pub struct GranUtility(/* private fields */);Expand description
IL2CPP class: Combat.GranUtility
Inherits: Object
Implementations§
Source§impl GranUtility
impl GranUtility
Sourcepub fn calc_attack_stance2(
ghr: impl Into<Character>,
distance: impl Into<f32>,
allrange: impl Into<bool>,
) -> TR
pub fn calc_attack_stance2( ghr: impl Into<Character>, distance: impl Into<f32>, allrange: impl Into<bool>, ) -> TR
CalcAttackStance2(crate::combat::character::Character, f32, bool) overload
Sourcepub fn calc_attack_stance_nn(
ghr: impl Into<Character>,
phase: impl Into<Phase>,
) -> TR
pub fn calc_attack_stance_nn( ghr: impl Into<Character>, phase: impl Into<Phase>, ) -> TR
CalcAttackStanceNN(crate::combat::character::Character, crate::combat::phase::Phase) overload
Sourcepub fn calc_attack_stance_fn(
ghr: impl Into<Character>,
phase: impl Into<Phase>,
) -> TR
pub fn calc_attack_stance_fn( ghr: impl Into<Character>, phase: impl Into<Phase>, ) -> TR
CalcAttackStanceFN(crate::combat::character::Character, crate::combat::phase::Phase) overload
Sourcepub fn calc_attack_stance_ff(ghr: impl Into<Character>) -> TR
pub fn calc_attack_stance_ff(ghr: impl Into<Character>) -> TR
CalcAttackStanceFF(crate::combat::character::Character) overload
Sourcepub fn calc_attack_stance_nf(ghr: impl Into<Character>) -> TR
pub fn calc_attack_stance_nf(ghr: impl Into<Character>) -> TR
CalcAttackStanceNF(crate::combat::character::Character) overload
Sourcepub fn calc_shoot_stance(grandew: impl Into<Character>) -> TR
pub fn calc_shoot_stance(grandew: impl Into<Character>) -> TR
CalcShootStance(crate::combat::character::Character) overload
Sourcepub fn calc_wait_position(
grandew: impl Into<Character>,
distance: impl Into<f32>,
degree: impl Into<f32>,
) -> TR
pub fn calc_wait_position( grandew: impl Into<Character>, distance: impl Into<f32>, degree: impl Into<f32>, ) -> TR
CalcWaitPosition(crate::combat::character::Character, f32, f32) overload
Sourcepub fn calc_wait_position_2(
master: impl Into<Character>,
grandew: impl Into<Character>,
enemy: impl Into<Character>,
distance: impl Into<f32>,
degree: impl Into<f32>,
) -> TR
pub fn calc_wait_position_2( master: impl Into<Character>, grandew: impl Into<Character>, enemy: impl Into<Character>, distance: impl Into<f32>, degree: impl Into<f32>, ) -> TR
CalcWaitPosition(crate::combat::character::Character, crate::combat::character::Character, crate::combat::character::Character, f32, f32) overload
Sourcepub fn calc_damage_stance(grandew: impl Into<Character>) -> TR
pub fn calc_damage_stance(grandew: impl Into<Character>) -> TR
CalcDamageStance(crate::combat::character::Character) overload
Sourcepub fn calc見切り_stance(grandew: impl Into<Character>) -> TR
pub fn calc見切り_stance(grandew: impl Into<Character>) -> TR
Calc見切りStance(crate::combat::character::Character) overload
Sourcepub fn calc_point(
target: impl Into<FXZ>,
dir_to_target: impl Into<FXZ>,
rad: impl Into<f32>,
distance: impl Into<f32>,
) -> TR
pub fn calc_point( target: impl Into<FXZ>, dir_to_target: impl Into<FXZ>, rad: impl Into<f32>, distance: impl Into<f32>, ) -> TR
CalcPoint(crate::combat::fxz::FXZ, crate::combat::fxz::FXZ, f32, f32) overload
Sourcepub fn calc_near_attack_stance(
grandew: impl Into<Character>,
distance: impl Into<f32>,
) -> TR
pub fn calc_near_attack_stance( grandew: impl Into<Character>, distance: impl Into<f32>, ) -> TR
CalcNearAttackStance(crate::combat::character::Character, f32) overload
Sourcepub fn calc_near_damage_stance(
grandew: impl Into<Character>,
distance: impl Into<f32>,
) -> TR
pub fn calc_near_damage_stance( grandew: impl Into<Character>, distance: impl Into<f32>, ) -> TR
