pub trait IConvertCrossCutMethods: IConvertCrossCut {
// Provided methods
fn ctor(self, data: impl Into<CameraDataSet>) { ... }
fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition { ... }
fn on_begin(self) -> CameraPosition { ... }
fn on_approach(self) -> CameraPosition { ... }
fn on_attack(self) -> CameraPosition { ... }
fn on_damage(self) -> CameraPosition { ... }
fn on_end(self) -> CameraPosition { ... }
}Provided Methods§
Sourcefn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overload
Sourcefn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overload
Sourcefn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overload
Sourcefn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overload
Sourcefn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overload
Sourcefn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overload
Sourcefn on_end(self) -> CameraPosition
fn on_end(self) -> CameraPosition
OnEnd() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IConvertCrossCut> IConvertCrossCutMethods for __T
Available on crate feature
combat-situation_converter-convertcrosscut only.