pub struct CinemachineShot(/* private fields */);Expand description
IL2CPP class: CinemachineShot
Inherits: PlayableAsset
Implementations§
Source§impl CinemachineShot
impl CinemachineShot
pub fn base(self) -> PlayableAsset
Source§impl CinemachineShot
impl CinemachineShot
pub fn create_playable_method_info() -> &'static MethodInfo
pub fn gather_properties_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CinemachineShot
impl CinemachineShot
Sourcepub unsafe fn create_playable(
this: impl Into<IlInstance>,
graph: PlayableGraph,
owner: GameObject,
) -> Playable
pub unsafe fn create_playable( this: impl Into<IlInstance>, graph: PlayableGraph, owner: GameObject, ) -> Playable
Direct (non-virtual) call to CinemachineShot’s own CreatePlayable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn gather_properties(
this: impl Into<IlInstance>,
director: PlayableDirector,
driver: IPropertyCollector,
)
pub unsafe fn gather_properties( this: impl Into<IlInstance>, director: PlayableDirector, driver: IPropertyCollector, )
Direct (non-virtual) call to CinemachineShot’s own GatherProperties. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for CinemachineShot
impl ClassIdentity for CinemachineShot
Source§impl Clone for CinemachineShot
impl Clone for CinemachineShot
Source§fn clone(&self) -> CinemachineShot
fn clone(&self) -> CinemachineShot
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CinemachineShot
impl FromIlInstance for CinemachineShot
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICinemachineShot for CinemachineShot
impl ICinemachineShot for CinemachineShot
fn display_name(self) -> Il2CppString
fn set_display_name(self, value: Il2CppString)
Source§impl IObject_2 for CinemachineShot
impl IObject_2 for CinemachineShot
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CinemachineShot
impl IObject for CinemachineShot
impl IPlayableAsset for CinemachineShot
impl IScriptableObject for CinemachineShot
Auto Trait Implementations§
impl Freeze for CinemachineShot
impl RefUnwindSafe for CinemachineShot
impl !Send for CinemachineShot
impl !Sync for CinemachineShot
impl Unpin for CinemachineShot
impl UnwindSafe for CinemachineShot
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
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impl<T> Borrow<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
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fn override_class(self) -> Class
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Safety Read more
§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
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Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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fn get_location_name(self) -> Il2CppStringwhere
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fn get_download_status(self) -> DownloadStatuswhere
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fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
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fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
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fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
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fn get_is_done(self) -> boolwhere
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fn get_percent_complete(self) -> f32where
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fn get_reference_count(self) -> i32where
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fn release(self)where
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fn get_result(self) -> T0where
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fn get_status(self) -> AsyncOperationStatuswhere
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
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Source§impl<__T> ICinemachineShotMethods for __Twhere
__T: ICinemachineShot,
impl<__T> ICinemachineShotMethods for __Twhere
__T: ICinemachineShot,
Source§fn create_playable(
self,
graph: impl Into<PlayableGraph>,
owner: impl Into<GameObject>,
) -> Playable
fn create_playable( self, graph: impl Into<PlayableGraph>, owner: impl Into<GameObject>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overloadSource§fn gather_properties(
self,
director: impl Into<PlayableDirector>,
driver: impl Into<IPropertyCollector>,
)
fn gather_properties( self, director: impl Into<PlayableDirector>, driver: impl Into<IPropertyCollector>, )
GatherProperties(crate::unity_engine::playables::playabledirector::PlayableDirector, crate::unity_engine::timeline::ipropertycollector::IPropertyCollector) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
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fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
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Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
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T0: ClassIdentity,
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Self: Sized,
fn ctor_2(self, max_capacity: i32)where
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fn get_buffer(self, index: i32) -> Array<T0>where
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T0: ClassIdentity,
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fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
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fn system_collections_i_enumerator_reset(self)where
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Source§fn create_playable(
self,
graph: impl Into<PlayableGraph>,
owner: impl Into<GameObject>,
) -> Playable
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