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ICombatWorld

Trait ICombatWorld 

Source
pub trait ICombatWorld: IMonoBehaviour {
Show 16 methods // Provided methods fn m_b_running(self) -> bool { ... } fn set_m_b_running(self, value: bool) { ... } fn chrs(self) -> Array<Character> { ... } fn set_chrs(self, value: Array<Character>) { ... } fn timespace(self) -> CombatTimespace { ... } fn set_timespace(self, value: CombatTimespace) { ... } fn staging(self) -> CombatStaging { ... } fn set_staging(self, value: CombatStaging) { ... } fn observable(self) -> CombatObservable { ... } fn set_observable(self, value: CombatObservable) { ... } fn config(self) -> CombatConfig { ... } fn set_config(self, value: CombatConfig) { ... } fn skip(self) -> CombatSkip { ... } fn set_skip(self, value: CombatSkip) { ... } fn input(self) -> CombatInput { ... } fn set_input(self, value: CombatInput) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§