CalcNearDamageStance(crate::combat::character::Character, f32) overload
Sourcepub fn calc_behind_attack_line(
plpos: impl Into<FXZ>,
enpos: impl Into<FXZ>,
ratio: impl Into<f32>,
distance: impl Into<f32>,
) -> FXZ
pub fn calc_behind_attack_line( plpos: impl Into<FXZ>, enpos: impl Into<FXZ>, ratio: impl Into<f32>, distance: impl Into<f32>, ) -> FXZ
CalcBehindAttackLine(crate::combat::fxz::FXZ, crate::combat::fxz::FXZ, f32, f32) overload
Sourcepub fn calc_behind_attack_line2(
plpos: impl Into<FXZ>,
enpos: impl Into<FXZ>,
ratio: impl Into<f32>,
angle: impl Into<f32>,
distance: impl Into<f32>,
) -> FXZ
pub fn calc_behind_attack_line2( plpos: impl Into<FXZ>, enpos: impl Into<FXZ>, ratio: impl Into<f32>, angle: impl Into<f32>, distance: impl Into<f32>, ) -> FXZ
CalcBehindAttackLine2(crate::combat::fxz::FXZ, crate::combat::fxz::FXZ, f32, f32, f32) overload
Sourcepub fn calc_behind_attack_line3(
grandew: impl Into<Character>,
ratio: impl Into<f32>,
angle: impl Into<f32>,
distance: impl Into<f32>,
) -> FXZ
pub fn calc_behind_attack_line3( grandew: impl Into<Character>, ratio: impl Into<f32>, angle: impl Into<f32>, distance: impl Into<f32>, ) -> FXZ
CalcBehindAttackLine3(crate::combat::character::Character, f32, f32, f32) overload
Sourcepub fn calc_behind_attack_line4(
grandew: impl Into<Character>,
plpos: impl Into<FXZ>,
enpos: impl Into<FXZ>,
ratio: impl Into<f32>,
angle: impl Into<f32>,
distance: impl Into<f32>,
) -> FXZ
pub fn calc_behind_attack_line4( grandew: impl Into<Character>, plpos: impl Into<FXZ>, enpos: impl Into<FXZ>, ratio: impl Into<f32>, angle: impl Into<f32>, distance: impl Into<f32>, ) -> FXZ
CalcBehindAttackLine4(crate::combat::character::Character, crate::combat::fxz::FXZ, crate::combat::fxz::FXZ, f32, f32, f32) overload
Source§impl GranUtility
impl GranUtility
pub fn calc_attack_stance2_method_info() -> &'static MethodInfo
pub fn calc_attack_stance_nn_method_info() -> &'static MethodInfo
pub fn calc_attack_stance_fn_method_info() -> &'static MethodInfo
pub fn calc_attack_stance_ff_method_info() -> &'static MethodInfo
pub fn calc_attack_stance_nf_method_info() -> &'static MethodInfo
pub fn calc_shoot_stance_method_info() -> &'static MethodInfo
pub fn calc_wait_position_method_info() -> &'static MethodInfo
pub fn calc_wait_position_2_method_info() -> &'static MethodInfo
pub fn calc_damage_stance_method_info() -> &'static MethodInfo
pub fn calc見切り_stance_method_info() -> &'static MethodInfo
pub fn calc_point_method_info() -> &'static MethodInfo
pub fn calc_near_attack_stance_method_info() -> &'static MethodInfo
pub fn calc_near_damage_stance_method_info() -> &'static MethodInfo
pub fn calc_behind_attack_line_method_info() -> &'static MethodInfo
pub fn calc_behind_attack_line2_method_info() -> &'static MethodInfo
pub fn calc_behind_attack_line3_method_info() -> &'static MethodInfo
pub fn calc_behind_attack_line4_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for GranUtility
impl ClassIdentity for GranUtility
Source§impl Clone for GranUtility
impl Clone for GranUtility
Source§fn clone(&self) -> GranUtility
fn clone(&self) -> GranUtility
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GranUtility
impl FromIlInstance for GranUtility
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for GranUtility
impl IGranUtility for GranUtility
impl IObject for GranUtility
Auto Trait Implementations§
impl Freeze for GranUtility
impl RefUnwindSafe for GranUtility
impl !Send for GranUtility
impl !Sync for GranUtility
impl Unpin for GranUtility
impl UnwindSafe for GranUtility
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