pub trait IEffectCatalog: ISingletonMonoBehaviour_1<EffectCatalog> {
// Provided methods
fn effect_prefab(self) -> Array<GameObject> { ... }
fn set_effect_prefab(self, value: Array<GameObject>) { ... }
fn m_hash_table(self) -> Array<i32> { ... }
fn set_m_hash_table(self, value: Array<i32>) { ... }
}Provided Methods§
fn effect_prefab(self) -> Array<GameObject>
fn set_effect_prefab(self, value: Array<GameObject>)
fn m_hash_table(self) -> Array<i32>
fn set_m_hash_table(self, value: Array<i32>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.