pub struct VerticalLayoutUI(/* private fields */);Expand description
IL2CPP class: Combat.VerticalLayoutUI
Inherits: Object
Implementations§
Source§impl VerticalLayoutUI
impl VerticalLayoutUI
Sourcepub fn minimize_left(button: impl Into<Button>) -> Button
pub fn minimize_left(button: impl Into<Button>) -> Button
MinimizeLeft(crate::unity_engine::ui::button::Button) overload
Sourcepub fn make_str(
label: impl Into<Il2CppString>,
value: impl Into<f32>,
) -> Il2CppString
pub fn make_str( label: impl Into<Il2CppString>, value: impl Into<f32>, ) -> Il2CppString
MakeStr(::unity::Il2CppString, f32) overload
Sourcepub fn set_rect_transform_xw(
com: impl Into<Component>,
w: impl Into<f32>,
x: impl Into<f32>,
)
pub fn set_rect_transform_xw( com: impl Into<Component>, w: impl Into<f32>, x: impl Into<f32>, )
SetRectTransformXW(crate::unity_engine::component::Component, f32, f32) overload
Sourcepub fn set_text_color_and_outline(
text: impl Into<Text>,
color: impl Into<Color>,
outline: impl Into<bool>,
)
pub fn set_text_color_and_outline( text: impl Into<Text>, color: impl Into<Color>, outline: impl Into<bool>, )
SetTextColorAndOutline(crate::unity_engine::ui::text::Text, crate::unity_engine::color::Color, bool) overload
Sourcepub fn set_position(c: impl Into<Component>, v: impl Into<Vector2>)
pub fn set_position(c: impl Into<Component>, v: impl Into<Vector2>)
SetPosition(crate::unity_engine::component::Component, crate::unity_engine::vector2::Vector2) overload
Sourcepub fn set_size(
c: impl Into<Component>,
width: impl Into<f32>,
height: impl Into<f32>,
)
pub fn set_size( c: impl Into<Component>, width: impl Into<f32>, height: impl Into<f32>, )
SetSize(crate::unity_engine::component::Component, f32, f32) overload
Sourcepub fn set_font_size(widget: impl Into<Text>, size: impl Into<i32>)
pub fn set_font_size(widget: impl Into<Text>, size: impl Into<i32>)
SetFontSize(crate::unity_engine::ui::text::Text, i32) overload
Source§impl VerticalLayoutUI
impl VerticalLayoutUI
pub fn ctor_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn text_method_info() -> &'static MethodInfo
pub fn minimize_left_method_info() -> &'static MethodInfo
pub fn make_str_method_info() -> &'static MethodInfo
pub fn dropdown_method_info() -> &'static MethodInfo
pub fn toggle_method_info() -> &'static MethodInfo
pub fn space_method_info() -> &'static MethodInfo
pub fn set_rect_transform_xw_method_info() -> &'static MethodInfo
pub fn set_colors_method_info() -> &'static MethodInfo
pub fn set_colors_2_method_info() -> &'static MethodInfo
pub fn set_text_color_and_outline_method_info() -> &'static MethodInfo
pub fn set_position_method_info() -> &'static MethodInfo
pub fn set_size_method_info() -> &'static MethodInfo
pub fn set_font_size_method_info() -> &'static MethodInfo
Source§impl VerticalLayoutUI
impl VerticalLayoutUI
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to VerticalLayoutUI’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for VerticalLayoutUI
impl ClassIdentity for VerticalLayoutUI
Source§impl Clone for VerticalLayoutUI
impl Clone for VerticalLayoutUI
Source§fn clone(&self) -> VerticalLayoutUI
fn clone(&self) -> VerticalLayoutUI
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for VerticalLayoutUI
impl FromIlInstance for VerticalLayoutUI
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IVerticalLayoutUI for VerticalLayoutUI
impl IVerticalLayoutUI for VerticalLayoutUI
fn default_highlighted_color(self) -> Color
fn set_default_highlighted_color(self, value: Color)
fn default_pressed_color(self) -> Color
fn set_default_pressed_color(self, value: Color)
fn default_selected_color(self) -> Color
fn set_default_selected_color(self, value: Color)
fn default_text_anchor(self) -> TextAnchor
fn set_default_text_anchor(self, value: TextAnchor)
fn default_widget_width(self) -> f32
fn set_default_widget_width(self, value: f32)
fn default_widget_height(self) -> f32
fn set_default_widget_height(self, value: f32)
fn default_item_margin(self) -> f32
fn set_default_item_margin(self, value: f32)
fn default_font_size(self) -> i32
fn set_default_font_size(self, value: i32)
fn default_font_color(self) -> Color
fn set_default_font_color(self, value: Color)
fn use_text_outline(self) -> bool
fn set_use_text_outline(self, value: bool)
fn m_initial_position(self) -> Vector3
fn set_m_initial_position(self, value: Vector3)
fn m_current_position(self) -> Vector3
fn set_m_current_position(self, value: Vector3)
fn m_canvas(self) -> Canvas
fn set_m_canvas(self, value: Canvas)
fn m_b_initial_selected(self) -> bool
fn set_m_b_initial_selected(self, value: bool)
fn m_widgets(self) -> List_1<GameObject>
fn set_m_widgets(self, value: List_1<GameObject>)
impl Copy for VerticalLayoutUI
impl IObject for VerticalLayoutUI
Auto Trait Implementations§
impl Freeze for VerticalLayoutUI
impl RefUnwindSafe for VerticalLayoutUI
impl !Send for VerticalLayoutUI
impl !Sync for VerticalLayoutUI
impl Unpin for VerticalLayoutUI
impl UnwindSafe for VerticalLayoutUI
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__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IVerticalLayoutUIMethods for __Twhere
__T: IVerticalLayoutUI,
impl<__T> IVerticalLayoutUIMethods for __Twhere
__T: IVerticalLayoutUI,
Source§fn ctor(self, canvas: impl Into<Canvas>, anchor: impl Into<Vector3>)
fn ctor(self, canvas: impl Into<Canvas>, anchor: impl Into<Vector3>)
.ctor(crate::unity_engine::canvas::Canvas, crate::unity_engine::vector3::Vector3) overloadSource§fn text(self, text: impl Into<Il2CppString>) -> Text
fn text(self, text: impl Into<Il2CppString>) -> Text
Text(::unity::Il2CppString) overloadButton(::unity::Il2CppString, crate::system::action::Action) overloadSource§fn dropdown(
self,
headline: impl Into<Il2CppString>,
items: impl Into<List_1<Il2CppString>>,
on_value_changed: impl Into<Action_1<Il2CppString>>,
) -> Dropdown
fn dropdown( self, headline: impl Into<Il2CppString>, items: impl Into<List_1<Il2CppString>>, on_value_changed: impl Into<Action_1<Il2CppString>>, ) -> Dropdown
Dropdown(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, crate::system::action_1::Action_1<::unity::Il2CppString>) overloadSource§fn toggle(self, text: impl Into<Il2CppString>) -> Toggle
fn toggle(self, text: impl Into<Il2CppString>) -> Toggle
Toggle(::unity::Il2CppString) overloadSource§fn set_colors(self, widget: impl Into<Selectable>)
fn set_colors(self, widget: impl Into<Selectable>)
SetColors(crate::unity_engine::ui::selectable::Selectable) overloadSource§fn set_colors_2(self, widget: impl Into<Slider>)
fn set_colors_2(self, widget: impl Into<Slider>)
SetColors(crate::unity_engine::ui::slider::Slider) overload