pub struct DressUtility(/* private fields */);Expand description
IL2CPP class: Combat.DressUtility
Inherits: Object
Implementations§
Source§impl DressUtility
impl DressUtility
pub fn get_cache_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn transplant_dress_only_bones_method_info() -> &'static MethodInfo
pub fn transplant_skinned_mesh_method_info() -> &'static MethodInfo
pub fn transplant_mesh_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for DressUtility
impl ClassIdentity for DressUtility
Source§impl Clone for DressUtility
impl Clone for DressUtility
Source§fn clone(&self) -> DressUtility
fn clone(&self) -> DressUtility
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DressUtility
impl FromIlInstance for DressUtility
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDressUtility for DressUtility
impl IDressUtility for DressUtility
fn body_cache(self) -> HierarchyCache
fn set_body_cache(self, value: HierarchyCache)
impl Copy for DressUtility
impl IObject for DressUtility
Auto Trait Implementations§
impl Freeze for DressUtility
impl RefUnwindSafe for DressUtility
impl !Send for DressUtility
impl !Sync for DressUtility
impl Unpin for DressUtility
impl UnwindSafe for DressUtility
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Source§impl<__T> IDressUtilityMethods for __Twhere
__T: IDressUtility,
impl<__T> IDressUtilityMethods for __Twhere
__T: IDressUtility,
Source§fn get_cache(self) -> HierarchyCache
fn get_cache(self) -> HierarchyCache
get_Cache() overloadSource§fn get_item(self, name: impl Into<Il2CppString>) -> Transform
fn get_item(self, name: impl Into<Il2CppString>) -> Transform
get_Item(::unity::Il2CppString) overloadSource§fn ctor(self, body_root: impl Into<Transform>)
fn ctor(self, body_root: impl Into<Transform>)
.ctor(crate::unity_engine::transform::Transform) overloadSource§fn transplant_dress_only_bones(self, dress: impl Into<Transform>)
fn transplant_dress_only_bones(self, dress: impl Into<Transform>)
TransplantDressOnlyBones(crate::unity_engine::transform::Transform) overloadSource§fn transplant_skinned_mesh(
self,
dress_go: impl Into<GameObject>,
dress_meshes: impl Into<Array<SkinnedMeshRenderer>>,
parent_name: impl Into<Il2CppString>,
)
fn transplant_skinned_mesh( self, dress_go: impl Into<GameObject>, dress_meshes: impl Into<Array<SkinnedMeshRenderer>>, parent_name: impl Into<Il2CppString>, )
TransplantSkinnedMesh(crate::unity_engine::gameobject::GameObject, ::unity::Array<crate::unity_engine::skinnedmeshrenderer::SkinnedMeshRenderer>, ::unity::Il2CppString) overloadSource§fn transplant_mesh(
self,
acc_go: impl Into<GameObject>,
parent_name: impl Into<Il2CppString>,
)
fn transplant_mesh( self, acc_go: impl Into<GameObject>, parent_name: impl Into<Il2CppString>, )
TransplantMesh(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overloadSource§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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