> Self

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pub fn crosscut() -> Self

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pub fn chase_arrow() -> Self

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pub fn chain_attack() -> Self

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pub fn chain_guard() -> Self

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pub fn last_boss() -> Self

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pub fn dragon_change() -> Self

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pub fn full_bullet() -> Self

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pub fn rescue_draw() -> Self

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pub fn cannon() -> Self

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pub fn rod() -> Self

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pub fn dance() -> Self

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pub fn engage_attack() -> Self

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pub fn job_intro() -> Self

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pub fn training() -> Self

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pub fn eternal() -> Self

Trait Implementations§

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impl ClassIdentity for CombatStyle

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const NAME: &'static str = "CombatStyle"

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const NAMESPACE: &'static str = "Combat"

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fn class() -> Class

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impl Clone for CombatStyle

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fn clone(&self) -> CombatStyle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CombatStyle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl IlType for CombatStyle

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fn il_type() -> &'static Il2CppType

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impl PartialEq for CombatStyle

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fn eq(&self, other: &CombatStyle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for CombatStyle

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impl Eq for CombatStyle

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impl StructuralPartialEq for CombatStyle

Auto Trait Implementations§

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impl Freeze for CombatStyle

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impl RefUnwindSafe for CombatStyle

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impl Send for CombatStyle

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impl Sync for CombatStyle

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impl Unpin for CombatStyle

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impl UnwindSafe for CombatStyle

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
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fn cctor()

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
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fn move_next(self) -> bool
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
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fn dispose(self)
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fn move_next(self) -> bool
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_enumerator_reset(self)
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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
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fn dispose(self)
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fn move_next(self) -> bool
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fn system_collections_i_enumerator_reset(self)
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fn dispose(self)
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fn get_current(self) -> T0
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn cctor()

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fn move_next(self) -> bool
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fn get_current(self) -> T0
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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
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where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
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