pub trait IAkTimelineEventPlayableMethods: IAkTimelineEventPlayable {
// Provided methods
fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(
self,
) -> ClipCaps { ... }
fn create_playable(
self,
graph: impl Into<PlayableGraph>,
owner: impl Into<GameObject>,
) -> Playable { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> ClipCaps
fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> ClipCaps
UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps() overload
Sourcefn create_playable(
self,
graph: impl Into<PlayableGraph>,
owner: impl Into<GameObject>,
) -> Playable
fn create_playable( self, graph: impl Into<PlayableGraph>, owner: impl Into<GameObject>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkTimelineEventPlayable> IAkTimelineEventPlayableMethods for __T
Available on crate feature
root-aktimelineeventplayable only.