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IAkTimelineEventPlayableMethods

Trait IAkTimelineEventPlayableMethods 

Source
pub trait IAkTimelineEventPlayableMethods: IAkTimelineEventPlayable {
    // Provided methods
    fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(
        self,
    ) -> ClipCaps { ... }
    fn create_playable(
        self,
        graph: impl Into<PlayableGraph>,
        owner: impl Into<GameObject>,
    ) -> Playable { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> ClipCaps

UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps() overload

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fn create_playable( self, graph: impl Into<PlayableGraph>, owner: impl Into<GameObject>, ) -> Playable

CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAkTimelineEventPlayable> IAkTimelineEventPlayableMethods for __T

Available on crate feature root-aktimelineeventplayable only.